Patched some sync blocks preventing mechanical concurrent modification
This commit is contained in:
parent
38aa020db3
commit
0daba1a577
|
@ -17,382 +17,413 @@ import universalelectricity.api.vector.IVectorWorld;
|
||||||
import universalelectricity.api.vector.Vector3;
|
import universalelectricity.api.vector.Vector3;
|
||||||
import codechicken.multipart.TMultiPart;
|
import codechicken.multipart.TMultiPart;
|
||||||
|
|
||||||
/** A mechanical node for mechanical energy.
|
/**
|
||||||
*
|
* A mechanical node for mechanical energy.
|
||||||
* @author Calclavia, Darkguardsman */
|
*
|
||||||
|
* @author Calclavia, Darkguardsman
|
||||||
|
*/
|
||||||
public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld
|
public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld
|
||||||
{
|
{
|
||||||
/** Is debug enabled for the node */
|
/**
|
||||||
public boolean doDebug = false;
|
* Is debug enabled for the node
|
||||||
/** Used to note that you should trigger a packet update for rotation */
|
*/
|
||||||
public boolean markRotationUpdate = false;
|
public boolean doDebug = false;
|
||||||
public boolean markTorqueUpdate = false;
|
/**
|
||||||
/** Which section of debug is enabled */
|
* Used to note that you should trigger a packet update for rotation
|
||||||
public int debugCue = 0, maxDebugCue = 1, minDebugCue = 0;
|
*/
|
||||||
public static final int UPDATE_DEBUG = 0, CONNECTION_DEBUG = 1;
|
public boolean markRotationUpdate = false;
|
||||||
/** Rotational Force */
|
public boolean markTorqueUpdate = false;
|
||||||
public double torque = 0, prevTorque;
|
/**
|
||||||
/** Rotational speed */
|
* Which section of debug is enabled
|
||||||
public double prevAngularVelocity, angularVelocity = 0;
|
*/
|
||||||
/** Rotational acceleration */
|
public int debugCue = 0, maxDebugCue = 1, minDebugCue = 0;
|
||||||
public float acceleration = 2f;
|
public static final int UPDATE_DEBUG = 0, CONNECTION_DEBUG = 1;
|
||||||
|
/**
|
||||||
|
* Rotational Force
|
||||||
|
*/
|
||||||
|
public double torque = 0, prevTorque;
|
||||||
|
/**
|
||||||
|
* Rotational speed
|
||||||
|
*/
|
||||||
|
public double prevAngularVelocity, angularVelocity = 0;
|
||||||
|
/**
|
||||||
|
* Rotational acceleration
|
||||||
|
*/
|
||||||
|
public float acceleration = 2f;
|
||||||
|
|
||||||
/** The current rotation of the mechanical node. */
|
/**
|
||||||
public double renderAngle = 0, prev_angle = 0;
|
* The current rotation of the mechanical node.
|
||||||
/** Limits the max distance an object can rotate in a single update */
|
*/
|
||||||
protected double maxDeltaAngle = Math.toRadians(180);
|
public double renderAngle = 0, prev_angle = 0;
|
||||||
|
/**
|
||||||
|
* Limits the max distance an object can rotate in a single update
|
||||||
|
*/
|
||||||
|
protected double maxDeltaAngle = Math.toRadians(180);
|
||||||
|
|
||||||
protected double load = 2;
|
protected double load = 2;
|
||||||
protected byte connectionMap = Byte.parseByte("111111", 2);
|
protected byte connectionMap = Byte.parseByte("111111", 2);
|
||||||
|
|
||||||
private double power = 0;
|
private double power = 0;
|
||||||
private INodeProvider parent;
|
private INodeProvider parent;
|
||||||
private long ticks = 0;
|
private long ticks = 0;
|
||||||
|
|
||||||
private final AbstractMap<MechanicalNode, ForgeDirection> connections = new WeakHashMap<MechanicalNode, ForgeDirection>();
|
private final AbstractMap<MechanicalNode, ForgeDirection> connections = new WeakHashMap<MechanicalNode, ForgeDirection>();
|
||||||
|
|
||||||
public MechanicalNode(INodeProvider parent)
|
public MechanicalNode(INodeProvider parent)
|
||||||
{
|
{
|
||||||
this.setParent(parent);
|
this.setParent(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public MechanicalNode setLoad(double load)
|
public MechanicalNode setLoad(double load)
|
||||||
{
|
{
|
||||||
this.load = load;
|
this.load = load;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public MechanicalNode setConnection(byte connectionMap)
|
public MechanicalNode setConnection(byte connectionMap)
|
||||||
{
|
{
|
||||||
this.connectionMap = connectionMap;
|
this.connectionMap = connectionMap;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getRadius()
|
public double getRadius()
|
||||||
{
|
{
|
||||||
return 0.5;
|
return 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update()
|
public void update()
|
||||||
{
|
{
|
||||||
update(0.05f);
|
update(0.05f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(float deltaTime)
|
public void update(float deltaTime)
|
||||||
{
|
{
|
||||||
ticks++;
|
ticks++;
|
||||||
if (ticks >= Long.MAX_VALUE)
|
if (ticks >= Long.MAX_VALUE)
|
||||||
{
|
{
|
||||||
ticks = 1;
|
ticks = 1;
|
||||||
}
|
}
|
||||||
//temp, TODO find a better way to trigger this
|
//temp, TODO find a better way to trigger this
|
||||||
if (ticks % 100 == 0)
|
if (ticks % 100 == 0)
|
||||||
{
|
{
|
||||||
this.recache();
|
this.recache();
|
||||||
}
|
}
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
// Render Update
|
// Render Update
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
|
|
||||||
if (angularVelocity >= 0)
|
if (angularVelocity >= 0)
|
||||||
{
|
{
|
||||||
renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime;
|
renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime;
|
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (renderAngle % (Math.PI * 2) != renderAngle)
|
if (renderAngle % (Math.PI * 2) != renderAngle)
|
||||||
{
|
{
|
||||||
revolve();
|
revolve();
|
||||||
renderAngle = renderAngle % (Math.PI * 2);
|
renderAngle = renderAngle % (Math.PI * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
// Server side Update
|
// Server side Update
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
