159 lines
3.6 KiB
Java
159 lines
3.6 KiB
Java
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package resonantinduction.electrical.transformer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.core.Reference;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.render.CalclaviaRenderHelper;
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import calclavia.lib.utility.LanguageUtility;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderTransformer
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{
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public static final ModelTransformer MODEL = new ModelTransformer();
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public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "transformer.png");
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public static void render(PartTransformer part, double x, double y, double z)
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{
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String status = LanguageUtility.getLocal((part.stepUp() ? "tooltip.transformer.stepUp" : "tooltip.transformer.stepDown"));
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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MovingObjectPosition movingPosition = player.rayTrace(5, 1f);
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if (movingPosition != null)
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{
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if (new Vector3(part.x(), part.y(), part.z()).equals(new Vector3(movingPosition)))
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{
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CalclaviaRenderHelper.renderFloatingText(status, (float) (x + 0.5), (float) (y - 1), (float) (z + 0.5));
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}
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}
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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switch (part.placementSide)
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{
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case DOWN:
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switch (part.face)
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{
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case 0:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case 1:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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case 2:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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case 3:
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break;
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}
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break;
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case UP:
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GL11.glRotatef(180, 0, 0, 1);
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GL11.glTranslatef(0, -2, 0);
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switch (part.face)
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{
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case 0:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case 1:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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case 2:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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case 3:
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break;
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}
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break;
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case NORTH:
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GL11.glRotatef(90, 1, 0, 0);
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GL11.glTranslatef(0, -1, -1);
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switch (part.face)
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{
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case 0:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case 1:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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case 2:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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case 3:
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break;
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}
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break;
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case SOUTH:
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GL11.glRotatef(-90, 1, 0, 0);
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GL11.glTranslatef(0, -1, 1);
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switch (part.face)
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{
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case 0:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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case 1:
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break;
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case 2:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case 3:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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}
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break;
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case WEST:
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GL11.glRotatef(90, 0, 0, 1);
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GL11.glTranslatef(1, -1, 0);
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switch (part.face)
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{
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case 0:
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break;
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case 1:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case 2:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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case 3:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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}
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break;
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case EAST:
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GL11.glRotatef(-90, 0, 0, 1);
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GL11.glTranslatef(-1, -1, 0);
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switch (part.face)
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{
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case 0:
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GL11.glRotatef(180, 0, 1, 0);
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break;
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case 1:
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GL11.glRotatef(-90, 0, 1, 0);
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break;
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case 2:
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break;
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case 3:
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GL11.glRotatef(90, 0, 1, 0);
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break;
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}
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break;
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}
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
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MODEL.render(0.0625F);
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GL11.glPopMatrix();
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}
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}
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