package calclavia.lib; import java.util.Iterator; import java.util.List; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import universalelectricity.core.vector.Vector3; public class CalculationHelper { public static void rotateByAngle(Vector3 vector, double yaw) { double yawRadians = Math.toRadians(yaw); double x = vector.x; double z = vector.z; if(yaw != 0.0D) { vector.x = x * Math.cos(yawRadians) - z * Math.sin(yawRadians); vector.z = x * Math.sin(yawRadians) + z * Math.cos(yawRadians); } } public static void rotateByAngle(Vector3 vector, double yaw, double pitch) { rotateByAngle(vector, yaw, pitch, 0.0D); } public static void rotateByAngle(Vector3 vector, double yaw, double pitch, double roll) { double yawRadians = Math.toRadians(yaw); double pitchRadians = Math.toRadians(pitch); double rollRadians = Math.toRadians(roll); double x = vector.x; double y = vector.y; double z = vector.z; vector.x = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians)); vector.z = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians)); vector.y = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians); } public static Vector3 getDeltaPositionFromRotation(float rotationYaw, float rotationPitch) { rotationYaw += 90.0F; rotationPitch = -rotationPitch; return new Vector3(Math.cos(Math.toRadians((double)rotationYaw)), Math.sin(Math.toRadians((double)rotationPitch)), Math.sin(Math.toRadians((double)rotationYaw))); } public static MovingObjectPosition raytraceEntities(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) { MovingObjectPosition pickedEntity = null; Vec3 startingPosition = startPosition.toVec3(); Vec3 look = getDeltaPositionFromRotation(rotationYaw, rotationPitch).toVec3(); Vec3 reachPoint = Vec3.createVectorHelper(startingPosition.xCoord + look.xCoord * reachDistance, startingPosition.yCoord + look.yCoord * reachDistance, startingPosition.zCoord + look.zCoord * reachDistance); double playerBorder = 1.1D * reachDistance; AxisAlignedBB boxToScan = AxisAlignedBB.getBoundingBox(-playerBorder, -playerBorder, -playerBorder, playerBorder, playerBorder, playerBorder); List entitiesHit = world.getEntitiesWithinAABBExcludingEntity((Entity)null, boxToScan); double closestEntity = reachDistance; if(entitiesHit != null && !entitiesHit.isEmpty()) { Iterator i$ = entitiesHit.iterator(); while(i$.hasNext()) { Entity entityHit = (Entity)i$.next(); if(entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null) { float border = entityHit.getCollisionBorderSize(); AxisAlignedBB aabb = entityHit.boundingBox.expand((double)border, (double)border, (double)border); MovingObjectPosition hitMOP = aabb.calculateIntercept(startingPosition, reachPoint); if(hitMOP != null) { if(aabb.isVecInside(startingPosition)) { if(0.0D < closestEntity || closestEntity == 0.0D) { pickedEntity = new MovingObjectPosition(entityHit); if(pickedEntity != null) { pickedEntity.hitVec = hitMOP.hitVec; closestEntity = 0.0D; } } } else { double distance = startingPosition.distanceTo(hitMOP.hitVec); if(distance < closestEntity || closestEntity == 0.0D) { pickedEntity = new MovingObjectPosition(entityHit); pickedEntity.hitVec = hitMOP.hitVec; closestEntity = distance; } } } } } return pickedEntity; } else { return null; } } public static MovingObjectPosition raytraceBlocks(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) { Vector3 lookVector = getDeltaPositionFromRotation(rotationYaw, rotationPitch); Vector3 reachPoint = Vector3.add(startPosition, Vector3.multiply(lookVector, reachDistance)); return world.rayTraceBlocks(startPosition.toVec3(), reachPoint.toVec3(), collisionFlag); } public static MovingObjectPosition doCustomRayTrace(World world, Vector3 startPosition, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) { MovingObjectPosition pickedBlock = raytraceBlocks(world, startPosition, rotationYaw, rotationPitch, collisionFlag, reachDistance); MovingObjectPosition pickedEntity = raytraceEntities(world, startPosition, rotationYaw, rotationPitch, collisionFlag, reachDistance); if(pickedBlock == null) { return pickedEntity; } else if(pickedEntity == null) { return pickedBlock; } else { double dBlock = startPosition.distanceTo(new Vector3(pickedBlock.hitVec)); double dEntity = startPosition.distanceTo(new Vector3(pickedEntity.hitVec)); return dEntity < dBlock?pickedEntity:pickedBlock; } } }