diff --git a/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/MechanicalNode.java b/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/MechanicalNode.java index d9fcec37..75712259 100644 --- a/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/MechanicalNode.java +++ b/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/MechanicalNode.java @@ -17,19 +17,7 @@ import universalelectricity.api.vector.IVectorWorld; import universalelectricity.api.vector.Vector3; import codechicken.multipart.TMultiPart; -/** A mechanical node for mechanical energy. - * - * From Darkguardsman, - * - * Comes built in with extra debug but must be manually triggered by the part using this node. The - * suggest approach is threw right click of the part with a tool or simple item. In which you will - * have to switch debug to true. As well provide a way to increase or decrease the cue value. The - * cue as well is used to divide up the debug based on area inside the node. This allows you to - * debug one part at a time rather than be spammed with console chat. - * - * An external gui is also support for this node but must also be manually created by the part. This - * gui will show basic info about velocity, angle, torque, and connections. Additional information - * can be added by extending the gui. +/** A mechanical node for mechanical energy. * * @author Calclavia, Darkguardsman */ public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld diff --git a/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/PartMechanical.java b/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/PartMechanical.java index d57fa8ae..fa197bbe 100644 --- a/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/PartMechanical.java +++ b/mechanical/src/main/scala/resonantinduction/mechanical/energy/grid/PartMechanical.java @@ -61,10 +61,6 @@ public abstract class PartMechanical extends JCuboidPart implements JNormalOcclu { checkClientUpdate(); } - else - { - System.out.println("Client->[" + this + "]Angle: " + node.renderAngle); - } if (frame != null) { frame.update();