package mffs.api; import net.minecraft.world.World; import net.minecraft.world.IBlockAccess; public interface IForceFieldBlock { IProjector getProjector(final IBlockAccess p0, final int p1, final int p2, final int p3); void weakenForceField(final World p0, final int p1, final int p2, final int p3, final int p4); }