resonant-induction/archive/java/resonantinduction/old/mechanics/machine/mining/ItemMiningLaser.java

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package resonantinduction.old.mechanics.machine.mining;
import java.awt.Color;
import java.util.HashMap;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.oredict.OreDictionary;
import resonantinduction.api.events.LaserEvent;
import resonantinduction.old.transport.ResonantInductionTransport;
import universalelectricity.api.item.ItemElectric;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.utility.RayTraceHelper;
import com.builtbroken.common.Pair;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.lib.CoreRegistry;
import dark.lib.IExtraInfo.IExtraItemInfo;
/**
* Stream laser mining tool, When held down it will slowly mine away at the block in front of it.
*
*
* TODO create model for this that is 3D. The front should spin around the barrel as its mines
* generating a laser. As well the player should be wearing a battery pack when the laser is out.
* Other option is to force the player to wear a battery pack as armor when using the tool
*
* TODO when the laser hits the block there should be a flaring effect that simi blinds the player.
* That way they are force to wear wielding googles. As well this will gear the player more towards
* mining and less to fighting. Though the laser should still be a very effect fighting weapon, with
* only down side being its battery, and that it slows you down when held. Eg its a heavy peace of
* mining gear and the player will be simi-stationary when using it
*
* @author DarkGuardsman
*/
public class ItemMiningLaser extends ItemElectric implements IExtraItemInfo
{
long batterySize = 100000;
float wattPerShot = 1;
float damageToEntities = 3.3f;
int blockRange = 50;
int firingDelay = 5;
int breakTime = 15;
boolean createLava = true, setFire = true;
HashMap<EntityPlayer, Pair<Vector3, Integer>> miningMap = new HashMap<EntityPlayer, Pair<Vector3, Integer>>();
public ItemMiningLaser()
{
super(ResonantInductionTransport.CONFIGURATION.getItem("LaserMiningGun", DarkCore.getNextItemId()).getInt());
this.setUnlocalizedName("MiningLaser");
this.setMaxStackSize(1);
this.setCreativeTab(CreativeTabs.tabTools);
}
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
// TODO change render of the laser too show it slowly over heat, when it over heats eg gets
// to max use damage the player, and tool
return 1000;
}
@Override
public void onUpdate(ItemStack itemStack, World par2World, Entity entity, int par4, boolean par5)
{
// Slow any entity that carries this down as a side effect of using heavy mining gear
if (entity instanceof EntityLivingBase)
{
boolean flag = entity instanceof EntityPlayer && ((EntityPlayer) entity).capabilities.isCreativeMode;
if (!flag)
{
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 5, 0));
}
else
{
// ((EntityPlayer) entity).setItemInUse(itemStack,
// this.getMaxItemUseDuration(itemStack));
}
}
}
@Override
public void onCreated(ItemStack stack, World par2World, EntityPlayer entityPlayer)
{
this.setEnergy(stack, 0);
if (stack.getTagCompound() == null)
{
stack.setTagCompound(new NBTTagCompound());
}
if (entityPlayer != null)
{
stack.getTagCompound().setString("Creator", entityPlayer.username);
}
}
@Override
public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
{
if (count > 5)
{
Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ);
Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f);
Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord);
Vec3 playerViewOffset = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord * blockRange, playerPosition.yCoord + playerLook.yCoord * blockRange, playerPosition.zCoord + playerLook.zCoord * blockRange);
MovingObjectPosition hit = RayTraceHelper.do_rayTraceFromEntity(player, new Vector3().toVec3(), blockRange, true);
// TODO fix sound
if (hit != null)
{
LaserEvent event = new LaserEvent.LaserFiredPlayerEvent(player, hit, stack);
MinecraftForge.EVENT_BUS.post(event);
if (!player.worldObj.isRemote && !event.isCanceled())
{
if (hit.typeOfHit == EnumMovingObjectType.ENTITY && hit.entityHit != null)
{
// TODO re-implements laser damage source
DamageSource damageSource = DamageSource.causeMobDamage(player);
hit.entityHit.attackEntityFrom(damageSource, damageToEntities);
hit.entityHit.setFire(5);
}
else if (hit.typeOfHit == EnumMovingObjectType.TILE)
{
int time = 1;
boolean mined = false;
if (miningMap.containsKey(player))
{
Pair<Vector3, Integer> lastHit = miningMap.get(player);
if (lastHit != null && lastHit.left() != null && lastHit.left().equals(new Vector3(hit)))
{
time = lastHit.right() + 1;
if (time >= breakTime)
{
LaserEvent.onBlockMinedByLaser(player.worldObj, player, new Vector3(hit));
mined = true;
miningMap.remove(player);
}
else
{
// TODO get the actual hit side from the angle of the ray trace
LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP);
}
}
}
if (!mined)
{
miningMap.put(player, new Pair<Vector3, Integer>(new Vector3(hit), time));
}
}
}
playerViewOffset = hit.hitVec;
}
// TODO make beam brighter the longer it has been used
// TODO adjust the laser for the end of the gun
float x = (float) (MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.4) - MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
float z = (float) (MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.4) + MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
CoreRegistry.proxy().renderBeam(player.worldObj, new Vector3(p).translate(new Vector3(x, -.25, z)), new Vector3(playerViewOffset), Color.ORANGE, 1);
CoreRegistry.proxy().renderBeam(player.worldObj, new Vector3(p).translate(new Vector3(x, -.45, z)), new Vector3(playerViewOffset), Color.ORANGE, 1);
}
}
@Override
public ItemStack onItemRightClick(ItemStack itemStack, World par2World, EntityPlayer player)
{
if (player.capabilities.isCreativeMode || this.getEnergy(itemStack) > this.wattPerShot)
{
player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
}
return itemStack;
}
@Override
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer player, int par4)
{
if (miningMap.containsKey(player))
{
miningMap.remove(player);
}
}
@Override
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4)
{
super.addInformation(stack, player, list, par4);
if (stack.getTagCompound() == null)
{
stack.setTagCompound(new NBTTagCompound());
}
String creator = stack.getTagCompound().getString("Creator");
if (!creator.equalsIgnoreCase("creative") && creator != "")
{
list.add("Created by: " + creator);
}
else if (creator.equalsIgnoreCase("creative"))
{
list.add("Created by Magic Dwarfs");
}
}
@Override
public long getEnergyCapacity(ItemStack theItem)
{
return this.batterySize;
}
@Override
public boolean hasExtraConfigs()
{
return true;
}
@Override
public void loadExtraConfigs(Configuration config)
{
this.blockRange = config.get("Laser", "Range", this.blockRange).getInt(this.blockRange);
this.firingDelay = config.get("Laser", "Delay", this.firingDelay).getInt(this.firingDelay);
this.damageToEntities = (float) config.get("Laser", "Damage", this.damageToEntities).getDouble(this.damageToEntities);
this.batterySize = (config.get("Energy", "BatteryCap", this.batterySize).getInt());
this.wattPerShot = (float) (config.get("Energy", "FiringCost", this.wattPerShot * 1000).getDouble(this.wattPerShot * 1000) / 1000);
this.setFire = config.get("Laser", "SetFire", true, "Set plants, and wood on fire").getBoolean(true);
this.createLava = config.get("Laser", "MakeLava", true, "Turn some blocks into lava like obby").getBoolean(true);
}
@Override
public void loadOreNames()
{
OreDictionary.registerOre("MiningLaserGun", this);
}
}