package icbm.zhapin.render; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import icbm.core.di.MICBM; import icbm.zhapin.ICBMExplosion; import icbm.zhapin.zhapin.EExplosive; import icbm.zhapin.zhapin.ZhaPin; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class REExplosives extends Render { private RenderBlocks blockRenderer; public REExplosives() { this.blockRenderer = new RenderBlocks(); super.shadowSize = 0.5f; } @Override public void doRender( final Entity par1Entity, final double x, final double y, final double z, final float par8, final float par9 ) { final EExplosive entityExplosive = (EExplosive) par1Entity; final Object[] data = ZhaPin.list[entityExplosive.haoMa].getRenderData(); if (data != null) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y + 1.0f, (float) z); this.bindTexture((ResourceLocation) data[1]); GL11.glRotatef(180.0f, 0.0f, 0.0f, 1.0f); ((MICBM) data[0]) .render( (Entity) entityExplosive, (float) x, (float) y, (float) z, par8, par9, 0.0625f ); GL11.glPopMatrix(); } else { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); if (entityExplosive.fuse - par9 + 1.0f < 10.0f) { float f2 = 1.0f - (entityExplosive.fuse - par9 + 1.0f) / 10.0f; if (f2 < 0.0f) { f2 = 0.0f; } if (f2 > 1.0f) { f2 = 1.0f; } f2 *= f2; f2 *= f2; final float f3 = 1.0f + f2 * 0.3f; GL11.glScalef(f3, f3, f3); } float f2 = (1.0f - (entityExplosive.fuse - par9 + 1.0f) / 100.0f) * 0.8f; this.bindTexture(TextureMap.locationBlocksTexture); this.blockRenderer.renderBlockAsItem( ICBMExplosion.bExplosives, entityExplosive.haoMa, entityExplosive.getBrightness(par9) ); if (entityExplosive.fuse / 5 % 2 == 0) { GL11.glDisable(3553); GL11.glDisable(2896); GL11.glEnable(3042); GL11.glBlendFunc(770, 772); GL11.glColor4f(1.0f, 1.0f, 1.0f, f2); this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, 1.0f); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL11.glDisable(3042); GL11.glEnable(2896); GL11.glEnable(3553); } GL11.glPopMatrix(); } } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }