118 lines
4.3 KiB
Java
118 lines
4.3 KiB
Java
package ee3.client.render;
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import org.lwjgl.opengl.GL11;
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import ee3.common.lib.Reference;
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import net.minecraft.src.ModelBase;
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import net.minecraft.src.ModelRenderer;
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import net.minecraft.src.Tessellator;
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import net.minecraft.src.TileEntity;
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import net.minecraft.src.TileEntitySpecialRenderer;
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import net.minecraftforge.client.ForgeHooksClient;
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public class RenderCalcinator extends TileEntitySpecialRenderer {
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private static final int TEXTURE_HEIGHT = 128;
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private static final int TEXTURE_WIDTH = 128;
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private ModelBase model = new ModelBase() {};
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static final float factor = (float) (1.0 / 16.0);
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/* The four support legs of the Calcinator */
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private final ModelRenderer[] legs = new ModelRenderer[4];
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/* The four support arms for the fire plateof the Calcinator */
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private final ModelRenderer[] supportArms = new ModelRenderer[4];
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/* The five faces (four sides and the bottom) of the Calcinator bowl */
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private final ModelRenderer[] bowlParts = new ModelRenderer[5];
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private final ModelRenderer firePlate;
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private final ModelRenderer ashLayer;
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public RenderCalcinator() {
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model.textureHeight = TEXTURE_HEIGHT;
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model.textureWidth = TEXTURE_WIDTH;
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legs[0] = new ModelRenderer(model, 0, 0);
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legs[0].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 2);
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legs[0].rotateAngleY = ((float)Math.PI / 4F);
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legs[1] = new ModelRenderer(model, 0, 0);
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legs[1].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 14);
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legs[1].rotateAngleY = ((float)Math.PI / 4F);
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legs[2] = new ModelRenderer(model, 0, 0);
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legs[2].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 2);
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legs[2].rotateAngleY = ((float)Math.PI / 4F);
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legs[3] = new ModelRenderer(model, 0, 0);
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legs[3].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 14);
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legs[3].rotateAngleY = ((float)Math.PI / 4F);
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firePlate = new ModelRenderer(model, 0, 10);
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firePlate.addBox(-4F, -0.5F, -4F, 8, 1, 8).setRotationPoint(8, 3, 8);
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firePlate.rotateAngleY = ((float)Math.PI / 4F);
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supportArms[0] = new ModelRenderer(model, 8, 0);
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supportArms[0].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(4, 3, 4);
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supportArms[0].rotateAngleY = ((float)Math.PI * 3 / 4F);
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supportArms[1] = new ModelRenderer(model, 8, 0);
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supportArms[1].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(12, 3, 4);
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supportArms[1].rotateAngleY = ((float)Math.PI / 4F);
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supportArms[2] = new ModelRenderer(model, 8, 0);
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supportArms[2].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(12, 3, 12);
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supportArms[2].rotateAngleY = ((float)Math.PI * 7 / 4F);
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supportArms[3] = new ModelRenderer(model, 8, 0);
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supportArms[3].addBox(-2F, -0.5F, -0.5F, 4, 1, 1).setRotationPoint(4, 3, 12);
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supportArms[3].rotateAngleY = ((float)Math.PI * 5 / 4F);
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bowlParts[0] = new ModelRenderer(model, 0, 19);
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bowlParts[0].addBox(-8F, -1F, -8F, 16, 1, 16).setRotationPoint(8, 9, 8);
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bowlParts[1] = new ModelRenderer(model, 0, 36);
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bowlParts[1].addBox(-8F, -3.5F, -0.5F, 16, 7, 1).setRotationPoint(8, 12.5F, 15.5F);
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bowlParts[2] = new ModelRenderer(model, 0, 44);
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bowlParts[2].addBox(-0.5F, -3.5F, -7F, 1, 7, 14).setRotationPoint(15.5F, 12.5F, 8);
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bowlParts[3] = new ModelRenderer(model, 0, 44);
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bowlParts[3].addBox(-0.5F, -3.5F, -7F, 1, 7, 14).setRotationPoint(0.5F, 12.5F, 8);
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bowlParts[4] = new ModelRenderer(model, 0, 36);
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bowlParts[4].addBox(-8F, -3.5F, -0.5F, 16, 7, 1).setRotationPoint(8F, 12.5F, 0.5F);
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ashLayer = new ModelRenderer(model, 0, 65);
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ashLayer.addBox(-7F, -0.5F, -7F, 14, 1, 14).setRotationPoint(8, 9, 8);
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ashLayer.mirror = true;
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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render(x, y, z);
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}
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private void render(double x, double y, double z) {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glTranslated(x, y, z);
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ForgeHooksClient.bindTexture(Reference.SPRITE_SHEET_LOCATION + "calcinator.png", 0);
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firePlate.render(factor);
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for (ModelRenderer leg : legs) {
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leg.render(factor);
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}
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for (ModelRenderer supportArm : supportArms) {
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supportArm.render(factor);
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}
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for (ModelRenderer bowlPart : bowlParts) {
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bowlPart.render(factor);
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}
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ashLayer.render(factor);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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