generated from tilera/1710mod
80 lines
2.5 KiB
Java
80 lines
2.5 KiB
Java
package icbm.gangshao;
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import cpw.mods.fml.common.network.IGuiHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import icbm.gangshao.container.ContainerTurretPlatform;
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import icbm.gangshao.platform.TTurretPlatform;
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import icbm.gangshao.turret.mount.TRailgunTurret;
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import icbm.gangshao.turret.sentries.TAATurret;
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import icbm.gangshao.turret.sentries.TLaserTurret;
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import icbm.gangshao.turret.sentries.TMachineGunTurret;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.prefab.multiblock.TileEntityMulti;
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public class CommonProxy implements IGuiHandler {
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public static final int GUI_PLATFORM_ID = 0;
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public static final int GUI_PLATFORM_TERMINAL_ID = 1;
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public static final int GUI_PLATFORM_ACCESS_ID = 2;
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public void init() {
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GameRegistry.registerTileEntity(TMachineGunTurret.class, "ICBMGunTurret");
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GameRegistry.registerTileEntity(TAATurret.class, "ICBMAATurret");
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GameRegistry.registerTileEntity(TRailgunTurret.class, "ICBMRailgun");
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GameRegistry.registerTileEntity(TLaserTurret.class, "ICBMLeiSheF");
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GameRegistry.registerTileEntity(TTurretPlatform.class, "ICBMPlatform");
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GameRegistry.registerTileEntity(TileEntityMulti.class, "ICBMMultiblock");
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}
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public void preInit() {}
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public Object getServerGuiElement(
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final int ID,
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final EntityPlayer player,
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final World world,
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final int x,
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final int y,
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final int z
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) {
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final TileEntity tileEntity = world.getTileEntity(x, y, z);
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if (tileEntity != null) {
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switch (ID) {
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case 0: {
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return new ContainerTurretPlatform(
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player.inventory, (TTurretPlatform) tileEntity
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);
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}
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}
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}
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return null;
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}
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public Object getClientGuiElement(
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final int ID,
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final EntityPlayer player,
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final World world,
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final int x,
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final int y,
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final int z
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) {
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return null;
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}
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public void
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renderTracer(final World world, final Vector3 position, final Vector3 target) {}
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public void renderBeam(
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final World world,
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final Vector3 position,
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final Vector3 target,
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final float red,
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final float green,
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final float blue,
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final int age
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) {}
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}
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