// Date: 8/14/2012 1:48:41 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX

package resonantinduction.old.client.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class ModelCornerTank extends ModelBase
{
	// Corner
	ModelRenderer Shape1;
	ModelRenderer Shape2;
	ModelRenderer Shape3;
	ModelRenderer Shape6;
	ModelRenderer Shape7;
	ModelRenderer Shape4;

	public ModelCornerTank(float par1)
	{
		textureWidth = 128;
		textureHeight = 128;

		// corner
		Shape1 = new ModelRenderer(this, 0, 1);
		Shape1.addBox(0F, 0F, 0F, 1, 16, 20);
		Shape1.setRotationPoint(7F, 8F, -7F);
		Shape1.setTextureSize(128, 128);
		Shape1.mirror = true;
		setRotation(Shape1, 0F, -0.7853982F, 0F);
		Shape2 = new ModelRenderer(this, 44, 0);
		Shape2.addBox(0F, 0F, 0F, 2, 16, 2);
		Shape2.setRotationPoint(-8F, 8F, 6F);
		Shape2.setTextureSize(128, 128);
		Shape2.mirror = true;
		setRotation(Shape2, 0F, 0F, 0F);
		Shape3 = new ModelRenderer(this, 44, 0);
		Shape3.addBox(0F, 0F, 0F, 2, 16, 2);
		Shape3.setRotationPoint(6F, 8F, -8F);
		Shape3.setTextureSize(128, 128);
		Shape3.mirror = true;
		setRotation(Shape3, 0F, 0F, 0F);
		Shape6 = new ModelRenderer(this, 0, 44);
		Shape6.addBox(0F, 0F, 0F, 1, 15, 13);
		Shape6.setRotationPoint(-8F, 9F, -7F);
		Shape6.setTextureSize(128, 128);
		Shape6.mirror = true;
		setRotation(Shape6, 0F, 0F, 0F);
		Shape7 = new ModelRenderer(this, 0, 73);
		Shape7.addBox(0F, 0F, 0F, 14, 15, 1);
		Shape7.setRotationPoint(-8F, 9F, -8F);
		Shape7.setTextureSize(128, 128);
		Shape7.mirror = true;
		setRotation(Shape7, 0F, 0F, 0F);
		Shape4 = new ModelRenderer(this, 0, 92);
		Shape4.addBox(0F, 0F, 0F, 16, 1, 16);
		Shape4.setRotationPoint(-8F, 8F, -8F);
		Shape4.setTextureSize(128, 128);
		Shape4.mirror = true;
		setRotation(Shape4, 0F, 0F, 0F);
	}

	public void renderCorner(float f5)
	{
		Shape1.render(f5);
		Shape2.render(f5);
		Shape3.render(f5);
		Shape6.render(f5);
		Shape7.render(f5);
		Shape4.render(f5);
	}

	private void setRotation(ModelRenderer model, float x, float y, float z)
	{
		model.rotateAngleX = x;
		model.rotateAngleY = y;
		model.rotateAngleZ = z;
	}

}
