Got rid of unwanted API
This commit is contained in:
parent
2ec75ad736
commit
14295aece6
15 changed files with 25 additions and 526 deletions
4
info.txt
4
info.txt
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@ -5,5 +5,7 @@
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@ AssemblyLine_v0.0.6.6.jar
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@ AssemblyLine_v0.0.6.7.jar
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@ AssemblyLine_v0.0.6.8.jar AssemblyLine_v0.0.6.8_api.zip
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stable AssemblyLine_v0.0.6.10.jar AssemblyLine_v0.0.6.10_api.zip
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@ AssemblyLine_v0.0.6.10.jar AssemblyLine_v0.0.6.10_api.zip
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Minecraft 1.3.2
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* AssemblyLine_v0.1.2.10.jar AssemblyLine_v0.1.2.10_api.zip
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Minecraft 1.4.2
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22
mcmod.info
22
mcmod.info
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@ -1,22 +0,0 @@
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[
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{
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"modid": "AssemblyLine",
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"name": "Assembly Line",
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"description": "A mod that brings conveyor belt transporting systems to Minecraft.",
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"version": "0.1.2",
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"mcversion": "1.4.4",
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"url": "http://calclavia.com/universalelectricity/?m=18",
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"updateUrl": "http://calclavia.com/universalelectricity/?m=18",
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"authors": [
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"Calclavia",
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"Darkguardsman"
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],
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"credits": "Authored by Calclavia and Darkguardsman",
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"logoFile": "",
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"screenshots": [
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],
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"parent":"",
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"dependencies": [
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]
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}
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]
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@ -1 +1 @@
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0.1.2
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0.1.3
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@ -1,6 +1,6 @@
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::ASSEMBLY LINE BUILDER
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@echo off
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echo Promotion Type?
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echo Promotion Type? (Choose * for recommended, @ for stable and x for unstable)
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set /p PROMOTION=
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set /p MODVERSION=<modversion.txt
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@ -21,10 +21,7 @@ runtime\bin\python\python_mcp runtime\reobfuscate.py %*
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::ZIP-UP
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cd reobf\minecraft\
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"..\..\..\7za.exe" a "..\..\builds\%FILE_NAME%" "*"
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cd ..\..\
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"..\7za.exe" a "builds\%FILE_NAME%" "mcmod.info"
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cd resources\
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"..\..\7za.exe" a "..\builds\%FILE_NAME%" "*"
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"..\..\7za.exe" a "..\builds\%BACKUP_NAME%" "*" -pdarkguardsman
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19
resources/mcmod.info
Normal file
19
resources/mcmod.info
Normal file
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@ -0,0 +1,19 @@
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[
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{
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"modid" : "AssemblyLine",
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"name" : "Assembly Line",
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"version" : "0.1.3",
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"url" : "http://calclavia.com/universalelectricity/?m=18",
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"credits" : "",
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"authors": [
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"Calclavia",
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"Darkguardsman"
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],
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"description": "A mod that brings conveyor belt transporting systems to Minecraft.",
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"logoFile" : "/al_logo.png",
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"updateUrl" : "http://calclavia.com/universalelectricity/?m=18",
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"parent" : "",
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"screenshots": [
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]
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}
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]
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@ -44,7 +44,7 @@ public class AssemblyLine
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@Instance("AssemblyLine")
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public static AssemblyLine instance;
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public static final String VERSION = "0.1.2";
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public static final String VERSION = "0.1.3";
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public static final String CHANNEL = "AssemblyLine";
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@ -1,35 +0,0 @@
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package buildcraft.api.tools;
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import net.minecraft.src.EntityPlayer;
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/***
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* Implement this interface on subclasses of Item to have that item work as a
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* wrench for buildcraft
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*/
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public interface IToolWrench {
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/***
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* Called to ensure that the wrench can be used. To get the ItemStack that
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* is used, check player.inventory.getCurrentItem()
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*
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* @param player
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* - The player doing the wrenching
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* @param x
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* ,y,z - The coordinates for the block being wrenched
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*
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* @return true if wrenching is allowed, false if not
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*/
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public boolean canWrench(EntityPlayer player, int x, int y, int z);
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/***
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* Callback after the wrench has been used. This can be used to decrease
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* durability or for other purposes. To get the ItemStack that was used,
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* check player.inventory.getCurrentItem()
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*
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* @param player
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* - The player doing the wrenching
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* @param x
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* ,y,z - The coordinates of the block being wrenched
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*/
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public void wrenchUsed(EntityPlayer player, int x, int y, int z);
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}
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@ -1,22 +0,0 @@
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package universalelectricity.prefab.modifier;
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import net.minecraft.src.ItemStack;
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/**
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* This must be applied to an item that acts as a modifier or an upgrade.
