59 lines
1.6 KiB
Java
59 lines
1.6 KiB
Java
package ee3.client.render;
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import org.lwjgl.opengl.GL11;
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import ee3.common.lib.Reference;
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import ee3.common.lib.Sprites;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.Tessellator;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.IItemRenderer;
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/**
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* RenderItemCalcinator
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*
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* Renders the Calcinator in game as an item (in hand, on the ground, and in inventory)
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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public class RenderItemCalcinator implements IItemRenderer {
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private ModelCalcinator calcinatorModel;
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public RenderItemCalcinator() {
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calcinatorModel = new ModelCalcinator(1/16F);
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch (type) {
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case ENTITY: renderCalcinator(-0.5F, 0F, -0.5F); break;
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case EQUIPPED: renderCalcinator(0F, 0.4F, 0F); break;
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case INVENTORY: renderCalcinator(1F, 0.65F, 1F); break;
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default: break;
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}
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}
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private void renderCalcinator(float x, float y, float z) {
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Tessellator tesselator = Tessellator.instance;
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ForgeHooksClient.bindTexture(Sprites.SPRITE_SHEET_LOCATION + Sprites.CALCINATOR_MODEL_TEXTURE, 0);
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GL11.glPushMatrix(); //start
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GL11.glTranslatef(x, y, z); //size
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calcinatorModel.render(0.0625F);
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GL11.glPopMatrix(); //end
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}
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}
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