Added null check to Quantum Gate methods preventing crash

This commit is contained in:
Calclavia 2014-03-10 08:08:00 +08:00
parent 27a32e97eb
commit 138167c235

View file

@ -391,6 +391,8 @@ public class PartQuantumGlyph extends JCuboidPart implements TSlottedPart, JNorm
@Override
public ItemStack getStackInSlot(int i)
{
if (getInventory() == null)
return null;
return getInventory().getStackInSlot(i);
}
@ -402,11 +404,11 @@ public class PartQuantumGlyph extends JCuboidPart implements TSlottedPart, JNorm
public void incrStackSize(int slot, ItemStack itemStack)
{
if (this.getStackInSlot(slot) == null)
if (getStackInSlot(slot) == null)
{
setInventorySlotContents(slot, itemStack.copy());
}
else if (this.getStackInSlot(slot).isItemEqual(itemStack))
else if (getStackInSlot(slot).isItemEqual(itemStack))
{
getStackInSlot(slot).stackSize += itemStack.stackSize;
}
@ -417,13 +419,16 @@ public class PartQuantumGlyph extends JCuboidPart implements TSlottedPart, JNorm
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
if (getInventory() == null)
return null;
return this.getInventory().getStackInSlotOnClosing(i);
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack)
{
this.getInventory().setInventorySlotContents(i, itemStack);
if (getInventory() != null)
this.getInventory().setInventorySlotContents(i, itemStack);
}
@Override
@ -441,62 +446,72 @@ public class PartQuantumGlyph extends JCuboidPart implements TSlottedPart, JNorm
@Override
public int getInventoryStackLimit()
{
if (getInventory() == null)
return 0;
return this.getInventory().getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
if (getInventory() == null)
return false;
return this.getInventory().isUseableByPlayer(entityplayer);
}
@Override
public void openChest()
{
this.getInventory().openChest();
}
@Override
public void closeChest()
{
this.getInventory().closeChest();
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
if (getInventory() == null)
return false;
return getInventory().isItemValidForSlot(i, itemstack);
}
@Override
public int[] getAccessibleSlotsFromSide(int var1)
{
if (getInventory() == null)
return new int[0];
return getInventory().getAccessibleSlotsFromSide(var1);
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
if (getInventory() == null)
return false;
return getInventory().canInsertItem(i, itemstack, j);
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
if (getInventory() == null)
return false;
return getInventory().canExtractItem(i, itemstack, j);
}
@Override
public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
{
return true;
return getInventory() != null;
}
@Override
public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
{
return true;
return getInventory() != null;
}
@Override