equivalent-exchange-3/ee3_common/net/minecraftforge/client/model/obj/Face.java

75 lines
2.5 KiB
Java

package net.minecraftforge.client.model.obj;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Vec3;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class Face {
public Vertex[] vertices;
public Vertex[] vertexNormals;
public Vertex faceNormal;
public TextureCoordinate[] textureCoordinates;
public void addFaceForRender(Tessellator tessellator) {
addFaceForRender(tessellator, 0.0005F);
}
public void addFaceForRender(Tessellator tessellator, float textureOffset) {
if (faceNormal == null) {
faceNormal = this.calculateFaceNormal();
}
tessellator.setNormal(faceNormal.x, faceNormal.y, faceNormal.z);
float averageU = 0F;
float averageV = 0F;
if (textureCoordinates.length != 0) {
for (int i = 0; i < textureCoordinates.length; ++i) {
averageU += textureCoordinates[i].u;
averageV += textureCoordinates[i].v;
}
averageU = averageU / textureCoordinates.length;
averageV = averageV / textureCoordinates.length;
}
float offsetU, offsetV;
for (int i = 0; i < vertices.length; ++i) {
if (textureCoordinates.length != 0) {
offsetU = textureOffset;
offsetV = textureOffset;
if (textureCoordinates[i].u > averageU) {
offsetU = -offsetU;
}
if (textureCoordinates[i].v > averageV) {
offsetV = -offsetV;
}
tessellator.addVertexWithUV(vertices[i].x, vertices[i].y, vertices[i].z, textureCoordinates[i].u + offsetU, textureCoordinates[i].v + offsetV);
}
else {
tessellator.addVertex(vertices[i].x, vertices[i].y, vertices[i].z);
}
}
}
public Vertex calculateFaceNormal() {
Vec3 v1 = Vec3.createVectorHelper(vertices[1].x - vertices[0].x, vertices[1].y - vertices[0].y, vertices[1].z - vertices[0].z);
Vec3 v2 = Vec3.createVectorHelper(vertices[2].x - vertices[0].x, vertices[2].y - vertices[0].y, vertices[2].z - vertices[0].z);
Vec3 normalVector = null;
normalVector = v1.crossProduct(v2).normalize();
return new Vertex((float)normalVector.xCoord, (float)normalVector.yCoord, (float)normalVector.zCoord);
}
}