equivalent-exchange-3/src/main/java/com/pahimar/ee3/tileentity/TileEntityAlchemicalChest.java
2023-01-03 17:47:36 +01:00

264 lines
8 KiB
Java

package com.pahimar.ee3.tileentity;
import com.pahimar.ee3.init.ModBlocks;
import com.pahimar.ee3.inventory.ContainerAlchemicalChest;
import com.pahimar.ee3.reference.Names;
import com.pahimar.ee3.reference.Sounds;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public class TileEntityAlchemicalChest extends TileEntityEE implements IInventory {
/**
* The current angle of the chest lid (between 0 and 1)
*/
public float lidAngle;
/**
* The angle of the chest lid last tick
*/
public float prevLidAngle;
/**
* The number of players currently using this chest
*/
public int numUsingPlayers;
/**
* Server sync counter (once per 20 ticks)
*/
private int ticksSinceSync;
/**
* The ItemStacks that hold the items currently being used in the Alchemical Chest
*/
private ItemStack[] inventory;
public TileEntityAlchemicalChest(int metaData) {
super();
this.state = (byte) metaData;
if (metaData == 0) {
inventory = new ItemStack[ContainerAlchemicalChest.SMALL_INVENTORY_SIZE];
} else if (metaData == 1) {
inventory = new ItemStack[ContainerAlchemicalChest.MEDIUM_INVENTORY_SIZE];
} else if (metaData == 2) {
inventory = new ItemStack[ContainerAlchemicalChest.LARGE_INVENTORY_SIZE];
}
}
@Override
public int getSizeInventory() {
return inventory.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex) {
return inventory[slotIndex];
}
@Override
public ItemStack decrStackSize(int slotIndex, int decrementAmount) {
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null) {
if (itemStack.stackSize <= decrementAmount) {
setInventorySlotContents(slotIndex, null);
} else {
itemStack = itemStack.splitStack(decrementAmount);
if (itemStack.stackSize == 0) {
setInventorySlotContents(slotIndex, null);
}
}
}
return itemStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex) {
if (inventory[slotIndex] != null) {
ItemStack itemStack = inventory[slotIndex];
inventory[slotIndex] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack itemStack) {
inventory[slotIndex] = itemStack;
if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()) {
itemStack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
@Override
public String getInventoryName() {
return this.hasCustomName() ? this.getCustomName()
: Names.Containers.ALCHEMICAL_CHEST;
}
@Override
public boolean hasCustomInventoryName() {
return this.hasCustomName();
}
@Override
public int getInventoryStackLimit() {
return 64;
}
/**
* Do not make give this method the name canInteractWith because it clashes with
* Container
*
* @param entityplayer The player we are checking to see if they can use this chest
*/
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {
return this.worldObj.getTileEntity(xCoord, yCoord, zCoord) == this
&& entityplayer.getDistanceSq(
(double) xCoord + 0.5D, (double) yCoord + 0.5D, (double) zCoord + 0.5D
)
<= 64D;
}
@Override
public void openInventory() {
++numUsingPlayers;
worldObj.addBlockEvent(
xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers
);
}
@Override
public void closeInventory() {
--numUsingPlayers;
worldObj.addBlockEvent(
xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers
);
}
@Override
public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack) {
return true;
}
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob
* spawner uses this to count ticks and creates a new spawn inside its implementation.
*/
@Override
public void updateEntity() {
super.updateEntity();
if (++ticksSinceSync % 20 * 4 == 0) {
worldObj.addBlockEvent(
xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers
);
}
prevLidAngle = lidAngle;
float angleIncrement = 0.1F;
double adjustedXCoord, adjustedZCoord;
if (numUsingPlayers > 0 && lidAngle == 0.0F) {
adjustedXCoord = xCoord + 0.5D;
adjustedZCoord = zCoord + 0.5D;
worldObj.playSoundEffect(
adjustedXCoord,
yCoord + 0.5D,
adjustedZCoord,
Sounds.CHEST_OPEN,
0.5F,
worldObj.rand.nextFloat() * 0.1F + 0.9F
);
}
if (numUsingPlayers == 0 && lidAngle > 0.0F
|| numUsingPlayers > 0 && lidAngle < 1.0F) {
float var8 = lidAngle;
if (numUsingPlayers > 0) {
lidAngle += angleIncrement;
} else {
lidAngle -= angleIncrement;
}
if (lidAngle > 1.0F) {
lidAngle = 1.0F;
}
if (lidAngle < 0.5F && var8 >= 0.5F) {
adjustedXCoord = xCoord + 0.5D;
adjustedZCoord = zCoord + 0.5D;
worldObj.playSoundEffect(
adjustedXCoord,
yCoord + 0.5D,
adjustedZCoord,
Sounds.CHEST_CLOSE,
0.5F,
worldObj.rand.nextFloat() * 0.1F + 0.9F
);
}
if (lidAngle < 0.0F) {
lidAngle = 0.0F;
}
}
}
/**
* Called when a client event is received with the event number and argument, see
* World.sendClientEvent
*/
@Override
public boolean receiveClientEvent(int eventID, int numUsingPlayers) {
if (eventID == 1) {
this.numUsingPlayers = numUsingPlayers;
return true;
} else {
return super.receiveClientEvent(eventID, numUsingPlayers);
}
}
@Override
public void readFromNBT(NBTTagCompound nbtTagCompound) {
super.readFromNBT(nbtTagCompound);
// Read in the ItemStacks in the inventory from NBT
NBTTagList tagList = nbtTagCompound.getTagList(Names.NBT.ITEMS, 10);
inventory = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < tagList.tagCount(); ++i) {
NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
byte slotIndex = tagCompound.getByte("Slot");
if (slotIndex >= 0 && slotIndex < inventory.length) {
inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbtTagCompound) {
super.writeToNBT(nbtTagCompound);
// Write the ItemStacks in the inventory to NBT
NBTTagList tagList = new NBTTagList();
for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex) {
if (inventory[currentIndex] != null) {
NBTTagCompound tagCompound = new NBTTagCompound();
tagCompound.setByte("Slot", (byte) currentIndex);
inventory[currentIndex].writeToNBT(tagCompound);
tagList.appendTag(tagCompound);
}
}
nbtTagCompound.setTag(Names.NBT.ITEMS, tagList);
}
}