Fixed harvesting animation staying after the laser was removed from the block

This commit is contained in:
Robert S 2014-05-05 15:21:21 -04:00
parent 62bc34a1ba
commit 15d96e3563

View file

@ -162,7 +162,7 @@ public class ItemMiningLaser extends ItemElectric
{
//TODO get the actual hit side from the angle of the ray trace
LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP);
player.worldObj.destroyBlockInWorldPartially(0, hit.blockX, hit.blockY, hit.blockZ, time);
player.worldObj.destroyBlockInWorldPartially(player.entityId, hit.blockX, hit.blockY, hit.blockZ, time);
}
}
}
@ -201,6 +201,11 @@ public class ItemMiningLaser extends ItemElectric
{
if (miningMap.containsKey(player))
{
Pair<Vector3, Integer> vec = miningMap.get(player);
if(vec != null && vec.left() != null)
{
player.worldObj.destroyBlockInWorldPartially(player.entityId, vec.left().intX(), vec.left().intY(), vec.left().intZ(), -1);
}
miningMap.remove(player);
}
}