if (world() != null && !world().isRemote)
|
if (world() != null && !world().isRemote)
|
||||||
{
|
{
|
||||||
final double acceleration = this.acceleration * deltaTime;
|
final double acceleration = this.acceleration * deltaTime;
|
||||||
|
|
||||||
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
|
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
|
||||||
{
|
{
|
||||||
prevAngularVelocity = angularVelocity;
|
prevAngularVelocity = angularVelocity;
|
||||||
markRotationUpdate = true;
|
markRotationUpdate = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Math.abs(prevTorque - torque) > 0.01f)
|
if (Math.abs(prevTorque - torque) > 0.01f)
|
||||||
{
|
{
|
||||||
prevTorque = torque;
|
prevTorque = torque;
|
||||||
markTorqueUpdate = true;
|
markTorqueUpdate = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
// Loss calculations
|
// Loss calculations
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
double torqueLoss = Math.min(Math.abs(getTorque()), (Math.abs(getTorque() * getTorqueLoad()) + getTorqueLoad() / 10) * deltaTime);
|
double torqueLoss = Math.min(Math.abs(getTorque()), (Math.abs(getTorque() * getTorqueLoad()) + getTorqueLoad() / 10) * deltaTime);
|
||||||
torque += torque > 0 ? -torqueLoss : torqueLoss;
|
torque += torque > 0 ? -torqueLoss : torqueLoss;
|
||||||
|
|
||||||
double velocityLoss = Math.min(Math.abs(getAngularSpeed()), (Math.abs(getAngularSpeed() * getAngularVelocityLoad()) + getAngularVelocityLoad() / 10) * deltaTime);
|
double velocityLoss = Math.min(Math.abs(getAngularSpeed()), (Math.abs(getAngularSpeed() * getAngularVelocityLoad()) + getAngularVelocityLoad() / 10) * deltaTime);
|
||||||
angularVelocity += angularVelocity > 0 ? -velocityLoss : velocityLoss;
|
angularVelocity += angularVelocity > 0 ? -velocityLoss : velocityLoss;
|
||||||
|
|
||||||
if (getEnergy() <= 0)
|
if (getEnergy() <= 0)
|
||||||
{
|
{
|
||||||
angularVelocity = torque = 0;
|
angularVelocity = torque = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
power = getEnergy() / deltaTime;
|
power = getEnergy() / deltaTime;
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
// Connection application of force and speed
|
// Connection application of force and speed
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
synchronized (getConnections())
|
synchronized (getConnections())
|
||||||
{
|
{
|
||||||
Iterator<Entry<MechanicalNode, ForgeDirection>> it = getConnections().entrySet().iterator();
|
Iterator<Entry<MechanicalNode, ForgeDirection>> it = getConnections().entrySet().iterator();
|
||||||
|
|
||||||
while (it.hasNext())
|
while (it.hasNext())
|
||||||
{
|
{
|
||||||
Entry<MechanicalNode, ForgeDirection> entry = it.next();
|
Entry<MechanicalNode, ForgeDirection> entry = it.next();
|
||||||
|
|
||||||
ForgeDirection dir = entry.getValue();
|
ForgeDirection dir = entry.getValue();
|
||||||
MechanicalNode adjacentMech = entry.getKey();
|
MechanicalNode adjacentMech = entry.getKey();
|
||||||
/** Calculate angular velocity and torque. */
|
/** Calculate angular velocity and torque. */
|
||||||
float ratio = adjacentMech.getRatio(dir.getOpposite(), this) / getRatio(dir, adjacentMech);
|
float ratio = adjacentMech.getRatio(dir.getOpposite(), this) / getRatio(dir, adjacentMech);
|
||||||
boolean inverseRotation = inverseRotation(dir, adjacentMech) && adjacentMech.inverseRotation(dir.getOpposite(), this);
|
boolean inverseRotation = inverseRotation(dir, adjacentMech) && adjacentMech.inverseRotation(dir.getOpposite(), this);
|
||||||
|
|
||||||
int inversion = inverseRotation ? -1 : 1;
|
int inversion = inverseRotation ? -1 : 1;
|
||||||
|
|
||||||
double targetTorque = inversion * adjacentMech.getTorque() / ratio;
|
double targetTorque = inversion * adjacentMech.getTorque() / ratio;
|
||||||
double applyTorque = targetTorque * acceleration;
|
double applyTorque = targetTorque * acceleration;
|
||||||
|
|
||||||
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
|
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
|
||||||
{
|
{
|
||||||
torque += applyTorque;
|
torque += applyTorque;
|
||||||
}
|
}
|
||||||
else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
|
else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
|
||||||
{
|
{
|
||||||
torque -= applyTorque;
|
torque -= applyTorque;
|
||||||
}
|
}
|
||||||
|
|
||||||
double targetVelocity = inversion * adjacentMech.getAngularSpeed() * ratio;
|
double targetVelocity = inversion * adjacentMech.getAngularSpeed() * ratio;
|
||||||
double applyVelocity = targetVelocity * acceleration;
|
double applyVelocity = targetVelocity * acceleration;
|
||||||
|
|
||||||
if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
|
if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
|
||||||
{
|
{
|
||||||
angularVelocity += applyVelocity;
|
angularVelocity += applyVelocity;
|
||||||
}
|
}
|
||||||
else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
|
else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
|
||||||
{
|
{
|
||||||
angularVelocity -= applyVelocity;
|
angularVelocity -= applyVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Set all current rotations */
|
/** Set all current rotations */
|
||||||
// adjacentMech.angle = Math.abs(angle) * (adjacentMech.angle >= 0 ? 1 : -1);
|
// adjacentMech.angle = Math.abs(angle) * (adjacentMech.angle >= 0 ? 1 : -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onUpdate();
|
onUpdate();
|
||||||
prev_angle = renderAngle;
|
prev_angle = renderAngle;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void onUpdate()
|
protected void onUpdate()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Called when one revolution is made. */
|
/**
|
||||||
protected void revolve()
|
* Called when one revolution is made.