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*
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* @author Calclavia
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*
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*/
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public interface IModifier
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{
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/**
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* @return - The name of the modifier.
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*/
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public String getName(ItemStack itemstack);
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/**
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* @return - How much effect does this modifier have?
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*/
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public int getEffectiveness(ItemStack itemstack);
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}
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@ -1,29 +0,0 @@
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package universalelectricity.prefab.modifier;
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import net.minecraft.src.IInventory;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.Slot;
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/**
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* This slot should be used by any container that contains an item that is a modifier. An example of
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* this would be upgrade slots.
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*
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* @author Calclavia
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*
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*/
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public class SlotModifier extends Slot
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{
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public SlotModifier(IInventory par2IInventory, int par3, int par4, int par5)
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{
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super(par2IInventory, par3, par4, par5);
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}
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/**
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* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
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*/
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@Override
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public boolean isItemValid(ItemStack par1ItemStack)
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{
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return par1ItemStack.getItem() instanceof IModifier;
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}
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}
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@ -1,104 +0,0 @@
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package universalelectricity.prefab.ore;
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import java.util.Random;
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import net.minecraft.src.Block;
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import net.minecraft.src.IChunkProvider;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.oredict.OreDictionary;
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import universalelectricity.core.UEConfig;
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import universalelectricity.core.UniversalElectricity;
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/**
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* This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
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* to generate.
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*
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* @author Calclavia
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*
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*/
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public abstract class OreGenBase
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{
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public String name;
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public String oreDictionaryName;
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public boolean shouldGenerate;
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public int blockIndexTexture;
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public ItemStack oreStack;
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public int oreID;
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public int oreMeta;
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/**
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* What harvest level does this machine need to be acquired?
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*/
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public int harvestLevel;
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/**
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* The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
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* tools.
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*/
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public String harvestTool;
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/**
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* @param name
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* - The name of the ore for display
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* @param textureFile
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* - The 16x16 png texture of your ore to override
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* @param minGenerateLevel
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* - The highest generation level of your ore
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* @param maxGenerateLevel
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* - The lowest generation level of your ore
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* @param amountPerChunk
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* - The amount of ores to generate per chunk
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* @param amountPerBranch
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* - The amount of ores to generate in a clutter. E.g coal generates with a lot of
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* other coal next to it. How much do you want?
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*/
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public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
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{
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this.name = name;
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this.shouldGenerate = false;
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this.harvestTool = harvestTool;
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this.harvestLevel = harvestLevel;
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this.oreDictionaryName = oreDiectionaryName;
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this.oreStack = stack;
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this.oreID = stack.itemID;
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this.oreMeta = stack.getItemDamage();
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OreDictionary.registerOre(oreDictionaryName, stack);
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MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
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}
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public OreGenBase enable()
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{
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this.shouldGenerate = shouldGenerateOre(name);
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return this;
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}
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// You may inherit from this class and change
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// this function if you want a
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// custom texture render for your ore.
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public int getBlockTextureFromSide(int side)
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{
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return this.blockIndexTexture;
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}
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// Checks the config file and see if Universal
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// Electricity should generate
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// this ore
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private static boolean shouldGenerateOre(String oreName)
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{
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return UEConfig.getConfigData(UniversalElectricity.CONFIGURATION, "Generate " + oreName, true);
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}
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public abstract void generate(World world, Random random, int varX, int varZ);
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public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
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}
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@ -1,132 +0,0 @@
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package universalelectricity.prefab.ore;
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import java.util.Random;
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import net.minecraft.src.ChunkProviderEnd;
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import net.minecraft.src.ChunkProviderGenerate;
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import net.minecraft.src.ChunkProviderHell;
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import net.minecraft.src.IChunkProvider;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.MathHelper;
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import net.minecraft.src.World;
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/**
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* This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
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* to generate.
