Improved and randomized pathfinder
Pathfinder now works better --It levels of at the correct y level for pathfinding --It pathfinder no longer in a perfect line but is randomized --Pathfinder is now limited to search with a set range preventing cross map interaction
This commit is contained in:
parent
05a4f5b418
commit
13699c24b3
3 changed files with 275 additions and 83 deletions
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@ -23,6 +23,7 @@ import net.minecraftforge.liquids.ILiquidTank;
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import net.minecraftforge.liquids.ITankContainer;
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import net.minecraftforge.liquids.LiquidContainerRegistry;
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import net.minecraftforge.liquids.LiquidStack;
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import universalelectricity.core.vector.Vector2;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.core.vector.VectorHelper;
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@ -37,7 +38,16 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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private List<Vector3> targetSources = new ArrayList<Vector3>();
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private List<Vector3> updateQue = new ArrayList<Vector3>();
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private LiquidPathFinder pathFinder;
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private LiquidPathFinder pathLiquid;
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public LiquidPathFinder getLiquidFinder()
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{
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if(pathLiquid == null)
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{
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pathLiquid = new LiquidPathFinder(this.worldObj, false, 1000, 100);
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}
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return pathLiquid;
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}
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@Override
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public String getMeterReading(EntityPlayer user, ForgeDirection side)
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@ -49,7 +59,6 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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public void invalidate()
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{
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super.invalidate();
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pathFinder = new LiquidPathFinder(this.worldObj, false, TileEntityDrain.MAX_WORLD_EDITS_PER_PROCESS * 2);
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}
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public boolean canDrainSources()
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@ -99,13 +108,17 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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{
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break;
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}
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if (request.getKey() instanceof ITankContainer)
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{
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ITankContainer tank = (ITankContainer) request.getKey();
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Iterator<Vector3> it = this.targetSources.iterator();
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while (it.hasNext())
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Vector3[] sortedList = this.sortedDrainList();
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for (int i = 0; sortedList != null && i < sortedList.length; i++)
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{
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Vector3 loc = it.next();
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Vector3 loc = sortedList[i];
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if (this.currentWorldEdits >= MAX_WORLD_EDITS_PER_PROCESS)
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{
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break;
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@ -142,8 +155,6 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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/* REMOVE BLOCK */
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loc.setBlock(this.worldObj, 0, 0, 2);
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this.currentWorldEdits++;
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it.remove();
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}
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}
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}
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@ -159,15 +170,12 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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*/
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public void getNextFluidBlock()
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{
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if (pathFinder == null)
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{
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pathFinder = new LiquidPathFinder(this.worldObj, false, 1000);
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}
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pathFinder.reset();
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pathFinder.init(new Vector3(this.xCoord + this.getFacing().offsetX, this.yCoord + this.getFacing().offsetY, this.zCoord + this.getFacing().offsetZ));
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getLiquidFinder().reset();
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getLiquidFinder().init(new Vector3(this.xCoord + this.getFacing().offsetX, this.yCoord + this.getFacing().offsetY, this.zCoord + this.getFacing().offsetZ));
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// System.out.println("Nodes:" + pathFinder.nodes.size() + "Results:" +
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// pathFinder.results.size());
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for (Vector3 vec : pathFinder.nodes)
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for (Vector3 vec : getLiquidFinder().nodes)
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{
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this.addVectorToQue(vec);
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}
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@ -211,73 +219,95 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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requests.remove();
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}
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}
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/* CLEANUP TARGET LIST AND REMOVE INVALID SOURCES */
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Iterator<Vector3> targetIt = this.targetSources.iterator();
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while (targetIt.hasNext())
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{
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Vector3 vec = targetIt.next();
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if (!FluidHelper.isSourceBlock(this.worldObj, vec))
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{
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targetIt.remove();
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}
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}
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/* SORT RESULTS TO PUT THE HiGHEST AND FURTHEST AT THE TOP */
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}
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public Vector3[] sortedDrainList()
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{
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try
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{
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List<Vector3> updatedList = new ArrayList<Vector3>();
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updatedList.addAll(this.targetSources);
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for (int i = 0; i < updatedList.size(); i++)
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/* CLEANUP TARGET LIST AND REMOVE INVALID SOURCES */
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Iterator<Vector3> targetIt = this.targetSources.iterator();
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while (targetIt.hasNext())
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{
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Vector3 vec = updatedList.get(i).clone();