|
||||||
{
|
*/
|
||||||
|
protected void revolve()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void apply(Object source, double torque, double angularVelocity)
|
public void apply(Object source, double torque, double angularVelocity)
|
||||||
{
|
{
|
||||||
this.torque += torque;
|
this.torque += torque;
|
||||||
this.angularVelocity += angularVelocity;
|
this.angularVelocity += angularVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getTorque()
|
public double getTorque()
|
||||||
{
|
{
|
||||||
return angularVelocity != 0 ? torque : 0;
|
return angularVelocity != 0 ? torque : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getAngularSpeed()
|
public double getAngularSpeed()
|
||||||
{
|
{
|
||||||
return torque != 0 ? angularVelocity : 0;
|
return torque != 0 ? angularVelocity : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float getRatio(ForgeDirection dir, IMechanicalNode with)
|
public float getRatio(ForgeDirection dir, IMechanicalNode with)
|
||||||
{
|
{
|
||||||
return 0.5f;
|
return 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean inverseRotation(ForgeDirection dir, IMechanicalNode with)
|
public boolean inverseRotation(ForgeDirection dir, IMechanicalNode with)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** The energy percentage loss due to resistance in seconds. */
|
/**
|
||||||
public double getTorqueLoad()
|
* The energy percentage loss due to resistance in seconds.
|
||||||
{
|
*/
|
||||||
return load;
|
public double getTorqueLoad()
|
||||||
}
|
{
|
||||||
|
return load;
|
||||||
|
}
|
||||||
|
|
||||||
public double getAngularVelocityLoad()
|
public double getAngularVelocityLoad()
|
||||||
{
|
{
|
||||||
return load;
|
return load;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Checks to see if a connection is allowed from side and from a source */
|
/**
|
||||||
public boolean canConnect(ForgeDirection from, Object source)
|
* Checks to see if a connection is allowed from side and from a source
|
||||||
{
|
*/
|
||||||
if (source instanceof MechanicalNode)
|
public boolean canConnect(ForgeDirection from, Object source)
|
||||||
{
|
{
|
||||||
boolean flag = (connectionMap & (1 << from.ordinal())) != 0;
|
if (source instanceof MechanicalNode)
|
||||||
return flag;
|
{
|
||||||
}
|
boolean flag = (connectionMap & (1 << from.ordinal())) != 0;
|
||||||
return false;
|
return flag;
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getEnergy()
|
public double getEnergy()
|
||||||
{
|
{
|
||||||
return getTorque() * getAngularSpeed();
|
return getTorque() * getAngularSpeed();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getPower()
|
public double getPower()
|
||||||
{
|
{
|
||||||
return power;
|
return power;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void load(NBTTagCompound nbt)
|
public void load(NBTTagCompound nbt)
|
||||||
{
|
{
|
||||||
torque = nbt.getDouble("torque");
|
torque = nbt.getDouble("torque");
|
||||||
angularVelocity = nbt.getDouble("angularVelocity");
|
angularVelocity = nbt.getDouble("angularVelocity");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void save(NBTTagCompound nbt)
|
public void save(NBTTagCompound nbt)
|
||||||
{
|
{
|
||||||
nbt.setDouble("torque", torque);
|
nbt.setDouble("torque", torque);
|
||||||
nbt.setDouble("angularVelocity", angularVelocity);
|
nbt.setDouble("angularVelocity", angularVelocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void reconstruct()
|
public void reconstruct()
|
||||||
{
|
{
|
||||||
recache();
|
recache();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void deconstruct()
|
public void deconstruct()
|
||||||
{
|
{
|
||||||
for (Entry<MechanicalNode, ForgeDirection> entry : getConnections().entrySet())
|
for (Entry<MechanicalNode, ForgeDirection> entry : getConnections().entrySet())
|
||||||
{
|
{
|
||||||
entry.getKey().getConnections().remove(this);
|
entry.getKey().getConnections().remove(this);
|
||||||
entry.getKey().recache();
|
entry.getKey().recache();
|
||||||
}
|
}
|
||||||
getConnections().clear();
|
getConnections().clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void recache()
|
public void recache()
|
||||||
{
|
{
|
||||||
getConnections().clear();
|
synchronized (this)
|
||||||
|
{
|
||||||
|
getConnections().clear();
|
||||||
|
|
||||||
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
|
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
|
||||||
{
|
{
|
||||||
TileEntity tile = position().translate(dir).getTileEntity(world());
|
TileEntity tile = position().translate(dir).getTileEntity(world());
|
||||||
if (tile instanceof INodeProvider)
|
if (tile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
INode node = ((INodeProvider) tile).getNode(MechanicalNode.class, dir.getOpposite());
|
INode node = ((INodeProvider) tile).getNode(MechanicalNode.class, dir.getOpposite());
|
||||||
if (node instanceof MechanicalNode)
|
if (node instanceof MechanicalNode)
|
||||||
{
|
{
|
||||||
MechanicalNode check = (MechanicalNode) node;
|
MechanicalNode check = (MechanicalNode) node;
|
||||||
boolean canConnect = canConnect(dir, check);
|
boolean canConnect = canConnect(dir, check);
|
||||||
boolean canOtherConnect = check.canConnect(dir.getOpposite(), this);
|
boolean canOtherConnect = check.canConnect(dir.getOpposite(), this);
|
||||||
if (canConnect && canOtherConnect)
|
if (canConnect && canOtherConnect)
|
||||||
{
|
{
|
||||||
getConnections().put(check, dir);
