equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/item/ItemRendererAlchemicalChest.java

87 lines
2.6 KiB
Java

package com.pahimar.ee3.client.renderer.item;
import com.pahimar.ee3.reference.Textures;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelChest;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class ItemRendererAlchemicalChest implements IItemRenderer
{
private final ModelChest modelChest;
public ItemRendererAlchemicalChest()
{
modelChest = new ModelChest();
}
@Override
public boolean handleRenderType(ItemStack itemStack, ItemRenderType itemRenderType)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType itemRenderType, ItemStack itemStack, ItemRendererHelper itemRendererHelper)
{
return true;
}
@Override
public void renderItem(ItemRenderType itemRenderType, ItemStack itemStack, Object... data)
{
switch (itemRenderType)
{
case ENTITY:
{
renderAlchemicalChest(0.5F, 0.5F, 0.5F, itemStack.getItemDamage());
break;
}
case EQUIPPED:
{
renderAlchemicalChest(1.0F, 1.0F, 1.0F, itemStack.getItemDamage());
break;
}
case EQUIPPED_FIRST_PERSON:
{
renderAlchemicalChest(1.0F, 1.0F, 1.0F, itemStack.getItemDamage());
break;
}
case INVENTORY:
{
renderAlchemicalChest(0.0F, 0.075F, 0.0F, itemStack.getItemDamage());
break;
}
default:
break;
}
}
private void renderAlchemicalChest(float x, float y, float z, int metaData)
{
if (metaData == 0)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.Model.ALCHEMICAL_CHEST_SMALL);
}
else if (metaData == 1)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.Model.ALCHEMICAL_CHEST_MEDIUM);
}
else if (metaData == 2)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.Model.ALCHEMICAL_CHEST_LARGE);
}
GL11.glPushMatrix(); //start
GL11.glTranslatef(x, y, z); //size
GL11.glRotatef(180, 1, 0, 0);
GL11.glRotatef(-90, 0, 1, 0);
modelChest.renderAll();
GL11.glPopMatrix(); //end
}
}