icbm/src/main/java/dan200/computercraft/api/turtle/ITurtleAccess.java

169 lines
5.3 KiB
Java

/**
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2015. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.peripheral.IPeripheral;
import net.minecraft.inventory.IInventory;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
/**
* The interface passed to turtle by turtles, providing methods that they can call.
* This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade.
*/
public interface ITurtleAccess
{
/**
* Returns the world in which the turtle resides.
* @return the world in which the turtle resides.
*/
public World getWorld();
/**
* Returns a vector containing the integer co-ordinates at which the turtle resides.
* @return a vector containing the integer co-ordinates at which the turtle resides.
*/
public ChunkCoordinates getPosition();
/**
* TODO: Document me
*/
public boolean teleportTo( World world, int x, int y, int z );
/**
* Returns a vector containing the floating point co-ordinates at which the turtle is rendered.
* This will shift when the turtle is moving.
* @param f The subframe fraction
* @return a vector containing the floating point co-ordinates at which the turtle resides.
*/
public Vec3 getVisualPosition( float f );
/**
* TODO: Document me
*/
public float getVisualYaw( float f );
/**
* Returns the world direction the turtle is currently facing.
* @return the world direction the turtle is currently facing.
*/
public int getDirection();
/**
* TODO: Document me
*/
public void setDirection( int dir );
/**
* TODO: Document me
*/
public int getSelectedSlot();
/**
* TODO: Document me
*/
public void setSelectedSlot( int slot );
/**
* Sets the colour of the turtle, as if the player had dyed it with a dye item.
* @param dyeColour 0-15 to dye the turtle one of the 16 standard minecraft colours, or -1 to remove the dye from the turtle.
*/
public void setDyeColour( int dyeColour );
/**
* Gets the colour the turtle has been dyed.
* @return 0-15 if the turtle has been dyed one of the 16 standard minecraft colours, -1 if the turtle is clean.
*/
public int getDyeColour();
/**
* TODO: Document me
*/
public IInventory getInventory();
/**
* TODO: Document me
*/
public boolean isFuelNeeded();
/**
* TODO: Document me
*/
public int getFuelLevel();
/**
* TODO: Document me
*/
public void setFuelLevel( int fuel );
/**
* TODO: Document me
*/
public int getFuelLimit();
/**
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
* @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number
* greater than the current fuel level of the turtle.
*/
public boolean consumeFuel( int fuel );
/**
* TODO: Document me
*/
public void addFuel( int fuel );
/**
* Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed
* on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up
* with the turtles standard movement and tool commands. An issued command will return an unique integer, which will
* be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the
* lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality.
* @param command an object which will execute the custom command when its point in the queue is reached
* @return the objects the command returned when executed. you should probably return these to the player
* unchanged if called from a peripheral method.
* @see ITurtleCommand
*/
public Object[] executeCommand( ILuaContext context, ITurtleCommand command ) throws LuaException, InterruptedException;
/**
* TODO: Document me
*/
public void playAnimation( TurtleAnimation animation );
/**
* Returns the turtle on the specified side of the turtle, if there is one.
* @return the turtle on the specified side of the turtle, if there is one.
*/
public ITurtleUpgrade getUpgrade( TurtleSide side );
/**
* TODO: Document me
*/
public void setUpgrade( TurtleSide side, ITurtleUpgrade upgrade );
/**
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
* @return the peripheral created by the upgrade on the specified side of the turtle, if there is one.
*/
public IPeripheral getPeripheral( TurtleSide side );
/**
* TODO: Document me
*/
public NBTTagCompound getUpgradeNBTData( TurtleSide side );
/**
* TODO: Document me
*/
public void updateUpgradeNBTData( TurtleSide side );
}