497 lines
12 KiB
Java
497 lines
12 KiB
Java
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package dark.BasicUtilities.Liquids;
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import java.util.Random;
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import dark.BasicUtilities.BasicUtilitiesMain;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFluid;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.liquids.ILiquid;
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import universalelectricity.core.vector.Vector3;
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/**
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* @author Cammygames This class contains the block for oil
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*
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*/
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public class BlockOilFlowing extends BlockFluid implements ILiquid
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{
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/**
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* Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source
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* blocks of the same liquid as the block using the field are counted.
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*/
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int numAdjacentSources = 0;
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/**
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* Indicates whether the flow direction is optimal. Each array index corresponds to one of the
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* four cardinal directions.
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*/
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boolean[] isOptimalFlowDirection = new boolean[4];
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/**
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* The estimated cost to flow in a given direction from the current point. Each array index
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* corresponds to one of the four cardinal directions.
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*/
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int[] flowCost = new int[4];
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public BlockOilFlowing(int id)
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{
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super(id, Material.water);
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this.setHardness(80F);
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this.setLightOpacity(0);
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this.setRequiresSelfNotify();
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this.disableStats();
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this.setBlockName("oilMoving");
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}
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@Override
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public void onBlockAdded(World par1World, int x, int y, int z)
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{
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super.onBlockAdded(par1World, x, y, z);
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for (byte i = 0; i < 6; i++)
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{
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Vector3 neighborPosition = new Vector3(x, y, z);
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neighborPosition.modifyPositionFromSide(ForgeDirection.getOrientation(i));
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int neighborBlockID = par1World.getBlockId(neighborPosition.intX(), neighborPosition.intY(), neighborPosition.intZ());
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if (neighborBlockID == Block.fire.blockID || neighborBlockID == Block.lavaMoving.blockID || neighborBlockID == Block.lavaStill.blockID)
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{
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par1World.setBlockWithNotify(x, y, z, Block.fire.blockID);
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par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
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par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D);
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return;
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}
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}
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if (par1World.getBlockId(x, y, z) == this.blockID)
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{
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par1World.scheduleBlockUpdate(x, y, z, this.blockID, this.tickRate());
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}
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}
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@Override
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public void onNeighborBlockChange(World par1World, int x, int y, int z, int blockID)
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{
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super.onNeighborBlockChange(par1World, x, y, z, blockID);
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if (blockID == Block.fire.blockID || blockID == Block.lavaMoving.blockID || blockID == Block.lavaStill.blockID)
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{
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par1World.setBlockWithNotify(x, y, z, Block.fire.blockID);
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par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
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par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Updates the flow for the BlockFlowing object.
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*/
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private void updateFlow(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockMetadata(par2, par3, par4);
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par1World.setBlockAndMetadata(par2, par3, par4, this.blockID + 1, var5);
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par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
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}
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/**
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* Gets the color of the water
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*/
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@Override
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public int colorMultiplier(IBlockAccess par1IBlockAccess, int x, int y, int z)
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{
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return 0;
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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@Override
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public void updateTick(World par1World, int x, int y, int z, Random par5Random)
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{
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int var6 = this.getFlowDecay(par1World, x, y, z);
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byte var7 = 1;
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boolean var8 = true;
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int var10;
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if (var6 > 0)
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{
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byte var9 = -100;
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this.numAdjacentSources = 0;
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int var12 = this.getSmallestFlowDecay(par1World, x - 1, y, z, var9);
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var12 = this.getSmallestFlowDecay(par1World, x + 1, y, z, var12);
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var12 = this.getSmallestFlowDecay(par1World, x, y, z - 1, var12);
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var12 = this.getSmallestFlowDecay(par1World, x, y, z + 1, var12);
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var10 = var12 + var7;
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if (var10 >= 8 || var12 < 0)
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{
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var10 = -1;
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}
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if (this.getFlowDecay(par1World, x, y + 1, z) >= 0)
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{
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int var11 = this.getFlowDecay(par1World, x, y + 1, z);
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if (var11 >= 8)
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{
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var10 = var11;
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}
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else
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{
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var10 = var11 + 8;
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}
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}
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// Used to turn a flowing source with
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// two solid sources into a solid
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// source
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/**
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* if (this.numAdjacentSources >= 2 && this.blockMaterial == Material.water) { if
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* (par1World.getBlockMaterial(x, y - 1, z).isSolid()) { var10 = 0; } else if
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* (par1World.getBlockMaterial(x, y - 1, z) == this.blockMaterial &&
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* par1World.getBlockMetadata(x, y, z) == 0) { var10 = 0; } }
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**/
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if (var10 == var6)
