2012-12-23 11:28:26 +01:00
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package dark.BasicUtilities.Blocks;
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2012-12-22 10:44:17 +01:00
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockStationary;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.liquids.ILiquid;
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import universalelectricity.core.vector.Vector3;
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/**
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* The still version of oil.
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*
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* @author Cammygames
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*
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*/
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public class BlockOilStill extends BlockStationary implements ILiquid
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{
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public BlockOilStill(int id)
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{
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super(id, Material.water);
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this.setHardness(80F);
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this.setLightOpacity(0);
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this.setRequiresSelfNotify();
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this.disableStats();
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this.setBlockName("oilStill");
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}
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@Override
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public void onBlockAdded(World par1World, int x, int y, int z)
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{
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super.onBlockAdded(par1World, x, y, z);
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for (byte i = 0; i < 6; i++)
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{
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Vector3 neighborPosition = new Vector3(x, y, z);
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neighborPosition.modifyPositionFromSide(ForgeDirection.getOrientation(i));
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int neighborBlockID = par1World.getBlockId(neighborPosition.intX(), neighborPosition.intY(), neighborPosition.intZ());
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if (neighborBlockID == Block.fire.blockID || neighborBlockID == Block.lavaMoving.blockID || neighborBlockID == Block.lavaStill.blockID)
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{
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par1World.setBlockWithNotify(x, y, z, Block.fire.blockID);
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par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
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par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D);
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return;
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}
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}
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed
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* (coordinates passed are their own) Args: x, y, z, neighbor blockID
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*/
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@Override
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public void onNeighborBlockChange(World par1World, int x, int y, int z, int neighborBlockID)
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{
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super.onNeighborBlockChange(par1World, x, y, z, neighborBlockID);
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if (par1World.getBlockId(x, y, z) == this.blockID)
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{
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this.setNotStationary(par1World, x, y, z);
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}
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else if (neighborBlockID == Block.fire.blockID || neighborBlockID == Block.lavaMoving.blockID || neighborBlockID == Block.lavaStill.blockID)
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{
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par1World.setBlockWithNotify(x, y, z, Block.fire.blockID);
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par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
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par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Changes the block ID to that of an updating fluid.
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*/
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private void setNotStationary(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockMetadata(par2, par3, par4);
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par1World.editingBlocks = true;
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par1World.setBlockAndMetadata(par2, par3, par4, this.blockID - 1, var5);
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par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
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par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID - 1, this.tickRate());
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par1World.editingBlocks = false;
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}
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/**
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* Checks to see if the block is flammable.
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*/
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private boolean isFlammable(World par1World, int par2, int par3, int par4)
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{
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return par1World.getBlockMaterial(par2, par3, par4).getCanBurn();
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}
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@Override
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public int stillLiquidId()
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{
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return this.blockID;
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}
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@Override
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public boolean isMetaSensitive()
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{
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return false;
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}
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@Override
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public int stillLiquidMeta()
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{
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return 0;
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}
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@Override
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public int getRenderBlockPass()
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{
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return 0;
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}
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@Override
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public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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// TODO fix this so your oil is not so
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// dark
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return 0x11111110;
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}
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/**
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* Triggered whenever an entity collides with this block (enters into the block). Args: world,
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* x, y, z, entity
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*/
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@Override
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public void onEntityCollidedWithBlock(World par1World, int x, int y, int z, Entity par5Entity)
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{
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if (par5Entity instanceof EntityLiving)
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{
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if (par5Entity.isInsideOfMaterial(this.blockMaterial))
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{
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((EntityLiving) par5Entity).addPotionEffect(new PotionEffect(Potion.blindness.id, 20, 2));
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}
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}
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}
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}
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