|
getConnections().put(check, dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** Gets the node provider for this node */
|
/**
|
||||||
public INodeProvider getParent()
|
* Gets the node provider for this node
|
||||||
{
|
*/
|
||||||
return parent;
|
public INodeProvider getParent()
|
||||||
}
|
{
|
||||||
|
return parent;
|
||||||
|
}
|
||||||
|
|
||||||
/** Sets the node provider for the node */
|
/**
|
||||||
public void setParent(INodeProvider parent)
|
* Sets the node provider for the node
|
||||||
{
|
*/
|
||||||
this.parent = parent;
|
public void setParent(INodeProvider parent)
|
||||||
}
|
{
|
||||||
|
this.parent = parent;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString()
|
public String toString()
|
||||||
{
|
{
|
||||||
return this.getClass().getSimpleName() + this.hashCode();
|
return this.getClass().getSimpleName() + this.hashCode();
|
||||||
}
|
}
|
||||||
|
|
||||||
public AbstractMap<MechanicalNode, ForgeDirection> getConnections()
|
public AbstractMap<MechanicalNode, ForgeDirection> getConnections()
|
||||||
{
|
{
|
||||||
return connections;
|
return connections;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public World world()
|
public World world()
|
||||||
{
|
{
|
||||||
return getParent() instanceof TMultiPart ? ((TMultiPart) getParent()).world() : getParent() instanceof TileEntity ? ((TileEntity) getParent()).getWorldObj() : null;
|
return getParent() instanceof TMultiPart ? ((TMultiPart) getParent()).world() : getParent() instanceof TileEntity ? ((TileEntity) getParent()).getWorldObj() : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 position()
|
public Vector3 position()
|
||||||
{
|
{
|
||||||
return new Vector3(x(), y(), z());
|
return new Vector3(x(), y(), z());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double z()
|
public double z()
|
||||||
{
|
{
|
||||||
if(this.getParent() instanceof TileEntity)
|
if (this.getParent() instanceof TileEntity)
|
||||||
{
|
{
|
||||||
return ((TileEntity)this.getParent()).zCoord;
|
return ((TileEntity) this.getParent()).zCoord;
|
||||||
}
|
}
|
||||||
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).z() : 0;
|
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).z() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double x()
|
public double x()
|
||||||
{
|
{
|
||||||
if(this.getParent() instanceof TileEntity)
|
if (this.getParent() instanceof TileEntity)
|
||||||
{
|
{
|
||||||
return ((TileEntity)this.getParent()).xCoord;
|
return ((TileEntity) this.getParent()).xCoord;
|
||||||
}
|
}
|
||||||
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).x() : 0;
|
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).x() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double y()
|
public double y()
|
||||||
{
|
{
|
||||||
if(this.getParent() instanceof TileEntity)
|
if (this.getParent() instanceof TileEntity)
|
||||||
{
|
{
|
||||||
return ((TileEntity)this.getParent()).yCoord;
|
return ((TileEntity) this.getParent()).yCoord;
|
||||||
}
|
}
|
||||||
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).y() : 0;
|
return this.getParent() instanceof TMultiPart && ((TMultiPart) this.getParent()).tile() != null ? ((TMultiPart) this.getParent()).y() : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,283 +10,290 @@ import codechicken.lib.vec.Rotation;
|
||||||
import codechicken.multipart.TMultiPart;
|
import codechicken.multipart.TMultiPart;
|
||||||
import codechicken.multipart.TileMultipart;
|
import codechicken.multipart.TileMultipart;
|
||||||
|
|
||||||
/** Node for the gear
|
/**
|
||||||
*
|
* Node for the gear
|
||||||
* @author Calclavia, Edited by: Darkguardsman */
|
*
|
||||||
|
* @author Calclavia, Edited by: Darkguardsman
|
||||||
|
*/
|
||||||
public class GearNode extends MechanicalNode
|
public class GearNode extends MechanicalNode
|
||||||
{
|
{
|
||||||
public GearNode(PartGear parent)
|
public GearNode(PartGear parent)
|
||||||
{
|
{
|
||||||
super(parent);
|
super(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected PartGear gear()
|
protected PartGear gear()
|
||||||
{
|
{
|
||||||
return (PartGear) this.getParent();
|
return (PartGear) this.getParent();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onUpdate()
|
public void onUpdate()
|
||||||
{
|
{
|
||||||
super.onUpdate();
|
super.onUpdate();
|
||||||
if (!gear().getMultiBlock().isPrimary())
|
if (!gear().getMultiBlock().isPrimary())
|
||||||
{
|
{
|
||||||
torque = 0;
|
torque = 0;
|
||||||
angularVelocity = 0;
|
angularVelocity = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gear().tier == 10)
|
if (gear().tier == 10)
|
||||||
{
|
{
|
||||||
torque = 100;
|
torque = 100;
|
||||||
angularVelocity = 100;
|
angularVelocity = 100;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getTorqueLoad()
|
public double getTorqueLoad()
|
||||||
{
|
{
|
||||||
// Decelerate the gear based on tier.
|
// Decelerate the gear based on tier.
|
||||||
switch (gear().tier)
|
switch (gear().tier)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0.3;
|
return 0.3;
|
||||||
case 1:
|
case 1:
|
||||||
return 0.2;
|
return 0.2;
|
||||||
case 2:
|
case 2:
|
||||||
return 0.1;
|
return 0.1;
|
||||||
case 10:
|
case 10:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getAngularVelocityLoad()
|
public double getAngularVelocityLoad()
|
||||||
{
|
{
|
||||||
// Decelerate the gear based on tier.
|
// Decelerate the gear based on tier.