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if (i + 1 < updatedList.size())
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Vector3 vec = targetIt.next();
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if (!FluidHelper.isSourceBlock(this.worldObj, vec))
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{
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for (int b = i + 1; b < updatedList.size(); b++)
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targetIt.remove();
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}
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}
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Vector3[] sortedList = new Vector3[this.targetSources.size()];
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for (int b = 0; b < this.targetSources.size(); b++)
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{
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sortedList[b] = this.targetSources.get(b);
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}
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/* SORT RESULTS TO PUT THE HiGHEST AND FURTHEST AT THE TOP */
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Vector2 machine = new Vector3(this).toVector2();
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for (int i = 0; i < sortedList.length; i++)
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{
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Vector3 vec = sortedList[i].clone();
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Vector2 first = vec.toVector2();
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if (i + 1 < sortedList.length)
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{
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Vector3 highest = vec;
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int b = 0;
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for (b = i + 1; b < sortedList.length; b++)
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{
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Vector3 checkVec = updatedList.get(b).clone();
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Vector3 checkVec = sortedList[b].clone();
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if (checkVec != null)
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{
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if (checkVec.distanceTo(new Vector3(this)) > vec.distanceTo(new Vector3(this)))
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Vector2 second = checkVec.toVector2();
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if (second.distanceTo(machine) > vec.toVector2().distanceTo(machine))
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{
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updatedList.set(i, checkVec);
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updatedList.set(b, vec);
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break;
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highest = checkVec.clone();
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}
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}
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}
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}
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}
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for (int i = 0; i < updatedList.size(); i++)
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{
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Vector3 vec = updatedList.get(i).clone();
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if (i + 1 < updatedList.size())
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{
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for (int b = i + 1; b < updatedList.size(); b++)
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if (b < sortedList.length)
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{
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Vector3 checkVec = updatedList.get(b).clone();
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if (checkVec != null)
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{
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if (checkVec.intY() > vec.intY())
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{
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updatedList.set(i, checkVec);
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updatedList.set(b, vec);
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break;
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}
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}
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sortedList[i] = vec;
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sortedList[b] = highest;
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}
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}
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}
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this.targetSources.clear();
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this.targetSources.addAll(updatedList);
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updatedList.clear();
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for (int i = 0; i < sortedList.length; i++)
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{
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Vector3 vec = sortedList[i].clone();
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if (i + 1 < sortedList.length)
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{
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Vector3 highest = vec;
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int b = 0;
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for (b = i + 1; b < sortedList.length; b++)
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{
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Vector3 checkVec = sortedList[b].clone();
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if (checkVec != null)
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{
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if (checkVec.intY() > highest.intY())
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{
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highest = checkVec.clone();
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}
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}
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}
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if (b < sortedList.length)
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{
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sortedList[i] = vec;
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sortedList[b] = highest;
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}
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}
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}
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return sortedList;
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}
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catch (Exception e)
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{
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System.out.println("FluidMech: Error sorting fill collection \n");
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System.out.println("FluidMech: Critical Error Processing Drain List");
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e.printStackTrace();
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}
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return null;
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}
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@Override
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@ -318,17 +348,16 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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int blocks = (resource.amount / LiquidContainerRegistry.BUCKET_VOLUME);
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/* FIND ALL VALID BLOCKS ON LEVEL OR BELLOW */
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LiquidPathFinder pathFinder = new LiquidPathFinder(this.worldObj, true, this.MAX_WORLD_EDITS_PER_PROCESS * 2);
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/* FIND ALL VALID BLOCKS ON LEVEL OR BELLOW */
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final Vector3 faceVec = new Vector3(this.xCoord + this.getFacing().offsetX, this.yCoord + this.getFacing().offsetY, this.zCoord + this.getFacing().offsetZ);
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pathFinder.init(faceVec);
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getLiquidFinder().init(faceVec);
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/* SORT RESULTS TO PUT THE LOWEST AND CLOSEST AT THE TOP */
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try
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{
