131 lines
4 KiB
Java
131 lines
4 KiB
Java
package com.pahimar.ee3.block;
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import com.pahimar.ee3.init.Glyphs;
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import com.pahimar.ee3.reference.Names;
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import com.pahimar.ee3.reference.RenderIds;
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import com.pahimar.ee3.tileentity.TileEntityAlchemyArray;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class BlockAlchemyArray extends BlockEE implements ITileEntityProvider
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{
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public BlockAlchemyArray()
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{
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super(Material.circuits);
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this.setCreativeTab(null);
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this.setBlockName(Names.Blocks.ALCHEMY_ARRAY);
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}
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@Override
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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@Override
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public boolean isOpaqueCube()
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{
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return false;
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}
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@Override
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public int getRenderType()
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{
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return RenderIds.alchemyArray;
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*
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* @param world
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* @param metaData
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*/
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@Override
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public TileEntity createNewTileEntity(World world, int metaData)
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{
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return new TileEntityAlchemyArray();
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLiving, ItemStack itemStack)
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{
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super.onBlockPlacedBy(world, x, y, z, entityLiving, itemStack);
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if (world.getTileEntity(x, y, z) instanceof TileEntityAlchemyArray)
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{
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// TODO: Place the first glyph of the alchemy glyphs from the player's currently selected glyph
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((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.BASE_CIRCLE);
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}
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}
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@Override
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public int onBlockPlaced(World world, int x, int y, int z, int sideHit, float hitX, float hitY, float hitZ, int metaData)
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{
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return sideHit;
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
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{
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return null;
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}
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/**
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* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
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* x, y, z, startVec, endVec
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*/
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@Override
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public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec)
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{
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if (world.getTileEntity(x, y, z) instanceof TileEntityAlchemyArray)
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{
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TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) world.getTileEntity(x, y, z);
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switch (tileEntityAlchemyArray.getOrientation())
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{
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case DOWN:
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{
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this.setBlockBounds(0.125F, 0.33F, 0.125F, 0.875F, 1.0F, 0.875F);
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break;
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}
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case UP:
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{
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this.setBlockBounds(0.125F, 0.0F, 0.125F, 0.875F, 0.66F, 0.875F);
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break;
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}
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case NORTH:
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{
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this.setBlockBounds(0.125F, 0.125F, 0.33F, 0.875F, 0.875F, 1.0F);
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break;
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}
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case SOUTH:
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{
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this.setBlockBounds(0.125F, 0.125F, 0.0F, 0.875F, 0.875F, 0.66F);
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break;
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}
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case EAST:
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{
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this.setBlockBounds(0.0F, 0.125F, 0.125F, 0.66F, 0.875F, 0.875F);
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break;
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}
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case WEST:
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{
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this.setBlockBounds(0.33F, 0.125F, 0.125F, 1.0F, 0.875F, 0.875F);
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break;
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}
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case UNKNOWN:
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{
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break;
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}
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}
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}
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return super.collisionRayTrace(world, x, y, z, startVec, endVec);
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}
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}
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