package icbm.gangshao; import cpw.mods.fml.common.network.IGuiHandler; import cpw.mods.fml.common.registry.GameRegistry; import icbm.gangshao.container.ContainerTurretPlatform; import icbm.gangshao.platform.TPlatform; import icbm.gangshao.turret.mount.TRailgunTurret; import icbm.gangshao.turret.sentries.TAATurret; import icbm.gangshao.turret.sentries.TLaserTurret; import icbm.gangshao.turret.sentries.TMachineGunTurret; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import universalelectricity.core.vector.Vector3; import universalelectricity.prefab.multiblock.TileEntityMulti; public class CommonProxy implements IGuiHandler { public static final int GUI_PLATFORM_ID = 0; public static final int GUI_PLATFORM_TERMINAL_ID = 1; public static final int GUI_PLATFORM_ACCESS_ID = 2; public void init() { GameRegistry.registerTileEntity(TMachineGunTurret.class, "ICBMGunTurret"); GameRegistry.registerTileEntity(TAATurret.class, "ICBMAATurret"); GameRegistry.registerTileEntity(TRailgunTurret.class, "ICBMRailgun"); GameRegistry.registerTileEntity(TLaserTurret.class, "ICBMLeiSheF"); GameRegistry.registerTileEntity(TPlatform.class, "ICBMPlatform"); GameRegistry.registerTileEntity(TileEntityMulti.class, "ICBMMultiblock"); } public void preInit() { } public Object getServerGuiElement(final int ID, final EntityPlayer player, final World world, final int x, final int y, final int z) { final TileEntity tileEntity = world.getTileEntity(x, y, z); if (tileEntity != null) { switch (ID) { case 0: { return new ContainerTurretPlatform(player.inventory, (TPlatform) tileEntity); } } } return null; } public Object getClientGuiElement(final int ID, final EntityPlayer player, final World world, final int x, final int y, final int z) { return null; } public void renderTracer(final World world, final Vector3 position, final Vector3 target) { } public void renderBeam(final World world, final Vector3 position, final Vector3 target, final float red, final float green, final float blue, final int age) { } }