package icbm.gangshao.render;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RESeat extends Render {
    public void doRender(
        final Entity var1,
        final double var2,
        final double var4,
        final double var6,
        final float var8,
        final float var9
    ) {}

    @Override
    protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
        return null;
    }
}
