40 lines
1.3 KiB
Java
40 lines
1.3 KiB
Java
package net.anvilcraft.ntx4core;
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import java.io.IOException;
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import com.mojang.blaze3d.platform.GlDebugInfo;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.Shader;
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import net.minecraft.client.render.VertexFormats;
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public class Ntx4CoreShaders {
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public static Shader SPLASH;
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public static Shader ALECUBUS;
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// This method is called from SplashOverlayMixin as Forge has no fitting event that
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// fires early enough (and not too early).
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public static void registerShaders() {
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// This shader is somehow borked on Intel. Not My fault!
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if (GlDebugInfo.getVendor().equals("Intel"))
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return;
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Ntx4Core.LOGGER.info("Registering Shaders");
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try {
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SPLASH = new Shader(
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MinecraftClient.getInstance().getResourceManager(),
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Ntx4Core.id("splash"),
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VertexFormats.POSITION
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);
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ALECUBUS = new Shader(
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MinecraftClient.getInstance().getResourceManager(),
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Ntx4Core.id("alecubus"),
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VertexFormats.POSITION_TEXTURE
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);
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} catch (IOException e) {
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Ntx4Core.LOGGER.error("Error registering shaders", e);
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throw new RuntimeException(e);
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}
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}
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}
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