ntx4core/src/main/resources/assets/ntx4core/shaders/core/alecubus.fsh

12 lines
159 B
GLSL

#version 150
// vim: ft=glsl
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D Sampler0;
void main() {
fragColor = texture(Sampler0, texCoord);
}