equivalent-exchange-3/ee3_common/ee3/common/item
2012-12-06 21:06:16 -05:00
..
IChargeable.java Formatting 2012-11-30 15:45:32 -05:00
IKeyBound.java In world transmutation overlay works for all transmutation stones, P Stone now is chargeable and has sounds, sounds renamed to be more intuitive 2012-11-30 14:03:36 -05:00
ItemAlchemyBag.java Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done. 2012-11-30 22:45:54 -05:00
ItemAlchemyDust.java Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done. 2012-11-30 22:45:54 -05:00
ItemEE.java Formatting 2012-11-30 15:45:32 -05:00
ItemInertStone.java Formatting 2012-11-30 15:45:32 -05:00
ItemMiniumShard.java New Strings lib for holding common names/etc, merge in some of the block/item initialization stuff into their respective classes, proper config loading for Alchemy Dusts, oh yeah Alchemy Dusts, some new Localization keys, etc 2012-11-06 15:49:43 -05:00
ItemMiniumStone.java More work on WorldEvent packets (the way clients will request servers to do world modification events). Decided to go with a general packet with event types 2012-12-06 16:04:20 -05:00
ItemPhilosopherStone.java More WorldEvent work 2012-12-06 21:06:16 -05:00
ITransmutationStone.java Re-jigging of how keybindings are handled, now keybindings are passed to items implementing IKeyBound and the item itself determines what code is called depending on the keybinding 2012-11-30 10:47:18 -05:00
ModItems.java Some work on getting bags off the ground, also learned how to do multiple render passes and overlays of overlays (yay!). Note: the bags aren't functional at all yet; just viewable in game. Much more work to be done. 2012-11-30 22:45:54 -05:00