equivalent-exchange-3/ee3_client/ee3/client/render/RenderCalcinator.java
2012-09-16 00:26:57 -04:00

118 lines
4.3 KiB
Java

package ee3.client.render;
import org.lwjgl.opengl.GL11;
import ee3.common.lib.Reference;
import net.minecraft.src.ModelBase;
import net.minecraft.src.ModelRenderer;
import net.minecraft.src.Tessellator;
import net.minecraft.src.TileEntity;
import net.minecraft.src.TileEntitySpecialRenderer;
import net.minecraftforge.client.ForgeHooksClient;
public class RenderCalcinator extends TileEntitySpecialRenderer {
private static final int TEXTURE_HEIGHT = 128;
private static final int TEXTURE_WIDTH = 128;
private ModelBase model = new ModelBase() {};
static final float factor = (float) (1.0 / 16.0);
/* The four support legs of the Calcinator */
private final ModelRenderer[] legs = new ModelRenderer[4];
/* The four support arms for the fire plateof the Calcinator */
private final ModelRenderer[] supportArms = new ModelRenderer[4];
/* The five faces (four sides and the bottom) of the Calcinator bowl */
private final ModelRenderer[] bowlParts = new ModelRenderer[5];
private final ModelRenderer firePlate;
private final ModelRenderer ashLayer;
public RenderCalcinator() {
model.textureHeight = TEXTURE_HEIGHT;
model.textureWidth = TEXTURE_WIDTH;
legs[0] = new ModelRenderer(model, 0, 0);
legs[0].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 2);
legs[0].rotateAngleY = ((float)Math.PI / 4F);
legs[1] = new ModelRenderer(model, 0, 0);
legs[1].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 14);
legs[1].rotateAngleY = ((float)Math.PI / 4F);
legs[2] = new ModelRenderer(model, 0, 0);
legs[2].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 2);
legs[2].rotateAngleY = ((float)Math.PI / 4F);
legs[3] = new ModelRenderer(model, 0, 0);
legs[3].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 14);
legs[3].rotateAngleY = ((float)Math.PI / 4F);
firePlate = new ModelRenderer(model, 0, 10);
firePlate.addBox(-4F, -0.5F, -4F, 8, 1, 8).setRotationPoint(8, 3, 8);
firePlate.rotateAngleY = ((float)Math.PI / 4F);
supportArms[0] = new ModelRenderer(model, 8, 0);
supportArms[0].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(4, 3, 4);
supportArms[0].rotateAngleY = ((float)Math.PI * 3 / 4F);
supportArms[1] = new ModelRenderer(model, 8, 0);
supportArms[1].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(12, 3, 4);
supportArms[1].rotateAngleY = ((float)Math.PI / 4F);
supportArms[2] = new ModelRenderer(model, 8, 0);
supportArms[2].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(12, 3, 12);
supportArms[2].rotateAngleY = ((float)Math.PI * 7 / 4F);
supportArms[3] = new ModelRenderer(model, 8, 0);
supportArms[3].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(4, 3, 12);
supportArms[3].rotateAngleY = ((float)Math.PI * 5 / 4F);
bowlParts[0] = new ModelRenderer(model, 0, 19);
bowlParts[0].addBox(-8F, -1F, -8F, 16, 1, 16).setRotationPoint(8, 9, 8);
bowlParts[1] = new ModelRenderer(model, 0, 36);
bowlParts[1].addBox(-8F, -3.5F, -0.5F, 16, 7, 1).setRotationPoint(8, 12.5F, 15.5F);
bowlParts[2] = new ModelRenderer(model, 0, 44);
bowlParts[2].addBox(-0.5F, -3.5F, -7F, 1, 7, 14).setRotationPoint(15.5F, 12.5F, 8);
bowlParts[3] = new ModelRenderer(model, 0, 44);
bowlParts[3].addBox(-0.5F, -3.5F, -7F, 1, 7, 14).setRotationPoint(0.5F, 12.5F, 8);
bowlParts[4] = new ModelRenderer(model, 0, 36);
bowlParts[4].addBox(-8F, -3.5F, -0.5F, 16, 7, 1).setRotationPoint(8F, 12.5F, 0.5F);
ashLayer = new ModelRenderer(model, 0, 65);
ashLayer.addBox(-7F, -0.5F, -7F, 14, 1, 14).setRotationPoint(8, 9, 8);
ashLayer.mirror = true;
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
render(x, y, z);
}
private void render(double x, double y, double z) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslated(x, y, z);
ForgeHooksClient.bindTexture(Reference.SPRITE_SHEET_LOCATION + "calcinator.png", 0);
firePlate.render(factor);
for (ModelRenderer leg : legs) {
leg.render(factor);
}
for (ModelRenderer supportArm : supportArms) {
supportArm.render(factor);
}
for (ModelRenderer bowlPart : bowlParts) {
bowlPart.render(factor);
}
ashLayer.render(factor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}