equivalent-exchange-3/ee3_common/com/pahimar/ee3/tileentity/TileAlchemicalChest.java
2013-02-26 16:08:43 -05:00

216 lines
6.5 KiB
Java

package com.pahimar.ee3.tileentity;
import net.minecraft.block.Block;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import com.pahimar.ee3.block.ModBlocks;
import com.pahimar.ee3.lib.Sounds;
import com.pahimar.ee3.lib.Strings;
public class TileAlchemicalChest extends TileEE implements IInventory {
/** The current angle of the chest lid (between 0 and 1) */
public float lidAngle;
/** The angle of the chest lid last tick */
public float prevLidAngle;
/** The number of players currently using this chest */
public int numUsingPlayers;
/** Server sync counter (once per 20 ticks) */
private int ticksSinceSync;
private final int INVENTORY_SIZE = 13 * 4;
/**
* The ItemStacks that hold the items currently being used in the Alchemical
* Chest
*/
private ItemStack[] inventory;
public TileAlchemicalChest() {
inventory = new ItemStack[INVENTORY_SIZE];
}
@Override
public int getSizeInventory() {
return this.inventory.length;
}
@Override
public ItemStack getStackInSlot(int slot) {
return this.inventory[slot];
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
ItemStack itemStack = getStackInSlot(slot);
if (itemStack != null) {
if (itemStack.stackSize <= amount) {
setInventorySlotContents(slot, null);
}
else {
itemStack = itemStack.splitStack(amount);
if (itemStack.stackSize == 0) {
setInventorySlotContents(slot, null);
}
}
}
return itemStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
if (this.inventory[slot] != null) {
ItemStack itemStack = this.inventory[slot];
this.inventory[slot] = null;
return itemStack;
}
else {
return null;
}
}
@Override
public void setInventorySlotContents(int slot, ItemStack itemStack) {
this.inventory[slot] = itemStack;
if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()) {
itemStack.stackSize = this.getInventoryStackLimit();
}
this.onInventoryChanged();
}
@Override
public String getInvName() {
return "container." + Strings.ALCHEMICAL_CHEST_NAME;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
/**
* Called when a client event is received with the event number and
* argument, see World.sendClientEvent
*/
@Override
public void receiveClientEvent(int eventID, int numUsingPlayers) {
if (eventID == 1) {
this.numUsingPlayers = numUsingPlayers;
}
}
@Override
public void openChest() {
++this.numUsingPlayers;
this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.alchemicalChest.blockID, 1, this.numUsingPlayers);
}
@Override
public void closeChest() {
--this.numUsingPlayers;
this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.alchemicalChest.blockID, 1, this.numUsingPlayers);
}
/**
* Allows the entity to update its state. Overridden in most subclasses,
* e.g. the mob spawner uses this to count ticks and creates a new spawn
* inside its implementation.
*/
@Override
public void updateEntity() {
super.updateEntity();
if (++this.ticksSinceSync % 20 * 4 == 0) {
this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, Block.enderChest.blockID, 1, this.numUsingPlayers);
}
this.prevLidAngle = this.lidAngle;
float angleIncrement = 0.1F;
double adjustedXCoord, adjustedZCoord;
if (this.numUsingPlayers > 0 && this.lidAngle == 0.0F) {
adjustedXCoord = (double) this.xCoord + 0.5D;
adjustedZCoord = (double) this.zCoord + 0.5D;
this.worldObj.playSoundEffect(adjustedXCoord, (double) this.yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_OPEN, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.numUsingPlayers == 0 && this.lidAngle > 0.0F || this.numUsingPlayers > 0 && this.lidAngle < 1.0F) {
float var8 = this.lidAngle;
if (this.numUsingPlayers > 0) {
this.lidAngle += angleIncrement;
}
else {
this.lidAngle -= angleIncrement;
}
if (this.lidAngle > 1.0F) {
this.lidAngle = 1.0F;
}
if (this.lidAngle < 0.5F && var8 >= 0.5F) {
adjustedXCoord = (double) this.xCoord + 0.5D;
adjustedZCoord = (double) this.zCoord + 0.5D;
this.worldObj.playSoundEffect(adjustedXCoord, (double) this.yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_CLOSE, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.lidAngle < 0.0F) {
this.lidAngle = 0.0F;
}
}
}
public void readFromNBT(NBTTagCompound nbtTagCompound) {
super.readFromNBT(nbtTagCompound);
// Read in the ItemStacks in the inventory from NBT
NBTTagList tagList = nbtTagCompound.getTagList("Items");
this.inventory = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < tagList.tagCount(); ++i) {
NBTTagCompound tagCompound = (NBTTagCompound) tagList.tagAt(i);
byte slot = tagCompound.getByte("Slot");
if (slot >= 0 && slot < this.inventory.length) {
this.inventory[slot] = ItemStack.loadItemStackFromNBT(tagCompound);
}
}
}
public void writeToNBT(NBTTagCompound nbtTagCompound) {
super.writeToNBT(nbtTagCompound);
// Write the ItemStacks in the inventory to NBT
NBTTagList tagList = new NBTTagList();
for (int currentIndex = 0; currentIndex < this.inventory.length; ++currentIndex) {
if (this.inventory[currentIndex] != null) {
NBTTagCompound tagCompound = new NBTTagCompound();
tagCompound.setByte("Slot", (byte) currentIndex);
this.inventory[currentIndex].writeToNBT(tagCompound);
tagList.appendTag(tagCompound);
}
}
nbtTagCompound.setTag("Items", tagList);
}
}