resonant-induction/archive/java/resonantinduction/old/client/render/RenderMiningLaserGun.java

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package resonantinduction.old.client.render;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.Reference;
import resonantinduction.old.client.model.ModelMiningLaserGun;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMiningLaserGun implements IItemRenderer
{
private static final ModelMiningLaserGun MODEL = new ModelMiningLaserGun();
private static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "LaserGun.png");
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
GL11.glPushMatrix();
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
if (type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
float scale = 3f;
if (Minecraft.getMinecraft().thePlayer.getItemInUse() != item)
{
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0, 1.5f, .5f);
GL11.glRotatef(180, 0, 0, 1);
GL11.glRotatef(30, 0, 1, 0);
GL11.glRotatef(10, 1, 0, 0);
}
else
{
scale = 8f;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(-.01f, 1.0f, .8f);
GL11.glRotatef(180, 0, 0, 1);
GL11.glRotatef(40, 0, 1, 0);
GL11.glRotatef(-20, 1, 0, 0);
}
}
else if (type == ItemRenderType.EQUIPPED)
{
float scale = 3f;
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(-105, 0, 0, 1);
GL11.glRotatef(-70, 0, 1, 0);
GL11.glTranslatef(0.3f, -0.9f, 0.42f);
}
else if (type == ItemRenderType.INVENTORY)
{
float scale = 2f;
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180, 0, 0, 1);
GL11.glRotatef(-70, 0, 1, 0);
GL11.glTranslatef(-0.07f, -1.2f, 0.52f);
}
MODEL.render(0.0625F);
GL11.glPopMatrix();
}
}