|
||||||
switch (gear().tier)
|
switch (gear().tier)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0.03;
|
return 0.03;
|
||||||
case 1:
|
case 1:
|
||||||
return 0.02;
|
return 0.02;
|
||||||
case 2:
|
case 2:
|
||||||
return 0.01;
|
return 0.01;
|
||||||
case 10:
|
case 10:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void recache()
|
public void recache()
|
||||||
{
|
{
|
||||||
getConnections().clear();
|
synchronized (this)
|
||||||
|
{
|
||||||
|
getConnections().clear();
|
||||||
|
|
||||||
/** Only call refresh if this is the main block of a multiblock gear or a single gear block. */
|
/** Only call refresh if this is the main block of a multiblock gear or a single gear block. */
|
||||||
if (!gear().getMultiBlock().isPrimary() || world() == null)
|
if (!gear().getMultiBlock().isPrimary() || world() == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Look for gears that are back-to-back with this gear. Equate torque. */
|
/** Look for gears that are back-to-back with this gear. Equate torque. */
|
||||||
TileEntity tileBehind = new universalelectricity.api.vector.Vector3(gear().tile()).translate(gear().placementSide).getTileEntity(world());
|
TileEntity tileBehind = new universalelectricity.api.vector.Vector3(gear().tile()).translate(gear().placementSide).getTileEntity(world());
|
||||||
|
|
||||||
if (tileBehind instanceof INodeProvider)
|
if (tileBehind instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
MechanicalNode instance = (MechanicalNode) ((INodeProvider) tileBehind).getNode(MechanicalNode.class, gear().placementSide.getOpposite());
|
MechanicalNode instance = (MechanicalNode) ((INodeProvider) tileBehind).getNode(MechanicalNode.class, gear().placementSide.getOpposite());
|
||||||
|
|
||||||
if (instance != null && instance != this && !(instance.getParent() instanceof PartGearShaft) && instance.canConnect(gear().placementSide.getOpposite(), this))
|
if (instance != null && instance != this && !(instance.getParent() instanceof PartGearShaft) && instance.canConnect(gear().placementSide.getOpposite(), this))
|
||||||
{
|
{
|
||||||
getConnections().put(instance, gear().placementSide);
|
getConnections().put(instance, gear().placementSide);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Look for gears that are internal and adjacent to this gear. (The 4 sides + the internal
|
/** Look for gears that are internal and adjacent to this gear. (The 4 sides + the internal
|
||||||
* center) */
|
* center) */
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
ForgeDirection checkDir = ForgeDirection.getOrientation(i);
|
ForgeDirection checkDir = ForgeDirection.getOrientation(i);
|
||||||
|
|
||||||
TileEntity tile = gear().tile();
|
TileEntity tile = gear().tile();
|
||||||
|
|
||||||
if (gear().getMultiBlock().isConstructed() && checkDir != gear().placementSide && checkDir != gear().placementSide.getOpposite())
|
if (gear().getMultiBlock().isConstructed() && checkDir != gear().placementSide && checkDir != gear().placementSide.getOpposite())
|
||||||
{
|
{
|
||||||
tile = new universalelectricity.api.vector.Vector3(gear().tile()).translate(checkDir).getTileEntity(world());
|
tile = new universalelectricity.api.vector.Vector3(gear().tile()).translate(checkDir).getTileEntity(world());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tile instanceof INodeProvider)
|
if (tile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
/** If we're checking for the block that is opposite to the gear's placement side
|
/** If we're checking for the block that is opposite to the gear's placement side
|
||||||
* (the center), then we try to look for a gear shaft in the center. */
|
* (the center), then we try to look for a gear shaft in the center. */
|
||||||
MechanicalNode instance = (MechanicalNode) ((INodeProvider) tile).getNode(MechanicalNode.class, checkDir == gear().placementSide.getOpposite() ? ForgeDirection.UNKNOWN : checkDir);
|
MechanicalNode instance = (MechanicalNode) ((INodeProvider) tile).getNode(MechanicalNode.class, checkDir == gear().placementSide.getOpposite() ? ForgeDirection.UNKNOWN : checkDir);
|
||||||
|
|
||||||
if (!getConnections().containsValue(checkDir) && instance != this && checkDir != gear().placementSide && instance != null && instance.canConnect(checkDir.getOpposite(), this))
|
if (!getConnections().containsValue(checkDir) && instance != this && checkDir != gear().placementSide && instance != null && instance.canConnect(checkDir.getOpposite(), this))
|
||||||
{
|
{
|
||||||
getConnections().put(instance, checkDir);
|
getConnections().put(instance, checkDir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int displaceCheck = 1;
|
int displaceCheck = 1;
|
||||||
|
|
||||||
if (gear().getMultiBlock().isPrimary() && gear().getMultiBlock().isConstructed())
|
if (gear().getMultiBlock().isPrimary() && gear().getMultiBlock().isConstructed())
|
||||||
{
|
{
|
||||||
displaceCheck = 2;
|
displaceCheck = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Look for gears outside this block space, the relative UP, DOWN, LEFT, RIGHT */
|
/** Look for gears outside this block space, the relative UP, DOWN, LEFT, RIGHT */
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
ForgeDirection checkDir = ForgeDirection.getOrientation(Rotation.rotateSide(gear().placementSide.ordinal(), i));
|
ForgeDirection checkDir = ForgeDirection.getOrientation(Rotation.rotateSide(gear().placementSide.ordinal(), i));
|
||||||
TileEntity checkTile = new universalelectricity.api.vector.Vector3(gear().tile()).translate(checkDir, displaceCheck).getTileEntity(world());
|
TileEntity checkTile = new universalelectricity.api.vector.Vector3(gear().tile()).translate(checkDir, displaceCheck).getTileEntity(world());
|
||||||
|
|
||||||
if (!getConnections().containsValue(checkDir) && checkTile instanceof INodeProvider)
|
if (!getConnections().containsValue(checkDir) && checkTile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
MechanicalNode instance = (MechanicalNode) ((INodeProvider) checkTile).getNode(MechanicalNode.class, gear().placementSide);
|
MechanicalNode instance = (MechanicalNode) ((INodeProvider) checkTile).getNode(MechanicalNode.class, gear().placementSide);
|
||||||
|
|
||||||
if (instance != null && instance != this && instance.canConnect(checkDir.getOpposite(), this) && !(instance.getParent() instanceof PartGearShaft))
|
if (instance != null && instance != this && instance.canConnect(checkDir.getOpposite(), this) && !(instance.getParent() instanceof PartGearShaft))
|
||||||
{
|
{
|
||||||
getConnections().put(instance, checkDir);
|
getConnections().put(instance, checkDir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** Can this gear be connected BY the source?
