Vastly improved Arm Bot (and added sounds! :O)

This commit is contained in:
Brian Ricketts 2013-01-18 17:55:43 -06:00
parent b67b1d2bd3
commit 189fc9b857
6 changed files with 208 additions and 87 deletions

View file

@ -1,10 +1,15 @@
package assemblyline.client.render;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import universalelectricity.core.vector.Vector3;
import assemblyline.client.model.ModelArmbot;
import assemblyline.common.AssemblyLine;
import assemblyline.common.machine.armbot.TileEntityArmbot;
@ -23,7 +28,23 @@ public class RenderArmbot extends TileEntitySpecialRenderer
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
MODEL.render(0.0625f, ((TileEntityArmbot) tileEntity).rotationYaw, ((TileEntityArmbot) tileEntity).rotationPitch);
MODEL.render(0.0625f, ((TileEntityArmbot) tileEntity).renderYaw, ((TileEntityArmbot) tileEntity).renderPitch);
Vector3 handPos = ((TileEntityArmbot) tileEntity).getHandPosition();
handPos.subtract(new Vector3(tileEntity));
GL11.glPushMatrix();
GL11.glRotatef(180, 0, 0, 1);
for (Entity entity : ((TileEntityArmbot) tileEntity).grabbedEntities)
{
if (entity != null && entity instanceof EntityItem) //items don't move right, so we render them manually
{
Render render = RenderManager.instance.getEntityRenderObject(entity);
if (render != null)
{
render.doRender(entity, -handPos.x + 0.5f, handPos.y - 1.5f, -handPos.z + 0.5f, 0, 0);
}
}
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}

View file

@ -10,11 +10,13 @@ import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet250CustomPayload;
@ -54,22 +56,19 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
* The items this container contains.
*/
protected ItemStack disk = null;
public final double WATT_REQUEST = 20;
public double wattsReceived = 0;
private int playerUsing = 0;
private int computersAttached = 0;
/**
* The rotation of the arms. In Degrees.
*/
public float rotationPitch = 0;
public float rotationYaw = 0;
public float renderPitch = 0;
public float renderYaw = 0;
private int ticksSincePower = 0;
public final float ROTATION_SPEED = 1.3f;
/**
* An entity that the armbot is grabbed onto.
@ -86,25 +85,60 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
@Override
public void onUpdate()
{
Vector3 handPosition = this.getHandPosition();
if (this.isRunning())
{
Vector3 handPosition = this.getHandPosition();
/**
* Break the block if the hand hits a solid block.
*/
Block block = Block.blocksList[handPosition.getBlockID(this.worldObj)];
if (block != null)
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
{
if (Block.isNormalCube(block.blockID))
{
block.dropBlockAsItem(this.worldObj, this.xCoord, this.yCoord, this.zCoord, handPosition.getBlockMetadata(this.worldObj), 0);
handPosition.setBlockWithNotify(this.worldObj, 0);
}
}
/**
* Break the block if the hand hits a solid block.
*/
Block block = Block.blocksList[handPosition.getBlockID(this.worldObj)];
for (Entity entity : this.grabbedEntities)
if (block != null)
{
if (Block.isNormalCube(block.blockID))
{
block.dropBlockAsItem(this.worldObj, this.xCoord, this.yCoord, this.zCoord, handPosition.getBlockMetadata(this.worldObj), 0);
handPosition.setBlockWithNotify(this.worldObj, 0);
}
}
if (this.disk == null && this.computersAttached == 0)
{
this.commandManager.clear();
if (this.grabbedEntities.size() > 0)
{
this.commandManager.addCommand(this, CommandDrop.class);
}
else
{
if (!this.commandManager.hasTasks())
{
if (Math.abs(this.rotationYaw - CommandReturn.IDLE_ROTATION_YAW) > 0.01)
{
this.commandManager.addCommand(this, CommandReturn.class);
}
}
}
this.commandManager.setCurrentTask(0);
}
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
this.commandManager.onUpdate();
}
this.ticksSincePower = 0;
}
else
{
this.ticksSincePower++;
}
for (Entity entity : this.grabbedEntities)
{
if (entity != null)
{
entity.setPosition(handPosition.x, handPosition.y, handPosition.z);
entity.motionX = 0;
@ -117,54 +151,46 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
((EntityItem) entity).age = 0;
}
}
if (this.disk == null && this.computersAttached == 0)
{
if (this.grabbedEntities.size() > 0)
{
this.commandManager.addCommand(this, CommandDrop.class);
}
else
{
if (!this.commandManager.hasTasks())
{
if (Math.abs(this.rotationYaw - CommandReturn.IDLE_ROTATION_YAW) > 0.01)
{
this.commandManager.addCommand(this, CommandReturn.class);
}
}
}
this.commandManager.setCurrentTask(0);
}
this.commandManager.onUpdate();
// keep it within 0 - 360 degrees so ROTATE commands work properly
if (this.rotationPitch <= -360)
{
this.rotationPitch += 360;
}
if (this.rotationPitch >= 360)
{
this.rotationPitch -= 360;
}
if (this.rotationYaw <= -360)
{
this.rotationYaw += 360;
}
if (this.rotationYaw >= 360)
{
this.rotationYaw -= 360;
}
this.ticksSincePower = 0;
}
else
// keep it within 0 - 360 degrees so ROTATE commands work properly
if (this.rotationPitch <= -360)
{
this.ticksSincePower++;
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT && ticksSincePower <= 20)
this.commandManager.onUpdate();
this.rotationPitch += 360;
}
if (this.rotationPitch >= 360)
{
this.rotationPitch -= 360;
}
if (this.rotationYaw <= -360)
{
this.rotationYaw += 360;
}
if (this.rotationYaw >= 360)
{
this.rotationYaw -= 360;
}
if (Math.abs(this.renderYaw - this.rotationYaw) > 0.001f)
{
float speed;
if (this.renderYaw > this.rotationYaw)
speed = -this.ROTATION_SPEED;
else
speed = this.ROTATION_SPEED;
// System.out.println("Speed: " + speed);
// System.out.println("Yaw: [" + this.rotationYaw + ", " + this.renderYaw + "]");
this.renderYaw += speed;
if (this.ticks % 5 == 0) //sound is 0.5 seconds long (20 ticks/second)
Minecraft.getMinecraft().sndManager.playSound("assemblyline.conveyor", this.xCoord, this.yCoord, this.zCoord, 2f, 1.7f);
if (Math.abs(this.renderYaw - this.rotationYaw) < this.ROTATION_SPEED + 0.1f)
{
this.renderYaw = this.rotationYaw;
}
if (Math.abs(this.renderYaw - this.rotationYaw) > 720f) // something's wrong!
{
this.renderYaw = this.rotationYaw;
}
}
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER && this.ticks % 20 == 0)
@ -184,12 +210,12 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
double distance = 1f;
Vector3 delta = new Vector3();
// The delta Y of the hand.
delta.y = Math.sin(Math.toRadians(this.rotationPitch)) * distance;
delta.y = Math.sin(Math.toRadians(this.renderPitch)) * distance;
// The horizontal delta of the hand.
double dH = Math.cos(Math.toRadians(this.rotationPitch)) * distance;
double dH = Math.cos(Math.toRadians(this.renderPitch)) * distance;
// The delta X and Z.
delta.x = Math.sin(Math.toRadians(-this.rotationYaw)) * dH;
delta.z = Math.cos(Math.toRadians(-this.rotationYaw)) * dH;
delta.x = Math.sin(Math.toRadians(-this.renderYaw)) * dH;
delta.z = Math.cos(Math.toRadians(-this.renderYaw)) * dH;
position.add(delta);
return position;
}
@ -355,6 +381,18 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
this.rotationYaw = nbt.getFloat("yaw");
this.rotationPitch = nbt.getFloat("pitch");
this.commandManager.setCurrentTask(nbt.getInteger("currentTask"));
NBTTagList entities = nbt.getTagList("entities");
this.grabbedEntities.clear();
for (int i = 0; i < entities.tagCount(); i++)
{
NBTTagCompound entityTag = (NBTTagCompound) entities.tagAt(i);
if (entityTag != null)
{
Entity entity = EntityList.createEntityFromNBT(entityTag, worldObj);
this.grabbedEntities.add(entity);
}
}
}
/**
@ -376,6 +414,20 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
nbt.setFloat("yaw", this.rotationYaw);
nbt.setFloat("pitch", this.rotationPitch);
nbt.setInteger("currentTask", this.commandManager.getCurrentTask());
NBTTagList entities = new NBTTagList();
for (Entity entity : grabbedEntities)
{
if (entity != null)
{
NBTTagCompound entityNBT = new NBTTagCompound();
entity.writeToNBT(entityNBT);
entity.addEntityID(entityNBT);
entities.appendTag(entityNBT);
}
}
nbt.setTag("entities", entities);
}
@Override
@ -460,10 +512,6 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
}
}
}
else
{
this.commandManager.clear();
}
}
@Override
@ -533,7 +581,8 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
double angle = (Double) arguments[0];
double diff = angle - this.rotationYaw;
this.commandManager.addCommand(this, CommandRotate.class, new String[] { Double.toString(diff) });
while (this.commandManager.hasTasks());
while (this.commandManager.hasTasks())
;
}
catch (Exception ex)
{

View file

@ -1,5 +1,8 @@
package assemblyline.common.machine.command;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
public class CommandDrop extends Command
{
@ -9,6 +12,17 @@ public class CommandDrop extends Command
super.doTask();
// TODO: Animate Armbot to move down and drop all items.
for (Entity entity : this.tileEntity.grabbedEntities)
{
if (entity != null)
{
entity.isDead = false;
entity.worldObj = this.tileEntity.worldObj;
if (entity instanceof EntityItem)
world.spawnEntityInWorld(entity); //items don't move right, so we render them manually
Minecraft.getMinecraft().sndManager.playSound("random.pop", this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord, 0.2F, ((this.tileEntity.worldObj.rand.nextFloat() - this.tileEntity.worldObj.rand.nextFloat()) * 0.7F + 1.0F) * 1.0F);
}
}
this.tileEntity.grabbedEntities.clear();
return false;
}

View file

@ -2,7 +2,10 @@ package assemblyline.common.machine.command;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import universalelectricity.core.vector.Vector3;
@ -36,8 +39,28 @@ public class CommandGrab extends Command
if (found != null && found.size() > 0)
{
this.tileEntity.grabbedEntities.add(found.get(0));
return false;
for (int i = 0; i < found.size(); i++)
{
if (found.get(i) != null && !(found.get(i) instanceof EntityPlayer) && found.get(i).ridingEntity == null) //isn't null, isn't a player, and isn't riding anything
{
this.tileEntity.grabbedEntities.add(found.get(i));
if (found.get(i) instanceof EntityItem)
this.tileEntity.worldObj.removeEntity(found.get(i)); //items don't move right, so we render them manually
Minecraft.getMinecraft().sndManager.playSound("random.pop", this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord, 0.2F, ((this.tileEntity.worldObj.rand.nextFloat() - this.tileEntity.worldObj.rand.nextFloat()) * 0.7F + 1.0F) * 1.0F);
found.get(i).isDead = false;
/*if (found.get(i).riddenByEntity != null)
{
found.get(i).riddenByEntity.ridingEntity = null;
found.get(i).riddenByEntity = null;
}
if (found.get(i).ridingEntity != null)
{
found.get(i).ridingEntity.riddenByEntity = null;
found.get(i).ridingEntity = null;
}*/
return false;
}
}
}
/**
* Move the robotic arm around and emulate an item search. Then initiate a collect task.

View file

@ -1,17 +1,24 @@
package assemblyline.common.machine.command;
public class CommandReturn extends Command
public class CommandReturn extends CommandRotate
{
public static final float IDLE_ROTATION_PITCH = 0;
public static final float IDLE_ROTATION_YAW = 0;
@Override
public void onTaskStart()
{
this.targetRotation = IDLE_ROTATION_YAW;
this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
}
/*@Override
protected boolean doTask()
{
/**
* Move the arm rotation to idle position if the machine is not idling
*/
*
if (Math.abs(this.tileEntity.rotationPitch - IDLE_ROTATION_PITCH) > 0.01 || Math.abs(this.tileEntity.rotationYaw - IDLE_ROTATION_YAW) > 0.01)
{
if (Math.abs(IDLE_ROTATION_PITCH - this.tileEntity.rotationPitch) > 0.125)
@ -31,6 +38,6 @@ public class CommandReturn extends Command
}
return false;
}
}*/
}

View file

@ -8,8 +8,8 @@ package assemblyline.common.machine.command;
*/
public class CommandRotate extends Command
{
public static final float ROTATION_SPEED = 1.3f;
float targetRotation = 0;
float totalTicks = 0f;
@Override
public void onTaskStart()
@ -33,13 +33,15 @@ public class CommandRotate extends Command
{
this.targetRotation += 360;
}
this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
}
@Override
protected boolean doTask()
{
super.doTask();
float rotationalDifference = Math.abs(this.tileEntity.rotationYaw - this.targetRotation);
/*float rotationalDifference = Math.abs(this.tileEntity.rotationYaw - this.targetRotation);
if (rotationalDifference < ROTATION_SPEED)
{
@ -56,9 +58,14 @@ public class CommandRotate extends Command
this.tileEntity.rotationYaw += ROTATION_SPEED;
}
this.ticks = 0;
}
}*/
//set the rotation to the target immediately and let the client handle animating it
//wait for the client to catch up
if (Math.abs(this.tileEntity.rotationYaw - this.targetRotation) > 0.001f)
this.tileEntity.rotationYaw = this.targetRotation;
if (this.ticks < 10)
if (this.ticks < this.totalTicks)
{
return true;
}