b6cf52f48f
translated/formatted version checker strings
84 lines
3.3 KiB
Java
84 lines
3.3 KiB
Java
package com.pahimar.ee3.client.renderer;
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import net.minecraft.block.Block;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Icon;
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import org.lwjgl.opengl.GL11;
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import com.pahimar.ee3.lib.Textures;
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import cpw.mods.fml.client.FMLClientHandler;
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/**
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* Equivalent-Exchange-3
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*
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* RenderUtils
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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public class RenderUtils {
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private static int rotationAngle = 0;
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public static void renderRotatingBlockIntoGUI(FontRenderer fontRenderer, ItemStack stack, int x, int y, float zLevel, float scale) {
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RenderBlocks renderBlocks = new RenderBlocks();
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Block block = Block.blocksList[stack.itemID];
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.VANILLA_BLOCK_TEXTURE_SHEET);
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GL11.glPushMatrix();
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GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel);
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GL11.glScalef(10.0F, 10.0F, 10.0F);
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GL11.glTranslatef(1.0F, 0.5F, 1.0F);
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GL11.glScalef(1.0F * scale, 1.0F * scale, -1.0F);
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GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(0F + 1 * rotationAngle, 0.0F, 1.0F, 0.0F);
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rotationAngle = (rotationAngle + 1) % 360;
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int var10 = Item.itemsList[stack.itemID].getColorFromItemStack(stack, 0);
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float var16 = (var10 >> 16 & 255) / 255.0F;
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float var12 = (var10 >> 8 & 255) / 255.0F;
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float var13 = (var10 & 255) / 255.0F;
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GL11.glColor4f(var16, var12, var13, 1.0F);
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GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
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renderBlocks.useInventoryTint = true;
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renderBlocks.renderBlockAsItem(block, stack.getItemDamage(), 1.0F);
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renderBlocks.useInventoryTint = true;
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GL11.glPopMatrix();
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}
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public static void renderItemIntoGUI(FontRenderer fontRenderer, ItemStack itemStack, int x, int y, float opacity, float scale) {
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Icon icon = itemStack.getIconIndex();
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GL11.glDisable(GL11.GL_LIGHTING);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.VANILLA_ITEM_TEXTURE_SHEET);
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int overlayColour = itemStack.getItem().getColorFromItemStack(itemStack, 0);
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float red = (overlayColour >> 16 & 255) / 255.0F;
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float green = (overlayColour >> 8 & 255) / 255.0F;
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float blue = (overlayColour & 255) / 255.0F;
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GL11.glColor4f(red, green, blue, opacity);
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drawTexturedQuad(x, y, icon, 16 * scale, 16 * scale, -90);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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public static void drawTexturedQuad(int x, int y, Icon icon, float width, float height, double zLevel) {
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(x + 0, y + height, zLevel, icon.getMinU(), icon.getMaxV());
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tessellator.addVertexWithUV(x + width, y + height, zLevel, icon.getMaxU(), icon.getMaxV());
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tessellator.addVertexWithUV(x + width, y + 0, zLevel, icon.getMaxU(), icon.getMinV());
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tessellator.addVertexWithUV(x + 0, y + 0, zLevel, icon.getMinU(), icon.getMinV());
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tessellator.draw();
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}
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}
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