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equivalent-exchange-3
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equivalent-exchange-3
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resources
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ee3
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art
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sprites
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pahimar
bc1740ebee
Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done.
2012-11-30 22:45:54 -05:00
..
xcf
Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done.
2012-11-30 22:45:54 -05:00
calcinator.png
Fix up some Z conflicts, seam issues, and simplified the model code further
2012-10-04 15:02:34 -04:00
ee3_blocks.png
Animating textures go! (Thanks Sengir for the tip)
2012-07-31 20:36:07 -04:00
ee3_items.png
Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done.
2012-11-30 22:45:54 -05:00
noise.png
Some work on in world transmutation overlays for the pstone
2012-11-25 21:11:12 -05:00
test-circle.png
Move art/sprite related constants out of the general Reference class into their out Sprites lib class, move the RenderTickHandler into the client package (where it belongs),
2012-11-30 15:28:42 -05:00