Fixed a lot of texture references

This commit is contained in:
Calclavia 2014-01-15 22:46:48 +08:00
parent 21e10e1af2
commit 0293e7b015
16 changed files with 9 additions and 10 deletions

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@ -27,7 +27,6 @@ public class Reference
public static final String BLOCK_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "blocks/";
public static final String ITEM_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "items/";
public static final String MODEL_PATH = "models/";
public static final String MODEL_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + MODEL_PATH;
public static final String MODEL_DIRECTORY = DIRECTORY + MODEL_PATH;
public static final String LANGUAGE_DIRECTORY = DIRECTORY + "languages/";
public static final String[] LANGUAGES = new String[] { "en_US", "de_DE" };

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@ -18,8 +18,8 @@ public class RenderLevitator extends TileEntitySpecialRenderer implements ICusto
{
public static final ModelEMContractor MODEL = new ModelEMContractor(false);
public static final ModelEMContractor MODEL_SPIN = new ModelEMContractor(true);
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "em_contractor.png");
public static final ResourceLocation TEXTURE_PUSH = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "em_contractor_push.png");
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "em_contractor.png");
public static final ResourceLocation TEXTURE_PUSH = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "em_contractor_push.png");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)

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@ -24,7 +24,7 @@ import cpw.mods.fml.relauncher.SideOnly;
public class RenderMultimeter
{
public static final ModelMultimeter MODEL = new ModelMultimeter();
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "multimeter.png");
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "multimeter.png");
@SuppressWarnings("incomplete-switch")
public static void render(PartMultimeter tileEntity, double x, double y, double z)

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@ -41,7 +41,7 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class FXElectricBolt extends EntityFX
{
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "fadedSphere.png");
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "fadedSphere.png");
public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png");
/** The width of the electrical bolt. */

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@ -20,9 +20,9 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderTesla extends TileEntitySpecialRenderer
{
public static final ResourceLocation TEXTURE_BOTTOM = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_bottom.png");
public static final ResourceLocation TEXTURE_MIDDLE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_middle.png");
public static final ResourceLocation TEXTURE_TOP = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_top.png");
public static final ResourceLocation TEXTURE_BOTTOM = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_bottom.png");
public static final ResourceLocation TEXTURE_MIDDLE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_middle.png");
public static final ResourceLocation TEXTURE_TOP = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_top.png");
public static final ModelTeslaBottom MODEL_BOTTOM = new ModelTeslaBottom();
public static final ModelTeslaMiddle MODEL_MIDDLE = new ModelTeslaMiddle();
public static final ModelTeslaTop MODEL_TOP = new ModelTeslaTop();

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@ -19,7 +19,7 @@ import cpw.mods.fml.relauncher.SideOnly;
public class RenderTransformer
{
public static final ModelTransformer MODEL = new ModelTransformer();
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "transformer.png");
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "transformer.png");
public static void render(PartTransformer part, double x, double y, double z)
{

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@ -35,7 +35,7 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderPartWire
{
private static final ResourceLocation WIRE_SHINE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "white.png");
private static final ResourceLocation WIRE_SHINE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "white.png");
public static final Map<String, CCModel> models;
public static final Map<String, CCModel> shinyModels;
public static Icon wireIcon;

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