diff --git a/addon.json b/addon.json index 8c494e5..62a3079 100644 --- a/addon.json +++ b/addon.json @@ -1086,7 +1086,7 @@ { "qualifier": "mod-basiccomponents", "link": [ - "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.0/basiccomponents-2.0.0.jar" + "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.1/basiccomponents-2.0.1.jar" ], "flags": { "both": ["required"] @@ -1116,7 +1116,7 @@ { "qualifier": "mod-assemblyline", "link": [ - "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.0/assemblyline-1.0.0.jar" + "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.1/assemblyline-1.0.1.jar" ], "flags": { "both": ["required"] @@ -1161,7 +1161,7 @@ { "qualifier": "mod-icbm", "link": [ - "https://maven.tilera.xyz/universalelectricity/icbm/1.0.1/icbm-1.0.1.jar" + "https://maven.tilera.xyz/universalelectricity/icbm/1.0.2/icbm-1.0.2.jar" ], "flags": { "both": ["required"] diff --git a/src/modpack.json b/src/modpack.json index 569f1f2..a54e805 100644 --- a/src/modpack.json +++ b/src/modpack.json @@ -1007,7 +1007,7 @@ { "id": "mod-basiccomponents", "file": { - "link": "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.0/basiccomponents-2.0.0.jar", + "link": "https://maven.tilera.xyz/universalelectricity/basiccomponents/2.0.1/basiccomponents-2.0.1.jar", "installer": "internal.dir:mods" }, "type": "mod", @@ -1035,7 +1035,7 @@ { "id": "mod-assemblyline", "file": { - "link": "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.0/assemblyline-1.0.0.jar", + "link": "https://maven.tilera.xyz/universalelectricity/assemblyline/1.0.1/assemblyline-1.0.1.jar", "installer": "internal.dir:mods" }, "type": "mod", @@ -1077,7 +1077,7 @@ { "id": "mod-icbm", "file": { - "link": "https://maven.tilera.xyz/universalelectricity/icbm/1.0.1/icbm-1.0.1.jar", + "link": "https://maven.tilera.xyz/universalelectricity/icbm/1.0.2/icbm-1.0.2.jar", "installer": "internal.dir:mods" }, "type": "mod", diff --git a/src/overrides/config/IC2.cfg b/src/overrides/config/IC2.cfg new file mode 100644 index 0000000..8e9d6cb --- /dev/null +++ b/src/overrides/config/IC2.cfg @@ -0,0 +1,177 @@ +# Configuration file + +general { + # Master Volume for all Backpack Items that play Sounds from IC2. Please do not change it. If you really want to then do a number between 0-1 + D:"Backpack Sound Volume"=1.0 + + # If this config is true then you can use the ChargePad UpgradeKit on any side + B:"ChargePads AnySide Upgrade"=false + + # Enables the Nei Plugin to add extra information to the Cropseeds which make it easier for you to Breed Crops + B:"Crop Breeding Helper"=true + + # Disables Bronze Tools (Not wrench) and Armor for crafting/loot/CreativeTabs + B:"Disable Bronze Tools"=false + B:"Display All No IC2 ExpItems"=false + + # Allows you to Change the Electric Cost per Damage of the Armor + D:"Electric Armor Cost Modifier"=1.0 + + # Balacing Config. Allows you to decrease/Increase the Quantum&Nano Armor Damage Absorbtion 1F = Standart (100% of their Capabilities) 0.1F or smaller (10% of their Capabilities) limit up does not exsist + D:"Electric Armor Damage Absorbtion"=1.0 + + # Enables that Electric Damage (including the downsides) charges Electric Armor + B:"Enable Electric Armor Ability"=true + + # Enables the Recipes for the Enriched Uranium + B:"Enable Enriched Uranium"=true + + # Enables that ic2Exp plates get their classic ingot version in the oredictionary. It can break the balance with other mods. Enable at own choice. (Its there for a reason) + B:"Enable Plates = Ingots"=false + + # Master Volume for all Items that play Sounds in your Hand from IC2. Please do not change it. If you really want to then do a number between 0-1 + D:"Equippet Item Sound Volume"=1.0 + + # IC2 Keybinding Detection is active even if a gui is Open. (Flying while having Inv Open) set to true to dissable that + B:"Gui Dissables Keybinding"=false + + # To make the Creation of Enriched Uran Rods harder + B:"Harder Enriched Uran"=false + + # IC2 Easy mode is simply IC2 without explosions. But if you try to Overpower machines/Storages then they stop accepting power, some addons get effected by that maybe! + B:"IC2 Easy Mode"=false + B:"Ignore Waila Config"=false + + # Config for None IC2 Wrenches to be lossless Mode. By default disabled! + B:"Lossless None IC2 Wrenches"=false + S:"Magnetizer Boots Registry"=minecraft:golden_boots, minecraft:iron_boots, minecraft:chainmail_boots + + # Master Volume that you can change ingame. Please do not change it. If you really want to then do a number between 0-1 + D:"Master Sound Volume"=0.5 + + # Sets the Max Ticks per Tick, Min: 10 + I:"Max Reactor Planner Ticks"=1000 + + # This Counter Effects how long it can max take (it will be randomly shuffeld) that the wind is changing. Default: Every 5 Min (6000 Ticks) + I:"Max Wind Change Delay"=6000 + + # The amount you get when you convert EU to RF + I:RF_for_EU=4 + + # The amount you need to convert RF to EU + I:RF_per_EU=40 + + # Every Recipe that would require Refined Iron now needs Steel, also effects addons. Keep that in mind + B:"Steel Mode"=false + + # Master Volume for all Machines from IC2. Please do not change it. If you really want to then do a number between 0-1 + D:"Tile Sound Volume"=1.0 + + # The Custom Wind Simulator calculates Windspeed definded on Random Caclulations You can effect the time how often it will change. + B:"Use Custom Wind Simulator"=true + + # This allows you to setup your Block/ItemIDs by yourself. That is only a feature to prevent world corruption. Dissabled by default. (Forge will kill me for that) + B:"enable ID selfcontroll"=false + + # Enable burning of scrap in a generator + B:enableBurningScrap=true + + # Enable crafting of buckets out of tin + B:enableCraftingBucket=true + + # Enable crafting of Industrial Credit coins + B:enableCraftingCoin=true + + # Enable crafting of glowstone dust out of dusts + B:enableCraftingGlowstoneDust=true + + # Enable crafting of gunpowder out of dusts + B:enableCraftingGunpowder=true + + # Enable crafting of ITNT + B:enableCraftingITnt=true + + # Enable crafting of nukes + B:enableCraftingNuke=true + + # Enable crafting of rails out of bronze + B:enableCraftingRail=true + + # Enable logging of players when they remove a machine using a wrench + B:enableLoggingWrench=true + + # Enable usage of lapotron crystals on miners + B:enableMinerLapotron=true + + # Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key + B:enableQuantumSpeedOnSprint=true + + # Enable hiding of secret recipes in CraftGuide/NEI + B:enableSecretRecipeHiding=true + + # Enable calculation of inventory weight when going through a teleporter + B:enableTeleporterInventory=true + + # Enable generation of copper in the world + B:enableWorldGenOreCopper=true + + # Enable generation of tin in the world + B:enableWorldGenOreTin=true + + # Enable generation of uranium in the world + B:enableWorldGenOreUranium=true + + # Enable generation of rubber trees in the world + B:enableWorldGenTreeRubber=true + + # Base energy generation values - increase those for higher energy yield + I:energyGeneratorBase=10 + I:energyGeneratorGeo=20 + I:energyGeneratorNuclear=5 + I:energyGeneratorSolar=100 + I:energyGeneratorWater=100 + I:energyGeneratorWind=100 + + # Explosion power of a nuke, where TNT is 4 + S:explosionPowerNuke=35.0 + + # Maximum explosion power of a nuclear reactor, where TNT is 4 + S:explosionPowerReactorMax=45.0 + + # Factor to adjust the ore generation rate + S:oreDensityFactor=1.0 + S:recyclerBlacklist=minecraft:glass_pane, minecraft:stick, minecraft:snowball, IC2:scaffold + + # Maximum number of audio sources, only change if you know what you're doing + I:soundSourceLimit=32 + + # Enable sounds + B:soundsEnabled=true + + # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value (id can be a number or a Block name) where value should be at least 1 to be considered by the miner + S:valuableOres= +} + + +idsettings { + I:"Block Start ID"=3500 + I:"Item StartID"=5000 +} + + +modules { + B:Baubles=true + B:BuildCraft=true + B:CraftingGuide=true + B:NotEnoughItems=true + B:NotEnoughResources=true + B:ProjectE=true + B:RedstoneFlux=true + B:Thaumcraft=true + B:TinkersConstruct=true + B:Waila=true + B:WrenchPlugin=true + B:appliedenergistics2=false +} + + diff --git a/src/overrides/config/Thaumcraft.cfg b/src/overrides/config/Thaumcraft.cfg new file mode 100644 index 0000000..3ef4857 --- /dev/null +++ b/src/overrides/config/Thaumcraft.cfg @@ -0,0 +1,211 @@ +# Configuration file + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Biomes and effects +########################################################################################################## + +biomes { + # Eerie biome id + I:biome_eerie=194 + + # Eldritch Lands biome id + I:biome_eldritch=195 + + # Magical Forest biome id + I:biome_magical_forest=193 + + # Taint biome id + I:biome_taint=192 + + # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:magical_forest_biome_weight=0 + I:outer_lands_dim=-42 + + # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:taint_biome_weight=0 +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Custom enchantments +########################################################################################################## + +enchantments { + I:ench_haste=150 + I:ench_repair=151 +} + + +general { + # Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it. + B:allow_cheat_sheet=false + + # Setting this to false will disable arcane mirror research and crafting recipes. + B:allow_mirrors=true + + # If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease). + B:allow_warded_stone=true + + # Can Taint be caused by flux effects. + B:biome_taint_from_flux=true + + # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes. + I:biome_taint_spread=200 + + # Set this to true to get the old blue magical forest back. + B:blue_magical_forest=false + + # Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people. + B:color_blind=false + + # Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false. + B:crooked=true + + # Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed. + B:display_aspects=false + + # Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance. + B:glowing_taint=true + + # If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them. + B:golem_chest_interact=true + + # How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react. + I:golem_delay=5 + + # How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000 + I:golem_ignore_delay=10000 + + # The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely. + I:golem_link_quality=16 + + # Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects. + B:hard_mode_nodes=true + + # How rare nodes are in the world. The number means there will be (on average) one node per N chunks. + I:node_rarity=36 + + # Determines how fast notifications scroll downwards. + I:notification_delay=5000 + + # The maximum amount of notifications that are displayed onscreen. + I:notification_max=15 + + # This is a comma-delimited list of any block names the portable hole is not allowed to pass through. + S:portablehole_blacklist=iron_door + + # This setting will disable certain thaumcraft shaders for those who experience FPS drops. + B:shaders=true + + # The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special. + I:special_node_rarity=18 + + # Thaumcraft banker villager id + I:thaumcraft_banker_id=191 + + # Thaumcraft wizard villager id + I:thaumcraft_villager_id=190 + + # Set to true to have the wand dial display in the bottom left instead of the top left. + B:wand_dial_bottom=false + + # Setting this to true disables Warp and similar mechanics. You wuss. + B:wuss_mode=false +} + + +########################################################################################################## +# monster_spawning +#--------------------------------------------------------------------------------------------------------# +# Will these mobs spawn +########################################################################################################## + +monster_spawning { + # Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places. + B:champion_mobs=true + B:spawn_angry_zombies=true + B:spawn_eldercreatures=true + B:spawn_fire_bats=true + B:spawn_pechs=true + B:spawn_taint_spores=true + B:spawn_taintacles=true + B:spawn_wisps=true +} + + +########################################################################################################## +# research +#--------------------------------------------------------------------------------------------------------# +# Various research related things. +########################################################################################################## + +research { + # The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in. + I:aspect_total_cap=100 + + # 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table) + I:research_difficulty=0 +} + + +########################################################################################################## +# runic_shielding +#--------------------------------------------------------------------------------------------------------# +# Runic Shielding +########################################################################################################## + +runic_shielding { + # How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0. + I:runic_cost=50 + + # How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0. + I:runic_recharge_delay=80 + + # How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500. + I:runic_recharge_speed=2000 +} + + +########################################################################################################## +# world_generation +#--------------------------------------------------------------------------------------------------------# +# Settings to turn certain world-gen on or off. +########################################################################################################## + +world_generation { + B:generate_amber_ore=true + B:generate_aura_nodes=false + B:generate_cinnibar_ore=true + B:generate_infused_stone=true + B:generate_structures=false + + # Can taint biomes generate at worldgen + B:generate_taint=false + B:generate_trees=true +} + + +########################################################################################################## +# world_regeneration +#--------------------------------------------------------------------------------------------------------# +# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised. +########################################################################################################## + +world_regeneration { + B:amber_ore=false + B:aura_nodes=false + B:cinnibar_ore=false + B:infused_stone=false + + # This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time. + S:regen_key=DEFAULT + B:structures=false + B:taint=false + B:trees=false +} + + diff --git a/src/overrides/resources/ic2/textures/gui/GUIAdvMiner.png b/src/overrides/resources/ic2/textures/gui/GUIAdvMiner.png new file mode 100644 index 0000000..ae07aa0 Binary files /dev/null and b/src/overrides/resources/ic2/textures/gui/GUIAdvMiner.png differ diff --git a/src/overrides/resources/ic2/textures/gui/GUIBlastFurnace.png b/src/overrides/resources/ic2/textures/gui/GUIBlastFurnace.png new file mode 100644 index 0000000..b2ed830 Binary files /dev/null and b/src/overrides/resources/ic2/textures/gui/GUIBlastFurnace.png differ diff --git a/src/overrides/resources/ic2/textures/gui/GUIBlockCutter.png b/src/overrides/resources/ic2/textures/gui/GUIBlockCutter.png new file mode 100644 index 0000000..805e278 Binary files /dev/null and b/src/overrides/resources/ic2/textures/gui/GUIBlockCutter.png differ diff --git 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file mode 100644 index 0000000..e3cdc38 --- /dev/null +++ b/src/overrides/scripts/projecte.zs @@ -0,0 +1,43 @@ +import mods.mekanism.chemical.Elementizer; + +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); + +recipes.remove(); +Elementizer.addOutput(); + +recipes.remove(); +recipes.addShaped( + , + [ + [, , ], + [, , ], + [, , ] + ] +); + +recipes.remove(); +recipes.addShaped( + , + [ + [, , ], + [, , ], + [, , ] + ] +); + +recipes.remove(); +recipes.addShaped( + , + [ + [, , ], + [, , ], + [, , ] + ] +);