167 lines
4.7 KiB
Java
167 lines
4.7 KiB
Java
package com.pahimar.ee3.tileentity;
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import net.minecraft.block.Block;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import com.pahimar.ee3.block.ModBlocks;
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import com.pahimar.ee3.lib.Strings;
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public class TileAlchemicalChest extends TileEE implements IInventory {
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/** The current angle of the chest lid (between 0 and 1) */
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public float lidAngle;
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/** The angle of the chest lid last tick */
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public float prevLidAngle;
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/** The number of players currently using this chest */
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public int numUsingPlayers;
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/** Server sync counter (once per 20 ticks) */
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private int ticksSinceSync;
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/**
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* The ItemStacks that hold the items currently being used in the Alchemical
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* Chest
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*/
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private ItemStack[] inventory;
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public TileAlchemicalChest() {
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inventory = new ItemStack[13 * 4];
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}
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@Override
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public int getSizeInventory() {
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return this.inventory.length;
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}
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@Override
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public ItemStack getStackInSlot(int slot) {
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return this.inventory[slot];
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}
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@Override
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public ItemStack decrStackSize(int slot, int amount) {
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ItemStack itemStack = getStackInSlot(slot);
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if (itemStack != null) {
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if (itemStack.stackSize <= amount) {
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setInventorySlotContents(slot, null);
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}
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else {
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itemStack = itemStack.splitStack(amount);
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if (itemStack.stackSize == 0) {
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setInventorySlotContents(slot, null);
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}
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}
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}
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return itemStack;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slot) {
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ItemStack itemStack = getStackInSlot(slot);
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if (itemStack != null) {
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setInventorySlotContents(slot, null);
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}
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return itemStack;
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack itemStack) {
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inventory[slot] = itemStack;
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if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) {
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInvName() {
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return "container." + Strings.ALCHEMICAL_CHEST_NAME;
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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/**
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* Called when a client event is received with the event number and argument, see World.sendClientEvent
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*/
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@Override
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public void receiveClientEvent(int eventID, int numUsingPlayers)
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{
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if (eventID == 1)
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{
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this.numUsingPlayers = numUsingPlayers;
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}
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}
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@Override
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public void openChest() {
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++this.numUsingPlayers;
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this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.alchemicalChest.blockID, 1, this.numUsingPlayers);
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}
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@Override
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public void closeChest() {
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--this.numUsingPlayers;
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this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.alchemicalChest.blockID, 1, this.numUsingPlayers);
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}
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/**
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* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
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* ticks and creates a new spawn inside its implementation.
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*/
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@Override
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public void updateEntity() {
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super.updateEntity();
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}
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public void readFromNBT(NBTTagCompound nbtTagCompound) {
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super.readFromNBT(nbtTagCompound);
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// Read in the ItemStacks in the inventory from NBT
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NBTTagList tagList = nbtTagCompound.getTagList("Items");
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this.inventory = new ItemStack[this.getSizeInventory()];
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for (int i = 0; i < tagList.tagCount(); ++i) {
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NBTTagCompound tagCompound = (NBTTagCompound) tagList.tagAt(i);
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byte slot = tagCompound.getByte("Slot");
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if (slot >= 0 && slot < this.inventory.length) {
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this.inventory[slot] = ItemStack.loadItemStackFromNBT(tagCompound);
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}
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}
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}
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public void writeToNBT(NBTTagCompound nbtTagCompound) {
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super.writeToNBT(nbtTagCompound);
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// Write the ItemStacks in the inventory to NBT
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NBTTagList tagList = new NBTTagList();
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for (int currentIndex = 0; currentIndex < this.inventory.length; ++currentIndex) {
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if (this.inventory[currentIndex] != null) {
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NBTTagCompound tagCompound = new NBTTagCompound();
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tagCompound.setByte("Slot", (byte) currentIndex);
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this.inventory[currentIndex].writeToNBT(tagCompound);
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tagList.appendTag(tagCompound);
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}
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}
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nbtTagCompound.setTag("Items", tagList);
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}
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}
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