generated from tilera/1710mod
83 lines
2.8 KiB
Java
83 lines
2.8 KiB
Java
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package icbm.zhapin.render;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import icbm.core.di.MICBM;
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import icbm.zhapin.ICBMExplosion;
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import icbm.zhapin.zhapin.EExplosive;
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import icbm.zhapin.zhapin.ZhaPin;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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@SideOnly(Side.CLIENT)
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public class REZhaDan extends Render {
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private RenderBlocks blockRenderer;
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public REZhaDan() {
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this.blockRenderer = new RenderBlocks();
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super.shadowSize = 0.5f;
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}
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@Override
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public void doRender(final Entity par1Entity, final double x, final double y,
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final double z, final float par8, final float par9) {
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final EExplosive entityExplosive = (EExplosive)par1Entity;
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final Object[] data = ZhaPin.list[entityExplosive.haoMa].getRenderData();
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if (data != null) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x, (float)y + 1.0f, (float)z);
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this.bindTexture((ResourceLocation)data[1]);
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GL11.glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
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((MICBM)data[0])
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.render((Entity)entityExplosive, (float)x, (float)y, (float)z, par8,
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par9, 0.0625f);
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GL11.glPopMatrix();
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} else {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x, (float)y, (float)z);
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if (entityExplosive.fuse - par9 + 1.0f < 10.0f) {
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float f2 = 1.0f - (entityExplosive.fuse - par9 + 1.0f) / 10.0f;
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if (f2 < 0.0f) {
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f2 = 0.0f;
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}
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if (f2 > 1.0f) {
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f2 = 1.0f;
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}
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f2 *= f2;
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f2 *= f2;
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final float f3 = 1.0f + f2 * 0.3f;
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GL11.glScalef(f3, f3, f3);
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}
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float f2 = (1.0f - (entityExplosive.fuse - par9 + 1.0f) / 100.0f) * 0.8f;
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// TODO: this is the wrong ResourceLocation name
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this.bindTexture(new ResourceLocation("textures/terrain.png"));
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this.blockRenderer.renderBlockAsItem(ICBMExplosion.bExplosives,
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entityExplosive.haoMa,
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entityExplosive.getBrightness(par9));
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if (entityExplosive.fuse / 5 % 2 == 0) {
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GL11.glDisable(3553);
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GL11.glDisable(2896);
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GL11.glEnable(3042);
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GL11.glBlendFunc(770, 772);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, f2);
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this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, 1.0f);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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GL11.glDisable(3042);
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GL11.glEnable(2896);
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GL11.glEnable(3553);
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}
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GL11.glPopMatrix();
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}
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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// TODO: WTF
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return null;
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}
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}
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