Fixed a lot of texture references

This commit is contained in:
Calclavia 2014-01-15 22:46:48 +08:00
parent 21e10e1af2
commit 0293e7b015
16 changed files with 9 additions and 10 deletions

View file

@ -27,7 +27,6 @@ public class Reference
public static final String BLOCK_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "blocks/"; public static final String BLOCK_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "blocks/";
public static final String ITEM_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "items/"; public static final String ITEM_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + "items/";
public static final String MODEL_PATH = "models/"; public static final String MODEL_PATH = "models/";
public static final String MODEL_TEXTURE_DIRECTORY = TEXTURE_DIRECTORY + MODEL_PATH;
public static final String MODEL_DIRECTORY = DIRECTORY + MODEL_PATH; public static final String MODEL_DIRECTORY = DIRECTORY + MODEL_PATH;
public static final String LANGUAGE_DIRECTORY = DIRECTORY + "languages/"; public static final String LANGUAGE_DIRECTORY = DIRECTORY + "languages/";
public static final String[] LANGUAGES = new String[] { "en_US", "de_DE" }; public static final String[] LANGUAGES = new String[] { "en_US", "de_DE" };

View file

@ -18,8 +18,8 @@ public class RenderLevitator extends TileEntitySpecialRenderer implements ICusto
{ {
public static final ModelEMContractor MODEL = new ModelEMContractor(false); public static final ModelEMContractor MODEL = new ModelEMContractor(false);
public static final ModelEMContractor MODEL_SPIN = new ModelEMContractor(true); public static final ModelEMContractor MODEL_SPIN = new ModelEMContractor(true);
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "em_contractor.png"); public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "em_contractor.png");
public static final ResourceLocation TEXTURE_PUSH = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "em_contractor_push.png"); public static final ResourceLocation TEXTURE_PUSH = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "em_contractor_push.png");
@Override @Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f) public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)

View file

@ -24,7 +24,7 @@ import cpw.mods.fml.relauncher.SideOnly;
public class RenderMultimeter public class RenderMultimeter
{ {
public static final ModelMultimeter MODEL = new ModelMultimeter(); public static final ModelMultimeter MODEL = new ModelMultimeter();
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "multimeter.png"); public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "multimeter.png");
@SuppressWarnings("incomplete-switch") @SuppressWarnings("incomplete-switch")
public static void render(PartMultimeter tileEntity, double x, double y, double z) public static void render(PartMultimeter tileEntity, double x, double y, double z)

View file

@ -41,7 +41,7 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT) @SideOnly(Side.CLIENT)
public class FXElectricBolt extends EntityFX public class FXElectricBolt extends EntityFX
{ {
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "fadedSphere.png"); public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "fadedSphere.png");
public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png"); public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png");
/** The width of the electrical bolt. */ /** The width of the electrical bolt. */

View file

@ -20,9 +20,9 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT) @SideOnly(Side.CLIENT)
public class RenderTesla extends TileEntitySpecialRenderer public class RenderTesla extends TileEntitySpecialRenderer
{ {
public static final ResourceLocation TEXTURE_BOTTOM = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_bottom.png"); public static final ResourceLocation TEXTURE_BOTTOM = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_bottom.png");
public static final ResourceLocation TEXTURE_MIDDLE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_middle.png"); public static final ResourceLocation TEXTURE_MIDDLE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_middle.png");
public static final ResourceLocation TEXTURE_TOP = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "tesla_top.png"); public static final ResourceLocation TEXTURE_TOP = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "tesla_top.png");
public static final ModelTeslaBottom MODEL_BOTTOM = new ModelTeslaBottom(); public static final ModelTeslaBottom MODEL_BOTTOM = new ModelTeslaBottom();
public static final ModelTeslaMiddle MODEL_MIDDLE = new ModelTeslaMiddle(); public static final ModelTeslaMiddle MODEL_MIDDLE = new ModelTeslaMiddle();
public static final ModelTeslaTop MODEL_TOP = new ModelTeslaTop(); public static final ModelTeslaTop MODEL_TOP = new ModelTeslaTop();

View file

@ -19,7 +19,7 @@ import cpw.mods.fml.relauncher.SideOnly;
public class RenderTransformer public class RenderTransformer
{ {
public static final ModelTransformer MODEL = new ModelTransformer(); public static final ModelTransformer MODEL = new ModelTransformer();
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "transformer.png"); public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "transformer.png");
public static void render(PartTransformer part, double x, double y, double z) public static void render(PartTransformer part, double x, double y, double z)
{ {

View file

@ -35,7 +35,7 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT) @SideOnly(Side.CLIENT)
public class RenderPartWire public class RenderPartWire
{ {
private static final ResourceLocation WIRE_SHINE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_TEXTURE_DIRECTORY + "white.png"); private static final ResourceLocation WIRE_SHINE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "white.png");
public static final Map<String, CCModel> models; public static final Map<String, CCModel> models;
public static final Map<String, CCModel> shinyModels; public static final Map<String, CCModel> shinyModels;
public static Icon wireIcon; public static Icon wireIcon;

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 966 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 177 B