Created texture for all tools, though still working

Did actually texture the aluminum tools and got a simi good look out of
them.
This commit is contained in:
DarkGuardsman 2013-10-22 12:46:59 -04:00
parent f286935a2f
commit 116ac28a22
32 changed files with 1 additions and 2 deletions

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@ -12,7 +12,7 @@ public enum EnumTool
{ {
PICKAX("pickaxe", Material.rock, Material.iron, Material.ice, Material.anvil, Material.glass, Material.tnt, Material.piston), PICKAX("pickaxe", Material.rock, Material.iron, Material.ice, Material.anvil, Material.glass, Material.tnt, Material.piston),
AX("axe", Material.wood, Material.pumpkin, Material.plants, Material.vine), AX("axe", Material.wood, Material.pumpkin, Material.plants, Material.vine),
SPADE("shoval", Material.sand, Material.snow, Material.clay, Material.craftedSnow, Material.grass, Material.ground), SPADE("shovel", Material.sand, Material.snow, Material.clay, Material.craftedSnow, Material.grass, Material.ground),
HOE("hoe"), HOE("hoe"),
NA4(), NA4(),
NA5(), NA5(),

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@ -101,7 +101,6 @@ public class ItemCommonTool extends Item
/** Applies damage to the item using NBT as well uses the normal ItemStack damage checks */ /** Applies damage to the item using NBT as well uses the normal ItemStack damage checks */
public void damage(ItemStack itemStack, int damage, EntityLivingBase entity) public void damage(ItemStack itemStack, int damage, EntityLivingBase entity)
{ {
// Saves the frequency in the ItemStack
if (itemStack.getTagCompound() == null) if (itemStack.getTagCompound() == null)
{ {
itemStack.setTagCompound(new NBTTagCompound()); itemStack.setTagCompound(new NBTTagCompound());