package icbm.gangshao.turret.sentries; import calclavia.lib.CalculationHelper; import universalelectricity.core.vector.Vector3; public class TMachineGunTurret extends TAutomaticTurret { public TMachineGunTurret() { super.targetPlayers = true; super.targetHostile = true; super.baseTargetRange = 13; super.maxTargetRange = 25; super.rotationSpeed = 2.0f; super.baseFiringDelay = 18; super.minFiringDelay = 10; } @Override public double getVoltage() { return 240.0; } @Override public int getMaxHealth() { return 200; } @Override public double getFiringRequest() { return 1000.0; } @Override public void playFiringSound() { this.worldObj.playSoundEffect( (double) this.xCoord, (double) this.yCoord, (double) this.zCoord, "icbm:machinegun", 5.0f, 1.0f ); } @Override public Vector3 getMuzzle() { return this.getCenter().add(Vector3.multiply( CalculationHelper.getDeltaPositionFromRotation( super.currentRotationYaw, super.currentRotationPitch ), 1.0 )); } @Override public Vector3 getCenter() { return new Vector3(this).add(new Vector3(0.5, 0.65, 0.5)); } }