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{
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if (var8)
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{
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this.updateFlow(par1World, x, y, z);
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}
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}
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else
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{
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var6 = var10;
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if (var10 < 0)
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{
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// updates block
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par1World.setBlockWithNotify(x, y, z, 0);
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}
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else
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{
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par1World.setBlockMetadataWithNotify(x, y, z, var10);
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par1World.scheduleBlockUpdate(x, y, z, this.blockID, this.tickRate());
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par1World.notifyBlocksOfNeighborChange(x, y, z, this.blockID);
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}
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}
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}
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else
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{
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this.updateFlow(par1World, x, y, z);
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}
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if (this.liquidCanDisplaceBlock(par1World, x, y - 1, z))
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{
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if (var6 >= 8)
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{
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this.flowIntoBlock(par1World, x, y - 1, z, var6);
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}
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else
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{
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this.flowIntoBlock(par1World, x, y - 1, z, var6 + 8);
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}
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}
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else if (var6 >= 0 && (var6 == 0 || this.blockBlocksFlow(par1World, x, y - 1, z)))
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{
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boolean[] var13 = this.getOptimalFlowDirections(par1World, x, y, z);
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var10 = var6 + var7;
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if (var6 >= 8)
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{
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var10 = 1;
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}
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if (var10 >= 8) { return; }
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if (var13[0])
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{
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this.flowIntoBlock(par1World, x - 1, y, z, var10);
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}
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if (var13[1])
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{
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this.flowIntoBlock(par1World, x + 1, y, z, var10);
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}
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if (var13[2])
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{
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this.flowIntoBlock(par1World, x, y, z - 1, var10);
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}
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if (var13[3])
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{
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this.flowIntoBlock(par1World, x, y, z + 1, var10);
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}
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}
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}
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/**
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* flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at
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* the coordinates and changes the block type to the liquid.
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*/
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private void flowIntoBlock(World par1World, int par2, int par3, int par4, int par5)
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{
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if (this.liquidCanDisplaceBlock(par1World, par2, par3, par4))
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{
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int var6 = par1World.getBlockId(par2, par3, par4);
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if (var6 > 0)
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{
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if (this.blockMaterial == Material.lava)
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{
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this.triggerLavaMixEffects(par1World, par2, par3, par4);
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}
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else
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{
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Block.blocksList[var6].dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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}
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}
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par1World.setBlockAndMetadataWithNotify(par2, par3, par4, this.blockID, par5);
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}
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}
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/**
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* calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int
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* previousDirectionOfFlow) - Used to determine the path of least resistance, this method
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* returns the lowest possible flow cost for the direction of flow indicated. Each necessary
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* horizontal flow adds to the flow cost.
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*/
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private int calculateFlowCost(World par1World, int par2, int par3, int par4, int par5, int par6)
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{
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int var7 = 1000;
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for (int var8 = 0; var8 < 4; ++var8)
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{
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if ((var8 != 0 || par6 != 1) && (var8 != 1 || par6 != 0) && (var8 != 2 || par6 != 3) && (var8 != 3 || par6 != 2))
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{
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int var9 = par2;
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int var11 = par4;
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if (var8 == 0)
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{
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var9 = par2 - 1;
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}
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if (var8 == 1)
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{
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++var9;
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}
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if (var8 == 2)
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{
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var11 = par4 - 1;
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}
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if (var8 == 3)
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{
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++var11;
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}
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if (!this.blockBlocksFlow(par1World, var9, par3, var11) && (par1World.getBlockMaterial(var9, par3, var11) != this.blockMaterial || par1World.getBlockMetadata(var9, par3, var11) != 0))
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{
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if (!this.blockBlocksFlow(par1World, var9, par3 - 1, var11)) { return par5; }
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if (par5 < 4)
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{
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int var12 = this.calculateFlowCost(par1World, var9, par3, var11, par5 + 1, var8);
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if (var12 < var7)
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{
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var7 = var12;
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}
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}
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}
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}
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}
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return var7;
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}
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/**
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* Returns a boolean array indicating which flow directions are optimal based on each
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* direction's calculated flow cost. Each array index corresponds to one of the four cardinal
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* directions. A value of true indicates the direction is optimal.
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*/
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private boolean[] getOptimalFlowDirections(World par1World, int par2, int par3, int par4)
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{
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int var5;
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int var6;
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for (var5 = 0; var5 < 4; ++var5)
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{
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this.flowCost[var5] = 1000;
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var6 = par2;
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int var8 = par4;
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if (var5 == 0)
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{
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var6 = par2 - 1;
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}
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if (var5 == 1)
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{
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++var6;
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}
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if (var5 == 2)
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{
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var8 = par4 - 1;
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}
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if (var5 == 3)
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{
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++var8;
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}
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if (!this.blockBlocksFlow(par1World, var6, par3, var8) && (par1World.getBlockMaterial(var6, par3, var8) != this.blockMaterial || par1World.getBlockMetadata(var6, par3, var8) != 0))
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{
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if (this.blockBlocksFlow(par1World, var6, par3 - 1, var8))
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{
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this.flowCost[var5] = this.calculateFlowCost(par1World, var6, par3, var8, 1, var5);
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}
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else
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{
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this.flowCost[var5] = 0;
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}
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}
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}
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var5 = this.flowCost[0];
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for (var6 = 1; var6 < 4; ++var6)
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{
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if (this.flowCost[var6] < var5)
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{
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var5 = this.flowCost[var6];
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}
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}
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for (var6 = 0; var6 < 4; ++var6)
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{
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this.isOptimalFlowDirection[var6] = this.flowCost[var6] == var5;
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}
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return this.isOptimalFlowDirection;
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}
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@Override
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public int getRenderBlockPass()
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{
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return 0;
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}
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/**
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* Returns true if block at coords blocks fluids
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*/
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private boolean blockBlocksFlow(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockId(par2, par3, par4);
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if (var5 != Block.doorWood.blockID && var5 != Block.doorSteel.blockID && var5 != Block.signPost.blockID && var5 != Block.ladder.blockID && var5 != Block.reed.blockID)
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{
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if (var5 == 0)
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{
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return false;
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}
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else
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{
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Material var6 = Block.blocksList[var5].blockMaterial;
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return var6 == Material.portal ? true : var6.blocksMovement();
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}
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}
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else
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{
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return true;
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}
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}
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/**
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* getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks
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* up the flow decay at the coordinates given and returns the smaller of this value or the
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* provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value
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* will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has
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* dissipated. 0 indicates a source block.
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*/
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protected int getSmallestFlowDecay(World par1World, int par2, int par3, int par4, int par5)
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{
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int var6 = this.getFlowDecay(par1World, par2, par3, par4);
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if (var6 < 0)
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{
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return par5;
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}
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else
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{
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if (var6 == 0)
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|
{
|
||
|
++this.numAdjacentSources;
|
||
|
}
|
||
|
|
||
|
if (var6 >= 8)
|
||
|
{
|
||
|
var6 = 0;
|
||
|
}
|
||
|
|
||
|
return par5 >= 0 && var6 >= par5 ? par5 : var6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if the block at the coordinates can be displaced by the liquid.
|
||
|
*/
|
||
|
private boolean liquidCanDisplaceBlock(World par1World, int par2, int par3, int par4)
|
||
|
{
|
||
|
Material var5 = par1World.getBlockMaterial(par2, par3, par4);
|
||
|
return var5 == this.blockMaterial ? false : (var5 == Material.lava ? false : !this.blockBlocksFlow(par1World, par2, par3, par4));
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public int stillLiquidId()
|
||
|
{
|
||
|
return BasicUtilitiesMain.oilStill.blockID;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean isMetaSensitive()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public int stillLiquidMeta()
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean isBlockReplaceable(World world, int i, int j, int k)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Triggered whenever an entity collides with this block (enters into the block). Args: world,
|
||
|
* x, y, z, entity
|
||
|
*/
|
||
|
@Override
|
||
|
public void onEntityCollidedWithBlock(World par1World, int x, int y, int z, Entity par5Entity)
|
||
|
{
|
||
|
if (par5Entity instanceof EntityLiving)
|
||
|
{
|
||
|
if (par5Entity.isInsideOfMaterial(this.blockMaterial))
|
||
|
{
|
||
|
((EntityLiving) par5Entity).addPotionEffect(new PotionEffect(Potion.blindness.id, 20, 2));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|