package icbm.zhapin.jiqi; import calclavia.lib.TileEntityUniversalRunnable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import universalelectricity.prefab.implement.IRotatable; public class TMissileCoordinator extends TileEntityUniversalRunnable implements IRotatable { private byte facingDirection; public TMissileCoordinator() { this.facingDirection = 3; } @Override public void readFromNBT(final NBTTagCompound par1NBTTagCompound) { super.readFromNBT(par1NBTTagCompound); this.facingDirection = par1NBTTagCompound.getByte("facingDirection"); } @Override public void writeToNBT(final NBTTagCompound par1NBTTagCompound) { super.writeToNBT(par1NBTTagCompound); par1NBTTagCompound.setByte("facingDirection", this.facingDirection); } @Override public ForgeDirection getDirection(final IBlockAccess world, final int x, final int y, final int z) { return ForgeDirection.getOrientation((int) this.facingDirection); } @Override public void setDirection( final World world, final int x, final int y, final int z, final ForgeDirection facingDirection ) { this.facingDirection = (byte) facingDirection.ordinal(); } }