equivalent-exchange-3/src/main/java/com/pahimar/ee3/array/TransmutationAlchemyArray.java
2015-05-07 13:45:06 -04:00

315 lines
11 KiB
Java

package com.pahimar.ee3.array;
import com.pahimar.ee3.api.array.AlchemyArray;
import com.pahimar.ee3.init.ModBlocks;
import com.pahimar.ee3.reference.Names;
import com.pahimar.ee3.reference.Particles;
import com.pahimar.ee3.reference.Sounds;
import com.pahimar.ee3.reference.Textures;
import com.pahimar.ee3.tileentity.TileEntityAlchemyArray;
import com.pahimar.ee3.tileentity.TileEntityTransmutationTablet;
import com.pahimar.ee3.util.CommonParticleHelper;
import com.pahimar.ee3.util.CommonSoundHelper;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.Random;
public class TransmutationAlchemyArray extends AlchemyArray implements IInventory
{
private ItemStack[] inventory = new ItemStack[25];
public TransmutationAlchemyArray()
{
super(Textures.AlchemyArray.TRANSMUTATION_ALCHEMY_ARRAY, Names.AlchemyArrays.TRANSMUTATION_ALCHEMY_ARRAY);
}
@Override
public void onArrayActivated(World world, int eventX, int eventY, int eventZ, int arrayX, int arrayY, int arrayZ, EntityPlayer entityPlayer, int sideHit, float hitX, float hitY, float hitZ)
{
// TODO Come back to this later to resolve inventory issues
// if (!entityPlayer.isSneaking())
// {
// entityPlayer.openGui(EquivalentExchange3.instance, GUIs.TRANSMUTATION_ARRAY.ordinal(), world, arrayX, arrayY, arrayZ);
// return;
// }
if (!world.isRemote && entityPlayer.isSneaking())
{
boolean successFlag = false;
if (world.getTileEntity(arrayX, arrayY, arrayZ) instanceof TileEntityAlchemyArray)
{
TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) world.getTileEntity(arrayX, arrayY, arrayZ);
// First, see if we can make a Transmutation Tablet
if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.UP && tileEntityAlchemyArray.getSize() == 2 && areBlocksValidForTransmutationTablet(world, arrayX, arrayY, arrayZ))
{
world.setBlock(arrayX - 1, arrayY - 1, arrayZ - 1, ModBlocks.ashInfusedStoneSlab, 1, 3);
world.setBlock(arrayX, arrayY - 1, arrayZ - 1, ModBlocks.ashInfusedStoneSlab, 2, 3);
world.setBlock(arrayX + 1, arrayY - 1, arrayZ - 1, ModBlocks.ashInfusedStoneSlab, 3, 3);
world.setBlock(arrayX - 1, arrayY - 1, arrayZ, ModBlocks.ashInfusedStoneSlab, 4, 3);
world.setBlock(arrayX, arrayY - 1, arrayZ, ModBlocks.transmutationTablet, 0, 3);
world.setBlock(arrayX + 1, arrayY - 1, arrayZ, ModBlocks.ashInfusedStoneSlab, 5, 3);
world.setBlock(arrayX - 1, arrayY - 1, arrayZ + 1, ModBlocks.ashInfusedStoneSlab, 6, 3);
world.setBlock(arrayX, arrayY - 1, arrayZ + 1, ModBlocks.ashInfusedStoneSlab, 7, 3);
world.setBlock(arrayX + 1, arrayY - 1, arrayZ + 1, ModBlocks.ashInfusedStoneSlab, 8, 3);
if (world.getTileEntity(arrayX, arrayY - 1, arrayZ) instanceof TileEntityTransmutationTablet)
{
((TileEntityTransmutationTablet) world.getTileEntity(arrayX, arrayY - 1, arrayZ)).setOrientation(tileEntityAlchemyArray.getOrientation());
}
ejectInventory(world, arrayX, arrayY, arrayZ);
successFlag = true;
}
if (successFlag)
{
CommonSoundHelper.playSoundAtLocation(world.provider.dimensionId, arrayX, arrayY, arrayZ, Sounds.TRANSMUTE, 1f, 1f);
if (tileEntityAlchemyArray.getSize() == 1)
{
CommonParticleHelper.spawnParticleAtLocation(Particles.LARGE_SMOKE, world.provider.dimensionId, arrayX + 0.5d, arrayY, arrayZ + 0.5d, 0d, 0.1d, 0d);
}
else if (tileEntityAlchemyArray.getSize() == 2)
{
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
CommonParticleHelper.spawnParticleAtLocation(Particles.LARGE_SMOKE, world.provider.dimensionId, arrayX + i + 0.5d, arrayY, arrayZ + j + 0.5d, 0d, 0.1d, 0d);
}
}
}
else if (tileEntityAlchemyArray.getSize() == 3)
{
for (int i = -2; i <= 2; i++)
{
for (int j = -2; j <= 2; j++)
{
CommonParticleHelper.spawnParticleAtLocation(Particles.LARGE_SMOKE, world.provider.dimensionId, arrayX + i + 0.5d, arrayY, arrayZ + j + 0.5d, 0d, 0.1d, 0d);
}
}
}
}
}
}
}
private boolean areBlocksValidForTransmutationTablet(World world, int arrayX, int arrayY, int arrayZ)
{
boolean areBlocksValid = true;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (world.getBlock(arrayX + i, arrayY - 1, arrayZ + j) != ModBlocks.ashInfusedStone)
{
areBlocksValid = false;
}
}
}
return areBlocksValid;
}
@Override
public int getSizeInventory()
{
return inventory.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex)
{
if (slotIndex < getSizeInventory())
{
return inventory[slotIndex];
}
return null;
}
@Override
public ItemStack decrStackSize(int slotIndex, int decrementAmount)
{
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null)
{
if (itemStack.stackSize <= decrementAmount)
{
setInventorySlotContents(slotIndex, null);
}
else
{
itemStack = itemStack.splitStack(decrementAmount);
if (itemStack.stackSize == 0)
{
setInventorySlotContents(slotIndex, null);
}
}
}
return itemStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex)
{
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null)
{
setInventorySlotContents(slotIndex, null);
}
return itemStack;
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack itemStack)
{
if (slotIndex < getSizeInventory())
{
inventory[slotIndex] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
}
@Override
public String getInventoryName()
{
return Names.AlchemyArrays.TRANSMUTATION_ALCHEMY_ARRAY;
}
@Override
public boolean hasCustomInventoryName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public void markDirty()
{
// NOOP
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityPlayer)
{
return true;
}
@Override
public void openInventory()
{
// NOOP
}
@Override
public void closeInventory()
{
// NOOP
}
@Override
public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack)
{
if (slotIndex < getSizeInventory())
{
return itemStack.getItem() instanceof ItemBlock;
}
return false;
}
@Override
public void readFromNBT(NBTTagCompound nbtTagCompound)
{
super.readFromNBT(nbtTagCompound);
// Read in the ItemStacks in the inventory from NBT
NBTTagList tagList = nbtTagCompound.getTagList(Names.NBT.ITEMS, 10);
inventory = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < tagList.tagCount(); ++i)
{
NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
byte slotIndex = tagCompound.getByte("Slot");
if (slotIndex >= 0 && slotIndex < inventory.length)
{
inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbtTagCompound)
{
super.writeToNBT(nbtTagCompound);
// Write the ItemStacks in the inventory to NBT
NBTTagList tagList = new NBTTagList();
for (int currentIndex = 0; currentIndex < getSizeInventory(); ++currentIndex)
{
if (getStackInSlot(currentIndex) != null)
{
NBTTagCompound tagCompound = new NBTTagCompound();
tagCompound.setByte("Slot", (byte) currentIndex);
getStackInSlot(currentIndex).writeToNBT(tagCompound);
tagList.appendTag(tagCompound);
}
}
nbtTagCompound.setTag(Names.NBT.ITEMS, tagList);
}
protected void ejectInventory(World world, int x, int y, int z)
{
for (int i = 0; i < getSizeInventory(); i++)
{
ItemStack itemStack = getStackInSlot(i);
if (itemStack != null && itemStack.stackSize > 0)
{
Random rand = new Random();
float dX = rand.nextFloat() * 0.8F + 0.1F;
float dY = rand.nextFloat() * 0.8F + 0.1F;
float dZ = rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, itemStack.copy());
if (itemStack.hasTagCompound())
{
entityItem.getEntityItem().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy());
}
float factor = 0.05F;
entityItem.motionX = rand.nextGaussian() * factor;
entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
entityItem.motionZ = rand.nextGaussian() * factor;
world.spawnEntityInWorld(entityItem);
itemStack.stackSize = 0;
}
}
}
}