resonant-induction/archive/java/resonantinduction/mechanical/fluid/network/FluidRecipeInfo.java

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package resonantinduction.mechanical.fluid.network;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import com.builtbroken.common.Pair;
import com.builtbroken.common.Triple;
/**
* Used to store more complex info, than A + B = C, on two FluidStack mixing behavior
*
* @author DarkGuardsman
*/
public class FluidRecipeInfo
{
/**
* A + Energy = C, simple recipe designed to tell a boiler like machine how to handle input to
* output process
*/
public static class BoilingFluidRecipe
{
/** Unboiled object */
public Object boiledObject;
/** Boiled object */
public Object boiledResult;
/** In kelvin tempature units only */
public float heatLevel = 0;
/** Energy in jouls need to turn convert A to B */
public float energyPerMb = 1;
public BoilingFluidRecipe(Object unboiled, Object boiled, float boilingTempature, float energyPerUnitBoiled)
{
this.boiledObject = unboiled;
this.boiledResult = boiled;
this.heatLevel = boilingTempature;
this.energyPerMb = energyPerUnitBoiled;
}
@Override
public String toString()
{
return "[BoilingFluidRecipe] UnboiledObject: " + (this.boiledObject != null ? this.boiledObject.toString() : "null") + " | BoiledObject: " + (this.boiledResult != null ? this.boiledResult.toString() : "null") + " | BoilingTemp: " + this.heatLevel + "k | EnergyPerUnit: " + this.energyPerMb + "j";
}
}
/**
* Basic A + B = C recipe result that should involve fluids but can be used as a 2 item crafting
* system if needed
*/
public static class SimpleFluidRecipe
{
public Object recipeObjectA, recipeObjectB, recipeObjectC;
public int ratioOfA = 1, ratioOfB = 1, ratioOfC = 1;
/** Size compared to the largest volume that the smallest volume can be */
public float mixingPercentMin = .1f;
public boolean canBeReversed = false;
/**
* receiving & input object must be either be an instance of a class extending Item,
* ItemStack, Block, Fluid, FluidStack, or OreNames. Anything else and the mixing will never
* work
*
* @param receiving - receiving object that is waiting to be mixed
* @param input - object being added to the receiving object
* @param output - result of mixing the object together. Can be anything but not all
* machines using this will respect all output types
*/
public SimpleFluidRecipe(Object receiving, Object input, Object output)
{
this.recipeObjectA = receiving;
this.recipeObjectB = input;
this.recipeObjectC = output;
}
public SimpleFluidRecipe setRatio(int receivingVolume, int inputVolume, int result)
{
this.ratioOfA = receivingVolume;
this.ratioOfB = inputVolume;
this.ratioOfC = result;
return this;
}
public SimpleFluidRecipe setIsReversable(boolean canBeReversed)
{
this.canBeReversed = canBeReversed;
return this;
}
public Object getResult()
{
return this.recipeObjectC;
}
/**
* Can the mixing be complete in anyway. Does a basic volume check but does not check for
* volume wasted in mixing
*
* @param receiving - Object stored and waiting for mixing
* @param input - Object being added to the receiving object
* @return true if the process can be completed
*/
public boolean canComplete(Object receiving, Object input)
{
int countReceiving = 0;
int countInput = 0;
float percent = 0;
if (receiving != null && input != null && recipeObjectA.equals(receiving) && recipeObjectB.equals(input))
{
countReceiving = this.getObjectVolume(receiving);
countInput = this.getObjectVolume(input);
if (countReceiving > 0 && countInput > 0)
{
float per = countInput / countReceiving;
float per2 = countReceiving / countInput;
percent = per > per2 ? per2 : per;
if (percent >= this.mixingPercentMin)
{
return true;
}
}
}
return false;
}
public int getObjectVolume(Object object)
{
int volume = 0;
if (object instanceof Item)
{
volume = 1;
}
else if (object instanceof ItemStack)
{
volume = ((ItemStack) object).stackSize;
}
else if (object instanceof FluidStack)
{
volume = ((FluidStack) object).amount;
}
else if (object instanceof Fluid)
{
volume = 1;
}
return volume;
}
/**
* @param receiving - Object receiving an input object for mixing
* @param input - Object being added to the receiving object
* @return Triple containing values of mixing. Complex way to handle it, and may be replaced
* later, However to prevent 4 different methods be created for mixing this is the best
* output design. As well this doesn't consume the object but does the calculations of the
* recipe out at the given object volumes
*
* First value is amount of the first object used. Second value is the amount of the second
* object used. Third value Pair containing object output then amount of output
*/
public Triple<Integer, Integer, Pair<Object, Integer>> mix(Object receiving, Object input)
{
if (this.canComplete(receiving, input))
{
// Collect volume of each input object
int volumeReceiving = this.getObjectVolume(receiving);
int volumeInput = this.getObjectVolume(input);
int volAUsed, volBUsed;
// check if there is enough to mix even once
if (volumeReceiving > this.ratioOfA && volumeInput > this.ratioOfB)
{
// Collect ratio of each
int ratioA = (volumeReceiving / this.ratioOfA);
int ratioB = (volumeInput / this.ratioOfB);
// Take the least ratio value and multiply it by the ratio of the output
int outputVolume = ratioA > ratioB ? ratioB * this.ratioOfC : ratioA * this.ratioOfC;
volAUsed = (outputVolume / this.ratioOfC) * this.ratioOfA;
volBUsed = (outputVolume / this.ratioOfC) * this.ratioOfB;
return new Triple<Integer, Integer, Pair<Object, Integer>>(volAUsed, volBUsed, new Pair<Object, Integer>(this.recipeObjectC, outputVolume));
}
}
return null;
}
}
/**
* Stores the list of processes needed to complete a fluid recipe that require more than one
* step to complete. Only used by brewing factories, and is suggest too still register result as
* a SimpleFluidRecipe unless the result can't be stored or moved easily.
*/
public static class ComplexFluidRecipe
{
public int numberOfSteps;
public SimpleFluidRecipe[] stepArray;
public ComplexFluidRecipe(int numberOfSteps)
{
this.numberOfSteps = numberOfSteps;
this.stepArray = new SimpleFluidRecipe[this.numberOfSteps];
}
public ComplexFluidRecipe createStep(int step, SimpleFluidRecipe stepRecipe)
{
if (step < numberOfSteps)
{
stepArray[step] = stepRecipe;
}
return this;
}
public boolean canCompleteStep(int step, Object receiving, Object input)
{
if (this.getStep(step) != null)
{
return this.getStep(step).canComplete(receiving, input);
}
return false;
}
public SimpleFluidRecipe getStep(int step)
{
if (step < numberOfSteps)
{
return stepArray[step];
}
return null;
}
}
}