resonant-induction/archive/java/resonantinduction/old/client/render/RenderSink.java

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package resonantinduction.old.client.render;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.Reference;
import resonantinduction.old.client.model.ModelSink;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderSink extends TileEntitySpecialRenderer
{
int type = 0;
private ModelSink model;
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "Sink.png");
public RenderSink()
{
model = new ModelSink();
}
@Override
public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f)
{
int meta = te.worldObj.getBlockMetadata(te.xCoord, te.yCoord, te.zCoord);
bindTexture(TEXTURE);
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
switch (meta)
{
case 3:
GL11.glRotatef(90f, 0f, 1f, 0f);
break;
case 0:
GL11.glRotatef(180f, 0f, 1f, 0f);
break;
case 1:
GL11.glRotatef(270f, 0f, 1f, 0f);
break;
case 2:
GL11.glRotatef(0f, 0f, 1f, 0f);
break;
}
model.render(0.0625F);
// TODO render fluid using fluid renderer
GL11.glPopMatrix();
}
}