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*
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* @author Calclavia
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*
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*/
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public class OreGenReplace extends OreGenBase
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{
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public int minGenerateLevel;
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public int maxGenerateLevel;
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public int amountPerChunk;
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public int amountPerBranch;
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public int replaceID;
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public boolean generateSurface;
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public boolean generateNether;
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public boolean generateEnd;
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/**
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* @param name
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* - The name of the ore for display
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* @param textureFile
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* - The 16x16 png texture of your ore to override
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* @param minGenerateLevel
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* - The highest generation level of your ore
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* @param maxGenerateLevel
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* - The lowest generation level of your ore
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* @param amountPerChunk
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* - The amount of ores to generate per chunk
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* @param amountPerBranch
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* - The amount of ores to generate in a clutter. E.g coal generates with a lot of
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* other coal next to it. How much do you want?
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*/
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public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
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this.minGenerateLevel = minGenerateLevel;
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this.maxGenerateLevel = maxGenerateLevel;
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this.amountPerChunk = amountPerChunk;
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this.amountPerBranch = amountPerBranch;
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this.replaceID = replaceID;
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}
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public void generate(World world, Random random, int varX, int varZ)
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{
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for (int i = 0; i < this.amountPerChunk; i++)
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{
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int x = varX + random.nextInt(16);
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int z = varZ + random.nextInt(16);
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int y = random.nextInt(this.maxGenerateLevel - this.minGenerateLevel) + this.minGenerateLevel;
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generateReplace(world, random, x, y, z);
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}
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}
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public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
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{
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float var6 = par2Random.nextFloat() * (float) Math.PI;
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double var7 = (double) ((float) (par3 + 8) + MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
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double var9 = (double) ((float) (par3 + 8) - MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
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double var11 = (double) ((float) (par5 + 8) + MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
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double var13 = (double) ((float) (par5 + 8) - MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
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double var15 = (double) (par4 + par2Random.nextInt(3) - 2);
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double var17 = (double) (par4 + par2Random.nextInt(3) - 2);
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for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
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{
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double var20 = var7 + (var9 - var7) * (double) var19 / (double) this.amountPerBranch;
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double var22 = var15 + (var17 - var15) * (double) var19 / (double) this.amountPerBranch;
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double var24 = var11 + (var13 - var11) * (double) var19 / (double) this.amountPerBranch;
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double var26 = par2Random.nextDouble() * (double) this.amountPerBranch / 16.0D;
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double var28 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
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double var30 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
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int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
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int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
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int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
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int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
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int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
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int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
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for (int var38 = var32; var38 <= var35; ++var38)
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{
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double var39 = ((double) var38 + 0.5D - var20) / (var28 / 2.0D);
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if (var39 * var39 < 1.0D)
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{
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for (int var41 = var33; var41 <= var36; ++var41)
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{
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double var42 = ((double) var41 + 0.5D - var22) / (var30 / 2.0D);
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if (var39 * var39 + var42 * var42 < 1.0D)
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{
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for (int var44 = var34; var44 <= var37; ++var44)
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{
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double var45 = ((double) var44 + 0.5D - var24) / (var28 / 2.0D);
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int block = par1World.getBlockId(var38, var41, var44);
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if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
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{
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par1World.setBlockAndMetadata(var38, var41, var44, this.oreID, this.oreMeta);
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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@Override
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public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
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{
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return ((this.generateSurface && chunkGenerator instanceof ChunkProviderGenerate) || (this.generateNether && chunkGenerator instanceof ChunkProviderHell) || (this.generateEnd && chunkGenerator instanceof ChunkProviderEnd));
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}
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}
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@ -1,18 +0,0 @@
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package universalelectricity.prefab.ore;
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import net.minecraft.src.ItemStack;
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public class OreGenReplaceStone extends OreGenReplace
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{
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public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
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this.generateSurface = true;
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}
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// A simplified version of the constructor
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public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
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{
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this(name, oreDiectionaryName, stack, 0, replaceID, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
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}
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}
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@ -1,75 +0,0 @@
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package universalelectricity.prefab.ore;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.src.IChunkProvider;
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import net.minecraft.src.World;
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import cpw.mods.fml.common.IWorldGenerator;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class OreGenerator implements IWorldGenerator
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{
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public static boolean isInitiated = false;
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/**
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* Add your ore data to this list of ores for it to automatically generate! No hassle indeed!
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*/
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private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
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/**
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* Adds an ore to the ore generate list. Do this in pre-init.
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*/
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public static void addOre(OreGenBase data)
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{
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||||
if (!isInitiated)
|
||||
{
|
||||
GameRegistry.registerWorldGenerator(new OreGenerator());
|
||||
}
|
||||
|
||||
ORES_TO_GENERATE.add(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if this ore
|
||||
*
|
||||
* @param oreName
|
||||
* @return
|
||||
*/
|
||||
public static boolean oreExists(String oreName)
|
||||
{
|
||||
for (OreGenBase ore : ORES_TO_GENERATE)
|
||||
{
|
||||
if (ore.oreDictionaryName == oreName) { return true; }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an ore to the ore generate list. Do this in init.
|
||||
*/
|
||||
public static void removeOre(OreGenBase data)
|
||||
{
|
||||
ORES_TO_GENERATE.remove(data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
|
||||
{
|
||||
chunkX = chunkX << 4;
|
||||
chunkZ = chunkZ << 4;
|
||||
|
||||
// Checks to make sure this is the normal
|
||||
// world
|
||||
for (OreGenBase oreData : ORES_TO_GENERATE)
|
||||
{
|
||||
if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
|
||||
{
|
||||
oreData.generate(world, rand, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
package universalelectricity.prefab.potion;
|
||||
|
||||
import net.minecraft.src.Potion;
|
||||
import cpw.mods.fml.common.registry.LanguageRegistry;
|
||||
|
||||
public abstract class CustomPotion extends Potion
|
||||
{
|
||||
/**
|
||||
* Creates a new type of potion
|
||||
*
|
||||
* @param id
|
||||
* - The ID of this potion. Make it greater than 20.
|
||||
* @param isBadEffect
|
||||
* - Is this potion a good potion or a bad one?
|
||||
* @param color
|
||||
* - The color of this potion.
|
||||
* @param name
|
||||
* - The name of this potion.
|
||||
*/
|
||||
public CustomPotion(int id, boolean isBadEffect, int color, String name)
|
||||
{
|
||||
super(id, isBadEffect, color);
|
||||
this.setPotionName("potion." + name);
|
||||
LanguageRegistry.instance().addStringLocalization(this.getName(), name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Potion setIconIndex(int par1, int par2)
|
||||
{
|
||||
super.setIconIndex(par1, par2);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* You must register all your potion effects during mod initialization!
|
||||
*/
|
||||
public void register()
|
||||
{
|
||||
Potion.potionTypes[this.getId()] = this;
|
||||
}
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
package universalelectricity.prefab.potion;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.src.ItemStack;
|
||||
import net.minecraft.src.Potion;
|
||||
import net.minecraft.src.PotionEffect;
|
||||
|
||||
public class CustomPotionEffect extends PotionEffect
|
||||
{
|
||||
public CustomPotionEffect(int potionID, int duration, int amplifier)
|
||||
{
|
||||
super(potionID, duration, amplifier);
|
||||
}
|
||||
|
||||
public CustomPotionEffect(Potion potion, int duration, int amplifier)
|
||||
{
|
||||
this(potion.getId(), duration, amplifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a potion effect with custom curable items.
|
||||
*
|
||||
* @param curativeItems
|
||||
* - ItemStacks that can cure this potion effect
|
||||
*/
|
||||
public CustomPotionEffect(int potionID, int duration, int amplifier, List<ItemStack> curativeItems)
|
||||
{
|
||||
super(potionID, duration, amplifier);
|
||||
|
||||
if (curativeItems == null)
|
||||
{
|
||||
this.setCurativeItems(new ArrayList<ItemStack>());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setCurativeItems(curativeItems);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue