Added a pumpkin gear which produces a constant 100 vel and torq for debug
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651f51c08b
commit
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3 changed files with 17 additions and 0 deletions
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@ -62,6 +62,8 @@ public class ItemGear extends JItemMultiPart implements IHighlight
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{
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listToAddTo.add(new ItemStack(itemID, 1, i));
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}
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listToAddTo.add(new ItemStack(itemID, 1, 10));
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}
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@Override
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@ -69,6 +69,14 @@ public class PartGear extends PartMechanical implements IMultiBlockStructure<Par
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torque = 0;
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angularVelocity = 0;
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}
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else
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{
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if (tier == 10)
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{
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torque = 100;
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angularVelocity = 100;
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}
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}
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}
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@Override
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@ -83,6 +91,8 @@ public class PartGear extends PartMechanical implements IMultiBlockStructure<Par
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return 0.02;
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case 2:
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return 0.01;
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case 10:
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return 0;
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}
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}
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@ -98,6 +108,8 @@ public class PartGear extends PartMechanical implements IMultiBlockStructure<Par
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return 0.02;
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case 2:
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return 0.01;
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case 10:
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return 0;
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}
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}
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@ -33,6 +33,9 @@ public class RenderGear implements ISimpleItemRenderer
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case 2:
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
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break;
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case 10:
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "pumpkin_top.png");
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break;
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}
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RenderUtility.rotateFaceBlockToSide(ForgeDirection.getOrientation(side));
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