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if (pathFinder.results.size() > 1)
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if (getLiquidFinder().results.size() > 1)
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{
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Collections.sort(pathFinder.results, new Comparator()
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Collections.sort(getLiquidFinder().results, new Comparator()
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{
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@Override
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public int compare(Object o1, Object o2)
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@ -362,7 +391,7 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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}
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/* START FILLING IN OR CHECKING IF CAN FILL AREA */
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int fillable = 0;
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for (Vector3 loc : pathFinder.results)
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for (Vector3 loc : getLiquidFinder().results)
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{
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if (blocks <= 0)
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{
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@ -387,7 +416,7 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
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}
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for (Vector3 loc : pathFinder.results)
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for (Vector3 loc : getLiquidFinder().results)
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{
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if (blocks <= 0)
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{
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@ -3,11 +3,14 @@ package fluidmech.common.pump.path;
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import hydraulic.helpers.FluidHelper;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.vector.Vector2;
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import universalelectricity.core.vector.Vector3;
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/**
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@ -24,9 +27,14 @@ public class LiquidPathFinder
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private boolean fill; /* ARE WE FILLING THE PATH OR DRAINING THE PATH */
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private ForgeDirection priority; /* BASED ON fill -- WHICH DIRECTION WILL THE PATH GO FIRST */
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private int resultLimit = 2000;
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private Vector2 Start;
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private double range;
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private Random random = new Random();
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List<ForgeDirection> bn = new ArrayList<ForgeDirection>();
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public LiquidPathFinder(final World world, final boolean fill, final int resultLimit)
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public LiquidPathFinder(final World world, final boolean fill, final int resultLimit, final double range)
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{
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this.range = range;
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this.world = world;
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this.fill = fill;
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if (fill)
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@ -39,6 +47,10 @@ public class LiquidPathFinder
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}
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this.resultLimit = resultLimit;
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this.reset();
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bn.add(ForgeDirection.EAST);
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bn.add(ForgeDirection.WEST);
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bn.add(ForgeDirection.NORTH);
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bn.add(ForgeDirection.SOUTH);
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}
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/**
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@ -73,28 +85,25 @@ public class LiquidPathFinder
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return false;
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}
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vec = node.clone().modifyPositionFromSide(this.priority);
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if (this.isValidNode(vec) & !this.nodes.contains(vec))
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if (find(this.priority, node.clone()))
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{
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if (this.findNodes(vec))
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return true;
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}
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Collections.shuffle(bn);
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Collections.shuffle(bn);
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for (ForgeDirection direction : bn)
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{
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if (find(direction, vec))
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{
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return true;
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}
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}
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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if (find(this.priority.getOpposite(), node.clone()))
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{
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if (direction != this.priority)
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{
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vec = node.clone().modifyPositionFromSide(direction);
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if (this.isValidNode(vec) & !this.nodes.contains(vec))
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{
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if (this.findNodes(vec))
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{
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return true;
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}
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}
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}
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return true;
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}
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}
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catch (Exception e)
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@ -105,6 +114,20 @@ public class LiquidPathFinder
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return false;
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}
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public boolean find(ForgeDirection direction, Vector3 vec)
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{
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vec = vec.clone().modifyPositionFromSide(direction);
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double distance = vec.toVector2().distanceTo(this.Start);
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if (distance <= this.range && this.isValidNode(vec) & !this.nodes.contains(vec))
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{
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if (this.findNodes(vec))
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{
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return true;
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}
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}
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return false;
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}
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public boolean isValidNode(Vector3 pos)
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{
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int blockID = pos.getBlockID(world);
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@ -130,8 +153,9 @@ public class LiquidPathFinder
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/**
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* Called to execute the pathfinding operation.
