equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/tileentity/TileEntityRendererAlchemica...

76 lines
3.1 KiB
Java

package com.pahimar.ee3.client.renderer.tileentity;
import com.pahimar.ee3.reference.Textures;
import com.pahimar.ee3.tileentity.TileEntityAlchemicalChest;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class TileEntityRendererAlchemicalChest extends TileEntitySpecialRenderer {
private final ModelChest modelChest = new ModelChest();
@Override
public void
renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) {
if (tileEntity instanceof TileEntityAlchemicalChest) {
TileEntityAlchemicalChest tileEntityAlchemicalChest
= (TileEntityAlchemicalChest) tileEntity;
ForgeDirection direction = null;
if (tileEntityAlchemicalChest.getWorldObj() != null) {
direction = tileEntityAlchemicalChest.getOrientation();
}
if (tileEntityAlchemicalChest.getState() == 0) {
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_SMALL);
} else if (tileEntityAlchemicalChest.getState() == 1) {
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_MEDIUM);
} else if (tileEntityAlchemicalChest.getState() == 2) {
this.bindTexture(Textures.Model.ALCHEMICAL_CHEST_LARGE);
}
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
short angle = 0;
if (direction != null) {
if (direction == ForgeDirection.NORTH) {
angle = 180;
} else if (direction == ForgeDirection.SOUTH) {
angle = 0;
} else if (direction == ForgeDirection.WEST) {
angle = 90;
} else if (direction == ForgeDirection.EAST) {
angle = -90;
}
}
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
float adjustedLidAngle = tileEntityAlchemicalChest.prevLidAngle
+ (tileEntityAlchemicalChest.lidAngle
- tileEntityAlchemicalChest.prevLidAngle)
* tick;
adjustedLidAngle = 1.0F - adjustedLidAngle;
adjustedLidAngle
= 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle;
modelChest.chestLid.rotateAngleX
= -(adjustedLidAngle * (float) Math.PI / 2.0F);
modelChest.renderAll();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
}
}