package mffs.api; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public interface IForceFieldBlock { IProjector getProjector(final IBlockAccess p0, final int p1, final int p2, final int p3); void weakenForceField( final World p0, final int p1, final int p2, final int p3, final int p4 ); }