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*/
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public LiquidPathFinder init(Vector3 startNode)
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public LiquidPathFinder init(final Vector3 startNode)
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{
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this.Start = startNode.toVector2();
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this.findNodes(startNode);
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if (this.fill && this.isValidNode(startNode))
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{
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139
src/minecraft/fluidmech/common/pump/path/LiquidPathFinder2D.java
Normal file
139
src/minecraft/fluidmech/common/pump/path/LiquidPathFinder2D.java
Normal file
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@ -0,0 +1,139 @@
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package fluidmech.common.pump.path;
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import hydraulic.helpers.FluidHelper;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.vector.Vector3;
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/**
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* A simpler pathfinder based on Calclavia's PathFinder from UE api
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*/
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public class LiquidPathFinder2D
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{
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private World world; /* MC WORLD */
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public List<Vector3> nodes = new ArrayList<Vector3>(); /*
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* LOCATIONs THE PATH FINDER HAS GONE
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* OVER
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*/
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public List<Vector3> results = new ArrayList<Vector3>();/* LOCATIONS THAT ARE VALID RESULTS */
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private boolean fill; /* ARE WE FILLING THE PATH OR DRAINING THE PATH */
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private ForgeDirection priority; /* BASED ON fill -- WHICH DIRECTION WILL THE PATH GO FIRST */
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private int resultLimit = 2000;
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public LiquidPathFinder2D(final World world, final int resultLimit)
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{
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this.world = world;
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this.fill = fill;
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if (fill)
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{
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priority = ForgeDirection.DOWN;
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}
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else
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{
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priority = ForgeDirection.UP;
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}
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this.resultLimit = resultLimit;
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this.reset();
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}
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/**
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* @return True on success finding, false on failure.
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*/
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public boolean findNodes(final Vector3 node)
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{
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try
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{
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Vector3 vec = node.clone();
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this.nodes.add(node);
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Chunk chunk = this.world.getChunkFromBlockCoords(vec.intX(), vec.intZ());
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if (chunk == null || !chunk.isChunkLoaded)
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{
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return true;
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}
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int id = node.getBlockID(world);
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int meta = node.getBlockID(world);
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if (this.fill && (id == 0 || (FluidHelper.getLiquidFromBlockId(id) != null && meta != 0)))
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{
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this.results.add(node);
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}
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else if (!this.fill && FluidHelper.isSourceBlock(world, node))
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{
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this.results.add(node);
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}
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if (this.isDone(node))
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{
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return false;
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}
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (direction != ForgeDirection.DOWN && direction != ForgeDirection.UP)
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{
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vec = node.clone().modifyPositionFromSide(direction);
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if (this.isValidNode(vec) & !this.nodes.contains(vec))
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{
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if (this.findNodes(vec))
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{
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return true;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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return false;
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}
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public boolean isValidNode(Vector3 pos)
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{
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int blockID = pos.getBlockID(world);
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if (!this.fill)
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{
|
||||
return FluidHelper.getLiquidFromBlockId(pos.getBlockID(world)) != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FluidHelper.getLiquidFromBlockId(pos.getBlockID(world)) != null || (blockID == 0 && FluidHelper.getConnectedSources(world, pos) > 0);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isDone(Vector3 vec)
|
||||
{
|
||||
if (this.results.size() >= this.resultLimit || this.nodes.size() >= 4000)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to execute the pathfinding operation.
|
||||
*/
|
||||
public LiquidPathFinder2D init(Vector3 startNode)
|
||||
{
|
||||
this.findNodes(startNode);
|
||||
if (this.fill && this.isValidNode(startNode))
|
||||
{
|
||||
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public LiquidPathFinder2D reset()
|
||||
{
|
||||
this.nodes.clear();
|
||||
this.results.clear();
|
||||
return this;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue