Fixed shift wrench crate not picking it up
This commit is contained in:
parent
9f5b00669c
commit
1f44fab980
1 changed files with 33 additions and 38 deletions
|
@ -94,6 +94,39 @@ public class BlockCrate extends BlockTile
|
|||
|
||||
if (player.getCurrentEquippedItem() != null && WrenchUtility.isWrench(player.getCurrentEquippedItem()))
|
||||
{
|
||||
if (player.isSneaking())
|
||||
{
|
||||
ItemStack containingStack = tile.getSampleStack();
|
||||
tile.buildSampleStack();
|
||||
|
||||
if (containingStack != null)
|
||||
{
|
||||
if (containingStack.stackSize > 0)
|
||||
{
|
||||
float area = 0.7F;
|
||||
double dropX = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
double dropY = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
double dropZ = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
|
||||
ItemStack dropStack = new ItemStack(this, 1, tile.getBlockMetadata());
|
||||
ItemBlockCrate.setContainingItemStack(dropStack, containingStack);
|
||||
|
||||
EntityItem var13 = new EntityItem(world, x + dropX, y + dropY, z + dropZ, dropStack);
|
||||
var13.delayBeforeCanPickup = 10;
|
||||
world.spawnEntityInWorld(var13);
|
||||
|
||||
for (int i = 0; i < tile.getInventory().getSizeInventory(); i++)
|
||||
{
|
||||
tile.getInventory().setInventorySlotContents(i, null);
|
||||
}
|
||||
world.setBlock(x, y, z, 0, 0, 3);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Swap oredict nodes if the player is wrenching the crate.
|
||||
*/
|
||||
|
@ -390,44 +423,6 @@ public class BlockCrate extends BlockTile
|
|||
return itemStack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onUseWrench(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if (!world.isRemote && world.getBlockTileEntity(x, y, z) != null)
|
||||
{
|
||||
TileCrate tileEntity = (TileCrate) world.getBlockTileEntity(x, y, z);
|
||||
ItemStack containingStack = tileEntity.getSampleStack();
|
||||
tileEntity.buildSampleStack();
|
||||
|
||||
if (containingStack != null)
|
||||
{
|
||||
if (containingStack.stackSize > 0)
|
||||
{
|
||||
float area = 0.7F;
|
||||
double dropX = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
double dropY = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
double dropZ = (world.rand.nextFloat() * area) + (1.0F - area) * 0.5D;
|
||||
|
||||
ItemStack dropStack = new ItemStack(this, 1, tileEntity.getBlockMetadata());
|
||||
ItemBlockCrate.setContainingItemStack(dropStack, containingStack);
|
||||
|
||||
EntityItem var13 = new EntityItem(world, x + dropX, y + dropY, z + dropZ, dropStack);
|
||||
var13.delayBeforeCanPickup = 10;
|
||||
world.spawnEntityInWorld(var13);
|
||||
|
||||
for (int i = 0; i < tileEntity.getInventory().getSizeInventory(); i++)
|
||||
{
|
||||
tileEntity.getInventory().setInventorySlotContents(i, null);
|
||||
}
|
||||
world.setBlock(x, y, z, 0, 0, 3);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int damageDropped(int metadata)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue