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CommandEE.java
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Integrating CommandEE piece of #881
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2016-05-28 09:12:27 -04:00 |
CommandPlayerForgetCurrentItem.java
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Getting there with the new Player Knowledge system - just need to change how the Tome, Research Station, and Transmutation Tablet interact with the player knowledge
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2016-05-21 22:55:14 -04:00 |
CommandPlayerForgetEverything.java
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Getting there with the new Player Knowledge system - just need to change how the Tome, Research Station, and Transmutation Tablet interact with the player knowledge
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2016-05-21 22:55:14 -04:00 |
CommandPlayerForgetItem.java
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Getting there with the new Player Knowledge system - just need to change how the Tome, Research Station, and Transmutation Tablet interact with the player knowledge
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2016-05-21 22:55:14 -04:00 |
CommandPlayerLearnCurrentItem.java
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Rewrote the Ability system to be what it was really trying to be, a blacklist registry. Also fixed writing the data to a global area, and made it one file per blacklist. Fixes #898 and #991
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2016-05-23 17:47:31 -04:00 |
CommandPlayerLearnItem.java
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Rewrote the Ability system to be what it was really trying to be, a blacklist registry. Also fixed writing the data to a global area, and made it one file per blacklist. Fixes #898 and #991
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2016-05-23 17:47:31 -04:00 |
CommandRegenEnergyValues.java
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Move away from System.currentTimeMillis to System.nanoTime (more accurate, less costly)
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2016-05-26 16:03:40 -04:00 |
CommandRunTest.java
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Added some more NPE protection to the ID based ItemStack comparator
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2016-05-26 12:02:37 -04:00 |
CommandSetCurrentItemLearnable.java
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Fixed a bug where removing something from a blacklist didn't trigger a save, added some commands for adding/removing the currently held item to/from a blacklist, and changed the set energy commands to manage blacklist entries depending on values used (if the value is 0 then the item is blacklisted)
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2016-05-24 14:58:56 -04:00 |
CommandSetCurrentItemNotLearnable.java
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Fixed a bug where removing something from a blacklist didn't trigger a save, added some commands for adding/removing the currently held item to/from a blacklist, and changed the set energy commands to manage blacklist entries depending on values used (if the value is 0 then the item is blacklisted)
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2016-05-24 14:58:56 -04:00 |
CommandSetCurrentItemNotRecoverable.java
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Fixed a bug where removing something from a blacklist didn't trigger a save, added some commands for adding/removing the currently held item to/from a blacklist, and changed the set energy commands to manage blacklist entries depending on values used (if the value is 0 then the item is blacklisted)
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2016-05-24 14:58:56 -04:00 |
CommandSetCurrentItemRecoverable.java
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Fixed a bug where removing something from a blacklist didn't trigger a save, added some commands for adding/removing the currently held item to/from a blacklist, and changed the set energy commands to manage blacklist entries depending on values used (if the value is 0 then the item is blacklisted)
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2016-05-24 14:58:56 -04:00 |
CommandSetEnergyValue.java
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When a player blacklists an object by setting its emc value to 0, also update other players that the item is now blacklisted
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2016-05-25 10:20:04 -04:00 |
CommandSetEnergyValueCurrentItem.java
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When a player blacklists an object by setting its emc value to 0, also update other players that the item is now blacklisted
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2016-05-25 10:20:04 -04:00 |
CommandSetItemLearnable.java
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When ops make changes to the servers blacklist entries, the change is sent out to all currently logged in players so that they remain in sync with the servers entries.
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2016-05-25 10:17:40 -04:00 |
CommandSetItemNotLearnable.java
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When a player blacklists an object by setting its emc value to 0, also update other players that the item is now blacklisted
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2016-05-25 10:20:04 -04:00 |
CommandSetItemNotRecoverable.java
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When a player blacklists an object by setting its emc value to 0, also update other players that the item is now blacklisted
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2016-05-25 10:20:04 -04:00 |
CommandSetItemRecoverable.java
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When ops make changes to the servers blacklist entries, the change is sent out to all currently logged in players so that they remain in sync with the servers entries.
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2016-05-25 10:17:40 -04:00 |
CommandSyncEnergyValues.java
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Move away from System.currentTimeMillis to System.nanoTime (more accurate, less costly)
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2016-05-26 16:03:40 -04:00 |