|
/**
|
||||||
*
|
* Can this gear be connected BY the source?
|
||||||
* @param from - Direction source is coming from.
|
*
|
||||||
* @param with - The source of the connection.
|
* @param from - Direction source is coming from.
|
||||||
* @return True is so. */
|
* @param with - The source of the connection.
|
||||||
@Override
|
* @return True is so.
|
||||||
public boolean canConnect(ForgeDirection from, Object with)
|
*/
|
||||||
{
|
@Override
|
||||||
if (!gear().getMultiBlock().isPrimary())
|
public boolean canConnect(ForgeDirection from, Object with)
|
||||||
{
|
{
|
||||||
return false;
|
if (!gear().getMultiBlock().isPrimary())
|
||||||
}
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (with instanceof MechanicalNode)
|
if (with instanceof MechanicalNode)
|
||||||
{
|
{
|
||||||
INodeProvider parent = ((MechanicalNode) with).getParent();
|
INodeProvider parent = ((MechanicalNode) with).getParent();
|
||||||
|
|
||||||
/** Check for flat connections (gear face on gear face) to make sure it's actually on
|
/** Check for flat connections (gear face on gear face) to make sure it's actually on
|
||||||
* this gear block. */
|
* this gear block. */
|
||||||
if (from == gear().placementSide.getOpposite())
|
if (from == gear().placementSide.getOpposite())
|
||||||
{
|
{
|
||||||
if (parent instanceof PartGear || parent instanceof PartGearShaft)
|
if (parent instanceof PartGear || parent instanceof PartGearShaft)
|
||||||
{
|
{
|
||||||
if (parent instanceof PartGearShaft)
|
if (parent instanceof PartGearShaft)
|
||||||
{
|
{
|
||||||
PartGearShaft shaft = (PartGearShaft) parent;
|
PartGearShaft shaft = (PartGearShaft) parent;
|
||||||
return shaft.tile().partMap(from.getOpposite().ordinal()) == gear() && Math.abs(shaft.placementSide.offsetX) == Math.abs(gear().placementSide.offsetX) && Math.abs(shaft.placementSide.offsetY) == Math.abs(gear().placementSide.offsetY) && Math.abs(shaft.placementSide.offsetZ) == Math.abs(gear().placementSide.offsetZ);
|
return shaft.tile().partMap(from.getOpposite().ordinal()) == gear() && Math.abs(shaft.placementSide.offsetX) == Math.abs(gear().placementSide.offsetX) && Math.abs(shaft.placementSide.offsetY) == Math.abs(gear().placementSide.offsetY) && Math.abs(shaft.placementSide.offsetZ) == Math.abs(gear().placementSide.offsetZ);
|
||||||
}
|
}
|
||||||
else if (parent instanceof PartGear)
|
else if (parent instanceof PartGear)
|
||||||
{
|
{
|
||||||
if (((PartGear) parent).tile() == gear().tile() && !gear().getMultiBlock().isConstructed())
|
if (((PartGear) parent).tile() == gear().tile() && !gear().getMultiBlock().isConstructed())
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (((PartGear) parent).placementSide != gear().placementSide)
|
if (((PartGear) parent).placementSide != gear().placementSide)
|
||||||
{
|
{
|
||||||
TMultiPart part = gear().tile().partMap(((PartGear) parent).placementSide.ordinal());
|
TMultiPart part = gear().tile().partMap(((PartGear) parent).placementSide.ordinal());
|
||||||
|
|
||||||
if (part instanceof PartGear)
|
if (part instanceof PartGear)
|
||||||
{
|
{
|
||||||
/** Case when we connect gears via edges internally. Large gear
|
/** Case when we connect gears via edges internally. Large gear
|
||||||
* attempt to connect to small gear. */
|
* attempt to connect to small gear. */
|
||||||
PartGear sourceGear = (PartGear) part;
|
PartGear sourceGear = (PartGear) part;
|
||||||
|
|
||||||
if (sourceGear.isCenterMultiBlock() && !sourceGear.getMultiBlock().isPrimary())
|
if (sourceGear.isCenterMultiBlock() && !sourceGear.getMultiBlock().isPrimary())
|
||||||
{
|
{
|
||||||
// For large gear to small gear on edge connection.
