RP Logic: Pointer based logic fails to rotate #4

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opened 2023-01-12 19:46:12 +01:00 by Ghost · 5 comments

Place down a timer, it will click once, and get stuck in the emitting power state. Attempting to power it to reset the timer does not function.

Place down a timer, it will click once, and get stuck in the emitting power state. Attempting to power it to reset the timer does not function.
Author

Update: It only does that on servers, on singleplayer it also freezes, but in the not emitting power state.

Update: It only does that on servers, on singleplayer it also freezes, but in the not emitting power state.
Ghost changed title from RP Logic: Timer stops after turning on. to RP Logic: Pointer based logic fails to rotate 2023-01-12 19:59:26 +01:00
Author

All pointer based blocks get stuck except for the counter.

All pointer based blocks get stuck except for the counter.
Member

Are you running on the latest commit? We fixed an issue where blocks wouldn't update when the doDaylightCycle gamerule is set to false.

Are you running on the latest commit? We fixed an issue where blocks wouldn't update when the `doDaylightCycle` gamerule is set to false.
Author

I actually noticed that and decided to see if it was the same bug. It also seems that bug causes blocks to fail to update on servers regardless of the gamerule, presumebly weird client-server shenanigans that I am not aware of (I am aware of nothing in forge.)

I actually noticed that and decided to see if it was the same bug. It also seems that bug causes blocks to fail to update on servers regardless of the gamerule, presumebly weird client-server shenanigans that I am not aware of (I am aware of nothing in forge.)
Author

Darn it, turns out theres TWO issues, the daylight cycle issue and timers not working on servers. Note to self: Do not assume that the issue is fixed on multiplayer if its fixed on singleplayer
Edit: Yeah the daylight cycle update issue and the multiplayer update issue are separate things, machines still fail to unpower on multiplayer

Darn it, turns out theres TWO issues, the daylight cycle issue and timers not working on servers. Note to self: Do not assume that the issue is fixed on multiplayer if its fixed on singleplayer Edit: Yeah the daylight cycle update issue and the multiplayer update issue are separate things, machines still fail to unpower on multiplayer
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Reference: Anvilcraft/redpower#4
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