55 lines
1.7 KiB
Java
55 lines
1.7 KiB
Java
|
package liquidmechanics.api.helpers;
|
||
|
|
||
|
import net.minecraft.tileentity.TileEntity;
|
||
|
import net.minecraft.world.World;
|
||
|
import net.minecraftforge.common.ForgeDirection;
|
||
|
import net.minecraftforge.liquids.ILiquidTank;
|
||
|
import net.minecraftforge.liquids.ITankContainer;
|
||
|
import net.minecraftforge.liquids.LiquidStack;
|
||
|
import universalelectricity.core.vector.Vector3;
|
||
|
|
||
|
public class connectionHelper
|
||
|
{
|
||
|
/**
|
||
|
* Used to find all tileEntities sounding the location you will have to filter for selective
|
||
|
* tileEntities
|
||
|
*
|
||
|
* @param world - the world being searched threw
|
||
|
* @param x
|
||
|
* @param y
|
||
|
* @param z
|
||
|
* @return an array of up to 6 tileEntities
|
||
|
*/
|
||
|
public static TileEntity[] getSurroundings(World world, int x, int y, int z)
|
||
|
{
|
||
|
TileEntity[] list = new TileEntity[] { null, null, null, null, null, null };
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
ForgeDirection d = ForgeDirection.getOrientation(i);
|
||
|
TileEntity aEntity = world.getBlockTileEntity(x + d.offsetX, y + d.offsetY, z + d.offsetZ);
|
||
|
if (aEntity instanceof TileEntity)
|
||
|
{
|
||
|
list[i] = aEntity;
|
||
|
}
|
||
|
}
|
||
|
return list;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Used to find which of 4 Corners this block is in a group of blocks
|
||
|
* 0 = not a corner
|
||
|
* 1-4 = a corner of some direction
|
||
|
*/
|
||
|
public static int corner(TileEntity entity)
|
||
|
{
|
||
|
TileEntity[] en = getSurroundings(entity.worldObj, entity.xCoord, entity.yCoord, entity.zCoord);
|
||
|
if (en[4] != null && en[2] != null && en[5] == null && en[3] == null) { return 3; }
|
||
|
if (en[2] != null && en[5] != null && en[3] == null && en[4] == null) { return 4; }
|
||
|
if (en[5] != null && en[3] != null && en[4] == null && en[2] == null) { return 1; }
|
||
|
if (en[3] != null && en[4] != null && en[2] == null && en[5] == null) { return 2; }
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
}
|