|
// For large gear to small gear on edge connection.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/** Small gear attempting to connect to large gear. */
|
/** Small gear attempting to connect to large gear. */
|
||||||
if (gear().getMultiBlock().isConstructed())
|
if (gear().getMultiBlock().isConstructed())
|
||||||
{
|
{
|
||||||
TMultiPart checkPart = ((PartGear) parent).tile().partMap(gear().placementSide.ordinal());
|
TMultiPart checkPart = ((PartGear) parent).tile().partMap(gear().placementSide.ordinal());
|
||||||
|
|
||||||
if (checkPart instanceof PartGear)
|
if (checkPart instanceof PartGear)
|
||||||
{
|
{
|
||||||
ForgeDirection requiredDirection = ((PartGear) checkPart).getPosition().subtract(position()).toForgeDirection();
|
ForgeDirection requiredDirection = ((PartGear) checkPart).getPosition().subtract(position()).toForgeDirection();
|
||||||
return ((PartGear) checkPart).isCenterMultiBlock() && ((PartGear) parent).placementSide == requiredDirection;
|
return ((PartGear) checkPart).isCenterMultiBlock() && ((PartGear) parent).placementSide == requiredDirection;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Face to face stick connection. */
|
/** Face to face stick connection. */
|
||||||
TileEntity sourceTile = position().translate(from.getOpposite()).getTileEntity(world());
|
TileEntity sourceTile = position().translate(from.getOpposite()).getTileEntity(world());
|
||||||
|
|
||||||
if (sourceTile instanceof INodeProvider)
|
if (sourceTile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
MechanicalNode sourceInstance = (MechanicalNode) ((INodeProvider) sourceTile).getNode(MechanicalNode.class, from);
|
MechanicalNode sourceInstance = (MechanicalNode) ((INodeProvider) sourceTile).getNode(MechanicalNode.class, from);
|
||||||
return sourceInstance == with;
|
return sourceInstance == with;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (from == gear().placementSide)
|
else if (from == gear().placementSide)
|
||||||
{
|
{
|
||||||
/** Face to face stick connection. */
|
/** Face to face stick connection. */
|
||||||
TileEntity sourceTile = position().translate(from).getTileEntity(world());
|
TileEntity sourceTile = position().translate(from).getTileEntity(world());
|
||||||
|
|
||||||
if (sourceTile instanceof INodeProvider)
|
if (sourceTile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
MechanicalNode sourceInstance = (MechanicalNode) ((INodeProvider) sourceTile).getNode(MechanicalNode.class, from.getOpposite());
|
MechanicalNode sourceInstance = (MechanicalNode) ((INodeProvider) sourceTile).getNode(MechanicalNode.class, from.getOpposite());
|
||||||
return sourceInstance == with;
|
return sourceInstance == with;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
TileEntity destinationTile = ((MechanicalNode) with).position().translate(from.getOpposite()).getTileEntity(world());
|
TileEntity destinationTile = ((MechanicalNode) with).position().translate(from.getOpposite()).getTileEntity(world());
|
||||||
|
|
||||||
if (destinationTile instanceof INodeProvider && destinationTile instanceof TileMultipart)
|
if (destinationTile instanceof INodeProvider && destinationTile instanceof TileMultipart)
|
||||||
{
|
{
|
||||||
TMultiPart destinationPart = ((TileMultipart) destinationTile).partMap(gear().placementSide.ordinal());
|
TMultiPart destinationPart = ((TileMultipart) destinationTile).partMap(gear().placementSide.ordinal());
|
||||||
|
|
||||||
if (destinationPart instanceof PartGear)
|
if (destinationPart instanceof PartGear)
|
||||||
{
|
{
|
||||||
if (gear() != destinationPart)
|
if (gear() != destinationPart)
|
||||||
{
|
{
|
||||||
return ((PartGear) destinationPart).isCenterMultiBlock();
|
return ((PartGear) destinationPart).isCenterMultiBlock();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float getRatio(ForgeDirection dir, IMechanicalNode with)
|
public float getRatio(ForgeDirection dir, IMechanicalNode with)
|
||||||
{
|
{
|
||||||
universalelectricity.api.vector.Vector3 deltaPos = with.position().subtract(position());
|
universalelectricity.api.vector.Vector3 deltaPos = with.position().subtract(position());
|
||||||
|
|
||||||
boolean caseX = gear().placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0;
|
boolean caseX = gear().placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0;
|
||||||
boolean caseY = gear().placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0;
|
boolean caseY = gear().placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0;
|
||||||
boolean caseZ = gear().placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0;
|
boolean caseZ = gear().placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0;
|
||||||
|
|
||||||
if (caseX || caseY || caseZ)
|
if (caseX || caseY || caseZ)
|
||||||
{
|
{
|
||||||
return super.getRatio(dir, with);
|
return super.getRatio(dir, with);
|
||||||
}
|
}
|
||||||
|
|
||||||
return gear().getMultiBlock().isConstructed() ? 1.5f : super.getRatio(dir, with);
|
return gear().getMultiBlock().isConstructed() ? 1.5f : super.getRatio(dir, with);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,113 +14,116 @@ import universalelectricity.api.vector.Vector3;
|
||||||
|
|
||||||
public class GearShaftNode extends MechanicalNode
|
public class GearShaftNode extends MechanicalNode
|
||||||
{
|
{
|
||||||
public GearShaftNode(PartGearShaft parent)
|
public GearShaftNode(PartGearShaft parent)
|
||||||
{
|
{
|
||||||
super(parent);
|
super(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getTorqueLoad()
|
public double getTorqueLoad()
|
||||||
{
|
{
|
||||||
// Decelerate the gear based on tier.
|
// Decelerate the gear based on tier.
|
||||||
switch (shaft().tier)
|
switch (shaft().tier)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0.03;
|
return 0.03;
|
||||||
case 1:
|
case 1:
|
||||||
return 0.02;
|
return 0.02;
|
||||||
case 2:
|
case 2:
|
||||||
return 0.01;
|
return 0.01;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double getAngularVelocityLoad()
|
public double getAngularVelocityLoad()
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void recache()
|
public void recache()
|
||||||
{
|
{
|
||||||
getConnections().clear();
|
synchronized (this)
|
||||||
List<ForgeDirection> dirs = new ArrayList<ForgeDirection>();
|
{
|
||||||
dirs.add(shaft().placementSide);
|
getConnections().clear();
|
||||||
dirs.add(shaft().placementSide.getOpposite());
|
List<ForgeDirection> dirs = new ArrayList<ForgeDirection>();
|
||||||
/** Check for internal connections, the FRONT and BACK. */
|
dirs.add(shaft().placementSide);
|
||||||
Iterator<ForgeDirection> it = dirs.iterator();
|
dirs.add(shaft().placementSide.getOpposite());
|
||||||
while (it.hasNext())
|
/** Check for internal connections, the FRONT and BACK. */
|
||||||
{
|
Iterator<ForgeDirection> it = dirs.iterator();
|
||||||
ForgeDirection checkDir = it.next();
|
while (it.hasNext())
|
||||||
if (checkDir == shaft().placementSide || checkDir == shaft().placementSide.getOpposite())
|
{
|
||||||
{
|
ForgeDirection checkDir = it.next();
|
||||||
if (shaft().tile() instanceof INodeProvider)
|
if (checkDir == shaft().placementSide || checkDir == shaft().placementSide.getOpposite())
|
||||||
{
|
{
|
||||||
MechanicalNode instance = (MechanicalNode) ((INodeProvider) shaft().tile()).getNode(MechanicalNode.class, checkDir);
|
if (shaft().tile() instanceof INodeProvider)
|
||||||
|
{
|
||||||
|
MechanicalNode instance = (MechanicalNode) ((INodeProvider) shaft().tile()).getNode(MechanicalNode.class, checkDir);
|
||||||
|
|
||||||
if (instance != null && instance != this && instance.canConnect(checkDir.getOpposite(), this))
|
if (instance != null && instance != this && instance.canConnect(checkDir.getOpposite(), this))
|
||||||
{
|
{
|
||||||
getConnections().put(instance, checkDir);
|
getConnections().put(instance, checkDir);
|
||||||
it.remove();
|
it.remove();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Look for connections outside this block space, the relative FRONT and BACK */
|
/** Look for connections outside this block space, the relative FRONT and BACK */
|
||||||
if (!dirs.isEmpty())
|
if (!dirs.isEmpty())
|
||||||
for (ForgeDirection checkDir : dirs)
|
for (ForgeDirection checkDir : dirs)
|
||||||
{
|
{
|
||||||
if (!getConnections().containsValue(checkDir) && (checkDir == shaft().placementSide || checkDir == shaft().placementSide.getOpposite()))
|
if (!getConnections().containsValue(checkDir) && (checkDir == shaft().placementSide || checkDir == shaft().placementSide.getOpposite()))
|
||||||
{
|
{
|
||||||
TileEntity checkTile = new Vector3(shaft().tile()).translate(checkDir).getTileEntity(world());
|
TileEntity checkTile = new Vector3(shaft().tile()).translate(checkDir).getTileEntity(world());
|
||||||
|
|
||||||
if (checkTile instanceof INodeProvider)
|
if (checkTile instanceof INodeProvider)
|
||||||
{
|
{
|
||||||
MechanicalNode instance = (MechanicalNode) ((INodeProvider) checkTile).getNode(MechanicalNode.class, checkDir.getOpposite());
|
MechanicalNode instance = (MechanicalNode) ((INodeProvider) checkTile).getNode(MechanicalNode.class, checkDir.getOpposite());
|
||||||
|
|
||||||
// Only connect to shafts outside of this block space.
|
// Only connect to shafts outside of this block space.
|
||||||
if (instance != null && instance != this && instance.getParent() instanceof PartGearShaft && instance.canConnect(checkDir.getOpposite(), this))
|
if (instance != null && instance != this && instance.getParent() instanceof PartGearShaft && instance.canConnect(checkDir.getOpposite(), this))
|
||||||
{
|
{
|
||||||
getConnections().put(instance, checkDir);
|
getConnections().put(instance, checkDir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canConnect(ForgeDirection from, Object source)
|
public boolean canConnect(ForgeDirection from, Object source)
|
||||||
{
|
{
|
||||||
if (source instanceof MechanicalNode)
|
if (source instanceof MechanicalNode)
|
||||||
{
|
{
|
||||||
if (((MechanicalNode) source).getParent() instanceof PartGear)
|
if (((MechanicalNode) source).getParent() instanceof PartGear)
|
||||||
{
|
{
|
||||||
PartGear gear = (PartGear) ((MechanicalNode) source).getParent();
|
PartGear gear = (PartGear) ((MechanicalNode) source).getParent();
|
||||||
|
|
||||||
if (!(Math.abs(gear.placementSide.offsetX) == Math.abs(shaft().placementSide.offsetX) && Math.abs(gear.placementSide.offsetY) == Math.abs(shaft().placementSide.offsetY) && Math.abs(gear.placementSide.offsetZ) == Math.abs(shaft().placementSide.offsetZ)))
|
if (!(Math.abs(gear.placementSide.offsetX) == Math.abs(shaft().placementSide.offsetX) && Math.abs(gear.placementSide.offsetY) == Math.abs(shaft().placementSide.offsetY) && Math.abs(gear.placementSide.offsetZ) == Math.abs(shaft().placementSide.offsetZ)))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return from == shaft().placementSide || from == shaft().placementSide.getOpposite();
|
return from == shaft().placementSide || from == shaft().placementSide.getOpposite();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean inverseRotation(ForgeDirection dir, IMechanicalNode with)
|
public boolean inverseRotation(ForgeDirection dir, IMechanicalNode with)
|
||||||
{
|
{
|
||||||
if (shaft().placementSide.offsetY != 0 || shaft().placementSide.offsetZ != 0)
|
if (shaft().placementSide.offsetY != 0 || shaft().placementSide.offsetZ != 0)
|
||||||
{
|
{
|
||||||
return dir == shaft().placementSide.getOpposite();
|
return dir == shaft().placementSide.getOpposite();
|
||||||
}
|
}
|
||||||
|
|
||||||
return dir == shaft().placementSide;
|
return dir == shaft().placementSide;
|
||||||
}
|
}
|
||||||
|
|
||||||
public PartGearShaft shaft()
|
public PartGearShaft shaft()
|
||||||
{
|
{
|
||||||
return (PartGearShaft) this.getParent();
|
return (PartGearShaft) this.getParent();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue