ntx4core/src/main/java/net/anvilcraft/ntx4core/Ntx4CoreShaders.java

40 lines
1.3 KiB
Java

package net.anvilcraft.ntx4core;
import java.io.IOException;
import com.mojang.blaze3d.platform.GlDebugInfo;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Shader;
import net.minecraft.client.render.VertexFormats;
public class Ntx4CoreShaders {
public static Shader SPLASH;
public static Shader ALECUBUS;
// This method is called from SplashOverlayMixin as Forge has no fitting event that
// fires early enough (and not too early).
public static void registerShaders() {
// This shader is somehow borked on Intel. Not My fault!
if (GlDebugInfo.getVendor().equals("Intel"))
return;
Ntx4Core.LOGGER.info("Registering Shaders");
try {
SPLASH = new Shader(
MinecraftClient.getInstance().getResourceManager(),
Ntx4Core.id("splash"),
VertexFormats.POSITION
);
ALECUBUS = new Shader(
MinecraftClient.getInstance().getResourceManager(),
Ntx4Core.id("alecubus"),
VertexFormats.POSITION_TEXTURE
);
} catch (IOException e) {
Ntx4Core.LOGGER.error("Error registering shaders", e);
throw new RuntimeException(e);
}
}
}